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Posted: Thu Dec 21, 2006 6:40 am
by Lord_Zeus
lol yeah thats a point as well, can't really be fixed either way

, yah, you can catch up alright with a lot of raiding and stuff, and I suppose if you work for it you deserve to get there and it would be annoying to have newbies catch up to you quickly lol

, however without raiding or farming heaps its quite hard to catch up, was easier near the start

, a little effort went a lot further, but thats just the nature of the game not reseting I suppose.
Posted: Wed Dec 27, 2006 4:23 pm
by systemlord yu
Lore wrote:systemlord yu wrote:what were the terms of surrender for CF?
would they be allowed to be reincarnated?

Everything was laid out in the open in forum. Look it up.
what was the topic called so that i can look it up
nevermind i found it
Posted: Wed Dec 27, 2006 8:49 pm
by Robe
Crystal Force was a social alliance, it was never designed for war.
Crystal Force was an ethical alliance, it didnt condone players making threats, farming active players or bragging on forum.
Two Omegans massed two members Crystal Force Elite shortly after cancelling our peace treaty. This started the Fraction vs the GA war.
Crystal Force was disbanded, as part of the terms of surrender to the GA. The GA no longer exists, therefore these terms of surrender are now null and void.
However, everyone has moved on, the majority of Crystal Force Elite players now reside in Dirty Dozen, D12 and DDE.
I would prefer to see the spirit of Crystal Force live on with the dignity it deserves, in the hearts of players throughout the Galaxy.
I see no point in forming another Cystal Force Alliance.
Posted: Wed Dec 27, 2006 9:20 pm
by bryan
ah well, ive argued to disband cop into just a bunch of friendly naps, but life goes on sometimes. but then, cop is one of things from keeping me from getting my ass handed to me on about a daily basis atm, so i guess i dont really care now
you can sure irratate a lot of people really quickly in this game. haha
Posted: Wed Dec 27, 2006 9:25 pm
by The Tok`ra
Something Ive suggested before, which would also work for this, would be having seprate servers for main.
Keep main as it is, but make a 'Main2' serverfor those new to the game and cease to allow registration for main (It'd also cut down on multi's over time)
Once that server reaces the state that main is in now, it too gets locked to new members and a main3 is established.
Maybe prune them by occasionly allowing people to have their accounts transferd to the next bigger server if they reach certain size / stat requirements ?
Posted: Wed Dec 27, 2006 9:28 pm
by *~Starry~*
WHY?
Even people who start today, if they work hard, can catch up to #1 in a couple of years!^.^
anyways... it'll just be the old players in new servers...
and the same story over again~
~starry
Posted: Wed Dec 27, 2006 9:50 pm
by Lore
The Tok`ra wrote:Something Ive suggested before, which would also work for this, would be having seprate servers for main.
Keep main as it is, but make a 'Main2' serverfor those new to the game and cease to allow registration for main (It'd also cut down on multi's over time)
Once that server reaces the state that main is in now, it too gets locked to new members and a main3 is established.
Maybe prune them by occasionly allowing people to have their accounts transferd to the next bigger server if they reach certain size / stat requirements ?
A seperation in power is a great idea. I thought the idea of ascention used in this way was a good idea along time ago.
Posted: Wed Dec 27, 2006 11:03 pm
by deleted
Except ascension is locked into main. Hence you never really had a true separation did you?
Posted: Wed Dec 27, 2006 11:46 pm
by The Tok`ra
sarcasmsvoice wrote:Except ascension is locked into main. Hence you never really had a true separation did you?
What Im proposing would, the way I intend it, also mean that you can only have a single account in any of the main servers.
If it was started today, then anyone registering a new account would go into main2 instead of main.
Posted: Thu Dec 28, 2006 12:05 am
by Tyber Zann
that sounds alot like ogame.
If your keen for that. go and pay admins to do it

since it is their extra work to look after multipal servers, and the costs.
One new main server would not be bad, so everyone can have a "fresh start" but for some reason i doubt that it will happen unless someone who likes the idea is good friends with the admins

Posted: Thu Dec 28, 2006 12:08 am
by The Tok`ra
Oh, I only mean one new main server in any long period of time, with the origonal main lcoked from new acounts (thus over time reducing the ammount of dead or multi accounts)
Posted: Thu Dec 28, 2006 12:24 am
by Tyber Zann
The Tok`ra wrote:Oh, I only mean one new main server in any long period of time, with the origonal main lcoked from new acounts (thus over time reducing the ammount of dead or multi accounts)
how? the ones already on will still be here. unless admin goes on a "purge".
Posted: Thu Dec 28, 2006 12:26 am
by The Tok`ra
tom twin wrote:The Tok`ra wrote:Oh, I only mean one new main server in any long period of time, with the origonal main lcoked from new acounts (thus over time reducing the ammount of dead or multi accounts)
how? the ones already on will still be here. unless admin goes on a "purge".
Simple, delete accounts that arnt in use when this is done.
Watch remaining accounts, those that do nothing but transfer resources will be multi's.
Thats assuming enforecement is stepped up.

Posted: Thu Dec 28, 2006 12:46 am
by Tyber Zann
I suppose. but it would take an unreasonable amount of time checking these accounts since there are thousands of them.
But to your credit u did say "over time". But are admins wanting to give the time?
btw im not disagreeing with you. just pointing out some minor things
Posted: Thu Dec 28, 2006 10:44 am
by Lore
sarcasmsvoice wrote:Except ascension is locked into main. Hence you never really had a true separation did you?
That was my point SV, if it had been used in this way(a way to seperate power levels) and not a way to force people to play multiple servers it would have been a cool idea to me.
I still cant understand the concept of allowing a 100 mill army size to attack a 1 mill army size for naq, but not let a 20 mill army size raid a 100 mill army size. There needs to be a better division of of power/size. I do feel that would be hard to find a "fair" solution tho.