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Re: increase in new account stats

Posted: Wed Apr 16, 2008 9:23 pm
by Zeratul
that amount sound pretty reasonable, geethan...

except for one thing, those ats should be of the non-transferable kind...

so:

20,000 Untrained Units
10 billion naq in the bank
2K non-transferable AT's
2000 Raw UP

Re: increase in new account stats

Posted: Thu Apr 17, 2008 7:08 am
by Mystake
i'd rather see 10k lifers and 10k uu

Re: increase in new account stats

Posted: Thu Apr 17, 2008 8:09 am
by Iƒrit
what an amazing suggestion, when I started this game it did take a long time to build, luckly I was able to get into a nice alliance and get some help.

Zeratul wrote:that amount sound pretty reasonable, geethan...

except for one thing, those ats should be of the non-transferable kind...

so:

20,000 Untrained Units
10 billion naq in the bank
2K non-transferable AT's
2000 Raw UP

I think what you have here is perfect.

Re: increase in new account stats

Posted: Fri Apr 18, 2008 6:39 am
by Lore
I agree with Mystake in many ways. I think the UU should be tied down to stop multis from creating and raiding/farming the start resources.

Re: increase in new account stats

Posted: Fri Apr 18, 2008 7:01 am
by Zeratul
probably good idea...

so:
10,000 Lifers
10,000 Untrained Units
10 billion naq in the bank
2K non-transferable AT's
2000 Raw UP

Re: increase in new account stats

Posted: Sat Apr 19, 2008 8:28 am
by dardar
those r nice stuffs to start with

Re: increase in new account stats

Posted: Sat Apr 19, 2008 9:28 am
by Defense-Forcefield
i'm 100% ok with the 2k raw up and 10k lifers
but 2k ats, 10k minersand 10bil banked... are u looking for proliferation of multis ?

just need to create an account, raid 500k uu with the 2k ats
let uu out and naq out
farm and raid the multi

Re: increase in new account stats

Posted: Sat Apr 19, 2008 12:57 pm
by Zeratul
for one thing, 10b naq isnt much... and it'd be quite easy to catch such multies... a small addition to the autoban script that searches specifically for such targeting, even from not-same IP, and ban those hitting more than X such in a time period would be marked for checking...

also, 10k miners is even less of a danger...

from what we'd guess, the scripts already detect accounts that untrain all, then get mass-raided just afterwards... such things arent hard to track with the tools the admins have access to...

Re: increase in new account stats

Posted: Sat Apr 19, 2008 6:15 pm
by Cycladic
Just one thing, 10,000 miners/lifers isn't enough for a 10b bank, not really much too of a problem, but wouldn't want the naq leaking out of the bank just to get stolen.

Re: increase in new account stats

Posted: Sat Apr 19, 2008 6:18 pm
by Iƒrit
new accounts start in PPT

Re: increase in new account stats

Posted: Sat Apr 19, 2008 6:21 pm
by Neo Dragon
isnt that bad of an idea really. I kinda like it.

Re: increase in new account stats

Posted: Tue Apr 22, 2008 8:07 pm
by DaJman
well we don't wanna make it easy. i only read the first page so if this has changed... but if the people arent dedicated then i don't see a point in them being here really... i say give them more but not that much more. having it smaller gives them a chance to learn management

Re: increase in new account stats

Posted: Tue Apr 22, 2008 11:54 pm
by Black Dragon
Which one is small

20,000 or 200,000,000 ?????

:-D

Re: increase in new account stats

Posted: Sun Apr 27, 2008 3:42 am
by jaz321
lol......i wonder...... :?

Re: increase in new account stats

Posted: Sat May 03, 2008 10:37 am
by chucknorris101
i say instead of giving them more units , give them more at to start with, that way they dont do 1 hit then give up and leave because they cant do anything...with the amt left on inactives these days one can farm their way for quite a while before they get too big to b worth it