my dream would be to see an ascension where everyone has to play it, as that is what it was created for and it is a fantastic game
1 - I love the SW update as it wont increase my allaince as easier and would create more chaos in the ascended realm and everyone loves chaos.
2 - making LF transferable to turns is the worst kinda update anyone could think of as it only benefits the big.....but putting it the other way where turns make a nice amount of DMU/LF then big guys wont o it but the smaler ones will do it as they are very gd rates
3 - this is a must for the update making vacation mode work across both as really if u look and think about the logic around the game one cannot survive without the other
i really want to see ascension be fair on both small and big but that is gonna be huge to work out, if need be i would rather see the small guys get more help as it would create them to play more and catch up the rest.
even if this thing happens my kinda size range would probs hurt the most, if the big accunts pay the price and small ones dont the players like me who are verging on bigger then normal account will be hurt but ima player for that region and i think tat it would be alot better for the small to start playing again
admin u have a great opportunity here to make ascension worthwhile to all and make the game great again, i o hope that the updates work to the best of everyones thoughts of having a fair ascended realm
in essence i agree with most of wat High Emprty has said
changes to ascension
- Hells__Angel
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Re: changes to ascension
I am willing to go along with any changes made, so long as they don't totally screw me or the game 

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reborn
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Re: changes to ascension
Mojo Rising wrote:
Yes you did it differently and in a way that violates the spirit of the game. In effect, you guys are multi-ing (three accounts combining resources for the betterment of one account). Yes, Sinister and I were the first to reach 700 million planets so yes we were the first to be raided under 700 million. Big surprise there. What we did not do (because it would have broken the game) is just keep the planets between us and funnel DMU to the other. Believe it or not, I do want to keep ascension playable. Yes Jason's rather importune update caused some severe backpedaling on the part of some of the larger accounts, but really, when I was raided below 700 million, someone else got my planets and benefitted from them and used them to grow faster. The same with Sinister. We kept the SW from ever seeing the light of day not because we wanted to but because it was the right thing to do because it was a bad update and we wanted to protect our own and the rest of the server from being fundamentally altered by such a broken update. It had the unexpected side effect of benefitting our alliance greatly but still, it cost us a lot of growth opportunities. So yes, you implemented an idea that I rejected out of hand because I was relying on Jason to realize what a messed up update he had come out with and seeing reason. Obviously, you guys missed the path to the high road. But that's OK. You did what you thought you had to do, even if it violates the rules of the game. Believe me, this last week I was very tempted to throw the rule book right out the window. But that's just my two cents' worth.
ok so u didnt give planets out so u could spend on your own accounts? same thing mate just we done it different each getting better from it, use your head and think about it, but wait u have now u have asked for all the planets u gave out back. and said u will feed them dmu instead, damm thats the same thing we r doing, before u post your high and mighty stuff think about what u r doing first. And all accounts not one, so how can u call that a form of muti-ing? thats almost like me saying all those planets u gave out is a form of it, but then again i wont say that as i aint that stupid to say it
x2 Spoiler
i just accidently abandoned that planet i just tookteesdale wrote:im going to start calling you Mathod man... because i swear to god your as dense as Mathlord is when it comes to arguing.
Ignore valid points from everyone else and believe your own verbal diarrhea, the pair of you.
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RepliJake
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Re: changes to ascension
Mojo Rising wrote:reborn wrote:High Empty wrote:
So, basicly i'm not suggesting things that will make everyone happy, but right now things are they currently are don't work. Use your supers powers and look at my account, which i haven't converted dmu into lifeforce for over 4 weeks. ( since i reached 700mil) Then look at STI, RepiJake, Reborn as they have just been pasting around the planets so that one of them stays below the 700mil limit, and the other 2 accounts feed that account. Now i think there are some reasons to be a bit worried.
Yay look at us, well we were not the first ones to do this, we just done it a bit different to others, but if u couldnt c plp doing that then oh well, and the whole reason for it because at 70/1 its a hell of a lot but then every 100 mil it goes up, and at one point then u the amount u earn per turn really becomes useless, even to a point of were making more planets r because it would just mean u pass every 100 mil a lot quicker, however HE u knew what was happening and u do know we were not the fisrt to get raided to go under 700 mil, so maybe looking at other accounts would b better, but what do i know
Yes you did it differently and in a way that violates the spirit of the game. In effect, you guys are multi-ing (three accounts combining resources for the betterment of one account). Yes, Sinister and I were the first to reach 700 million planets so yes we were the first to be raided under 700 million. Big surprise there. What we did not do (because it would have broken the game) is just keep the planets between us and funnel DMU to the other. Believe it or not, I do want to keep ascension playable. Yes Jason's rather importune update caused some severe backpedaling on the part of some of the larger accounts, but really, when I was raided below 700 million, someone else got my planets and benefitted from them and used them to grow faster. The same with Sinister. We kept the SW from ever seeing the light of day not because we wanted to but because it was the right thing to do because it was a bad update and we wanted to protect our own and the rest of the server from being fundamentally altered by such a broken update. It had the unexpected side effect of benefitting our alliance greatly but still, it cost us a lot of growth opportunities. So yes, you implemented an idea that I rejected out of hand because I was relying on Jason to realize what a messed up update he had come out with and seeing reason. Obviously, you guys missed the path to the high road. But that's OK. You did what you thought you had to do, even if it violates the rules of the game. Believe me, this last week I was very tempted to throw the rule book right out the window. But that's just my two cents' worth.
lol
Omega cheats again...
WeaponX wrote:i quit the game, good luck trying to extort resources out of me you jackasses


REK wrote:I hate **Filtered**GunZ wrote:Eat me
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S T I
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Re: changes to ascension
Mojo Rising wrote:reborn wrote:High Empty wrote:
So, basicly i'm not suggesting things that will make everyone happy, but right now things are they currently are don't work. Use your supers powers and look at my account, which i haven't converted dmu into lifeforce for over 4 weeks. ( since i reached 700mil) Then look at STI, RepiJake, Reborn as they have just been pasting around the planets so that one of them stays below the 700mil limit, and the other 2 accounts feed that account. Now i think there are some reasons to be a bit worried.
Yay look at us, well we were not the first ones to do this, we just done it a bit different to others, but if u couldnt c plp doing that then oh well, and the whole reason for it because at 70/1 its a hell of a lot but then every 100 mil it goes up, and at one point then u the amount u earn per turn really becomes useless, even to a point of were making more planets r because it would just mean u pass every 100 mil a lot quicker, however HE u knew what was happening and u do know we were not the fisrt to get raided to go under 700 mil, so maybe looking at other accounts would b better, but what do i know
Yes you did it differently and in a way that violates the spirit of the game. In effect, you guys are multi-ing (three accounts combining resources for the betterment of one account). Yes, Sinister and I were the first to reach 700 million planets so yes we were the first to be raided under 700 million. Big surprise there. What we did not do (because it would have broken the game) is just keep the planets between us and funnel DMU to the other. Believe it or not, I do want to keep ascension playable. Yes Jason's rather importune update caused some severe backpedaling on the part of some of the larger accounts, but really, when I was raided below 700 million, someone else got my planets and benefitted from them and used them to grow faster. The same with Sinister. We kept the SW from ever seeing the light of day not because we wanted to but because it was the right thing to do because it was a bad update and we wanted to protect our own and the rest of the server from being fundamentally altered by such a broken update. It had the unexpected side effect of benefitting our alliance greatly but still, it cost us a lot of growth opportunities. So yes, you implemented an idea that I rejected out of hand because I was relying on Jason to realize what a messed up update he had come out with and seeing reason. Obviously, you guys missed the path to the high road. But that's OK. You did what you thought you had to do, even if it violates the rules of the game. Believe me, this last week I was very tempted to throw the rule book right out the window. But that's just my two cents' worth.
wow where do i start,
first HE, firstly we adapted to the new update that was brought in, we did not all say the games over Blahh Blahh (sorry M8 for bringing you in on this) Josh came up with a basic plan, we talked & we improved on it, as it has evoled we all have had imput in it.(we have also spoke to others about it & offered to help in setting it up) but the biggest problem seems to be trust, in going down this path you need trust in who you are working with.
this is called team play, lets say if an alliance player gets attacked, the biger players jump in to help, is this unfair, is this not helping.
Is the selling of DMU/Planets not helping others, HE has been doing this for some time, i have only just started in the last few days. But & i repeat But i am not saying it is wrong.
If you throw stones in glass houses, windows will get broken.
now to Mojo,
you really need to take a look at what you write first,
you are calling me a cheat (well i surpose its differant from me taking advantage of the update to claim rank 1)
Quote Mojo(Yes you did it differently and in a way that violates the spirit of the game. In effect, you guys are multi-ing (three accounts combining resources for the betterment of one account).
but what you did was put forward by your alliance leader, it is in essance the same as what we are doing.
you are being raided to keep yourselves under 700 (because of update) you wer ehaving your planets taken by fellow alliance team mates. ( so are you calling them cheats as well?) or is just me again.
but what you were doing wrong or not so good as us was that you were giving you planets to people with low Production, so ineffect the planets were worth less.
Quote mojo
What we did not do (because it would have broken the game) is just keep the planets between us and funnel DMU to the other
you decided to do this after putting a plan together to over come the update, what you are now doing is complaining that someone else come up with a plan that worked better, if you bothered to ask questions b4 posting, yet again we would not have this.
so it had nothing to do "with not wanting to break the game" i suspect this was thrown in to try & make yourself look the good guy.
you saw that what we were doing was more effective, so you asked people to send you back the planets you had sold/given them + anyone who wanted extra dmu to send there planets to you because of your production level. (same as what we were doing) so are you calling yourself a cheat?
why do you do this? you forget what you said before, if you carry on i will make the forum aware of what you said before & it will show that what i have said is the truth & what you have posted is a story/facts made up to match what you want to say so people will thing that you are some sort of saviour. sorry but all you are doing is ruining the rep that did have & if you carry on you will have no respect from anyone in the game.
Red XIII wrote:Just blame Omega instead. Much easier than writing an entire paragraph about a problem.
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S T I
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Re: changes to ascension
RepliJake wrote:Mojo Rising wrote:reborn wrote:High Empty wrote:
So, basicly i'm not suggesting things that will make everyone happy, but right now things are they currently are don't work. Use your supers powers and look at my account, which i haven't converted dmu into lifeforce for over 4 weeks. ( since i reached 700mil) Then look at STI, RepiJake, Reborn as they have just been pasting around the planets so that one of them stays below the 700mil limit, and the other 2 accounts feed that account. Now i think there are some reasons to be a bit worried.
Yay look at us, well we were not the first ones to do this, we just done it a bit different to others, but if u couldnt c plp doing that then oh well, and the whole reason for it because at 70/1 its a hell of a lot but then every 100 mil it goes up, and at one point then u the amount u earn per turn really becomes useless, even to a point of were making more planets r because it would just mean u pass every 100 mil a lot quicker, however HE u knew what was happening and u do know we were not the fisrt to get raided to go under 700 mil, so maybe looking at other accounts would b better, but what do i know
Yes you did it differently and in a way that violates the spirit of the game. In effect, you guys are multi-ing (three accounts combining resources for the betterment of one account). Yes, Sinister and I were the first to reach 700 million planets so yes we were the first to be raided under 700 million. Big surprise there. What we did not do (because it would have broken the game) is just keep the planets between us and funnel DMU to the other. Believe it or not, I do want to keep ascension playable. Yes Jason's rather importune update caused some severe backpedaling on the part of some of the larger accounts, but really, when I was raided below 700 million, someone else got my planets and benefitted from them and used them to grow faster. The same with Sinister. We kept the SW from ever seeing the light of day not because we wanted to but because it was the right thing to do because it was a bad update and we wanted to protect our own and the rest of the server from being fundamentally altered by such a broken update. It had the unexpected side effect of benefitting our alliance greatly but still, it cost us a lot of growth opportunities. So yes, you implemented an idea that I rejected out of hand because I was relying on Jason to realize what a messed up update he had come out with and seeing reason. Obviously, you guys missed the path to the high road. But that's OK. You did what you thought you had to do, even if it violates the rules of the game. Believe me, this last week I was very tempted to throw the rule book right out the window. But that's just my two cents' worth.
lol
Omega cheats again...
I am not Omega, but it seems that i can not get away
I wonder why i am in DD, i wonder why i am helping DD, I wonder< i wonder

Red XIII wrote:Just blame Omega instead. Much easier than writing an entire paragraph about a problem.
- TheRook
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Re: changes to ascension
Mojo Rising wrote:1.) if all the SW is going to do is destroy 1% of your planets and nothing else, then I can live with that, though I would still prefer to have it removed entirely. I also like the fact that you can't have the bottom account attacking the top account.
2.) turns for LF/dmu, good idea. LF for turns, bad idea (and I would benefit greatly from it)
3.) I have an idea similar to your APP per day suggestion. Every month or so, just give everyone in the server X amount of APP. By giving the same amount to everyone, you are not showing favoritism to one group of people over another. The APP is going to greatly help the littler guys moreso than the big guys because it will probably be a spit in the ocean for us (though with the LF requirements increasing for levels, it still may be marginally useful for us as well)
4.) I will suggest another solution to the ascension vacation problem. If you are on vacation in ascension, you still keep half your bonuses in main, but if you attack or are attacked by someone in main and your ascended blessing kicks in, you are automatically brought off vacation mode in ascension. In essence, your deity has come back to you to help your cause, possibly at the cost of his own existence. I also believe ascended weaponry should be at half power while your deity is on vacation mode in ascension.
5.) glad to hear that further ascensions beyond 10 will not add to main account. I am not quite sure I follow your APP give, though. Are you sugessting that, if someone did an 11th ascension for 36 million APP that he would get approximately 100k APP every day for 365 days on top of his other APP? Not sure how I feel about this one.
6.) Lastly, I wish to publically apologize to the Forums in general and to Jason in particular. I have been dealing with some RL issues that have got me very angry so I am lashing out a LOT. This is not an excuse for my behavior/language, merely the reason for it. My grandmother is dying and pretty much all we can do is watch and wait. I regret letting my anger reach out and disrupt this community on which I have so many friends and I hope that, in time, you will all be able to forgive my behavior. God bless you all.
2) indeed my main reasoning for turn to LF (not DMU) was another way of allowing smaller people to catch up... they keep there head down and dont use the turns and are stuck at 2k but hey they can get some more LF for those turns they dont use... Hurrah!
3) I like that and I think its fair say 1 mill for example wouldn't help those big people already as probably there upgrades are more than that now... but it still helps them but for me I can be 3-5 upgrades with that (normally what I'd get from the super weapon sale)
4) I dislike that because I thknk AB shouldn't kick in when ascended is on vac mode... but they still get half their bonus AB is purely the ascended being coming down but he is on vac mode otherwise people can get any asc account of vac mode with 1-10 hits
6) sorry to here that hope your strong and your family can look at her life and see all the good things that have happened - All the best
TheRook
My Account for Sale (cold hard cash) at the link below (Have a look its a great deal!)
http://stargatewars.herebegames.com/vie ... 1&t=174111
Main ID = 30679 | Ascended ID = 1467
http://stargatewars.herebegames.com/vie ... 1&t=174111
Main ID = 30679 | Ascended ID = 1467
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RepliJake
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Re: changes to ascension
So that you can have your fellow alliance member demand that you not help people outside the alliance, when he himself does just that, or to be called a cheat?
Take your pick...
Take your pick...
WeaponX wrote:i quit the game, good luck trying to extort resources out of me you jackasses


REK wrote:I hate **Filtered**GunZ wrote:Eat me
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Mojo Rising
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Re: changes to ascension
Sorry lads. Apparently I was mistaken. After re-reading the rules page, what you are doing is perfectly legal. I do not know why I thought that two or more accounts working in concert for the betterment of a single account was against the rules. You go with your bad selves. Apparently I have misremembered something I read in the Forums a long time ago. Maybe I am going senile or dementia praecox is setting in. Unchanneled anger could be the cause as well. Whatever it is, I am going to take S T I's advice and not post for a while. Have a good day.
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Neimenljivi
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Re: changes to ascension
Ok I haven't read all suggestions so excuse me if I post smth that was already suggested...I only read Forum's posts as I find them the most usable here with these arguing going on...
Here's what I suggest to be changed:
1) Ascension increase from 10 to 20 - should bring u some bonuses on main as you have to pay a lot for each ascension - I suggest 2% addon to each stat and when u're 20 times ascended you get a new tag
2) APP to LF should be more than 33 IMHO...I think that arround 66 would do it...
3) SuperWeapon to be removed OR changed - ie if you have it and you're rank 400, you cannot hit noone who has rank better than 40, unless s/he set war with you, then you could hit even #1 player...this should solve the problem with multys getting ahold of SW and use it on rank 1 account...
4) Make it so that on main you can ascend without sending stuff to other players...so u have ie. 20 mil miners and you need to give 1 mil UU for ascension - you ascend and when you check back, you have 19 mil miners...same goes for naq...so you wouldn't need to send UU or naq to other players and when u ascend they send it back and once u'd train UU in miners, u'd get a lot of lifers...cause I dubt someone with 100 mil army would ascend cause once he'd train UU back in miners - he'd have another 10 mil lifers...or just change percent of lifers trained from 10% to 1%...For naq, you'd have naq in bank and as much as you need naq on the open - once u ascend you'd still have all the naq u had in bank, just would loose that much naq as u had in the open...
5) MAYBE make each ascension after LG + 1 less costly (cost of UU to ascend I mean)
6) Each time you ascend you get 15% bigger bank - ie if you have 1 tril bank, after you ascend, you'd have 1.15 tril bank.
7) Make deAscension possible - if you descend someone 3 times, he's deascended - if he was LG + 1 before, he's then just LG.
Make it so that I can pwn whole ascension server
j/k
EDIT: 9) make it so that you can keep generating AT on ascension till at least 4000 - 6000 would be better tho...you get 6 AT/turn till you have 1k AT, then 5 AT/turn till u have 2k AT, then 4AT/turn till u have 3k AT then 3AT/turn till u have 4k AT, then 2 AT/turn till u have 5k AT and 1 AT/turn till u have 6k AT...or if u can hold a max of 4k AT, first u get 4AT/turn till u reach 1k AT, then 3AT/turn till u reach 2k AT and so on...It'd be better in wars...
10) Make it so that when u're on main in war against some alliance, you can see it in war page another thing "Ascended war achivments" and "Ascended war losses"...it'd show there how much workers u untrained, weapons sabbed, how many lossess did u suffer, how many did ur enemy, how many assassains got killed,... For each possible loss of you and your enemy and how much planets got raided - it'd show up...
~N
Here's what I suggest to be changed:
1) Ascension increase from 10 to 20 - should bring u some bonuses on main as you have to pay a lot for each ascension - I suggest 2% addon to each stat and when u're 20 times ascended you get a new tag
2) APP to LF should be more than 33 IMHO...I think that arround 66 would do it...
3) SuperWeapon to be removed OR changed - ie if you have it and you're rank 400, you cannot hit noone who has rank better than 40, unless s/he set war with you, then you could hit even #1 player...this should solve the problem with multys getting ahold of SW and use it on rank 1 account...
4) Make it so that on main you can ascend without sending stuff to other players...so u have ie. 20 mil miners and you need to give 1 mil UU for ascension - you ascend and when you check back, you have 19 mil miners...same goes for naq...so you wouldn't need to send UU or naq to other players and when u ascend they send it back and once u'd train UU in miners, u'd get a lot of lifers...cause I dubt someone with 100 mil army would ascend cause once he'd train UU back in miners - he'd have another 10 mil lifers...or just change percent of lifers trained from 10% to 1%...For naq, you'd have naq in bank and as much as you need naq on the open - once u ascend you'd still have all the naq u had in bank, just would loose that much naq as u had in the open...
5) MAYBE make each ascension after LG + 1 less costly (cost of UU to ascend I mean)
6) Each time you ascend you get 15% bigger bank - ie if you have 1 tril bank, after you ascend, you'd have 1.15 tril bank.
7) Make deAscension possible - if you descend someone 3 times, he's deascended - if he was LG + 1 before, he's then just LG.
j/kEDIT: 9) make it so that you can keep generating AT on ascension till at least 4000 - 6000 would be better tho...you get 6 AT/turn till you have 1k AT, then 5 AT/turn till u have 2k AT, then 4AT/turn till u have 3k AT then 3AT/turn till u have 4k AT, then 2 AT/turn till u have 5k AT and 1 AT/turn till u have 6k AT...or if u can hold a max of 4k AT, first u get 4AT/turn till u reach 1k AT, then 3AT/turn till u reach 2k AT and so on...It'd be better in wars...
10) Make it so that when u're on main in war against some alliance, you can see it in war page another thing "Ascended war achivments" and "Ascended war losses"...it'd show there how much workers u untrained, weapons sabbed, how many lossess did u suffer, how many did ur enemy, how many assassains got killed,... For each possible loss of you and your enemy and how much planets got raided - it'd show up...
~N
Last edited by Neimenljivi on Sat Sep 08, 2007 3:40 am, edited 1 time in total.
- Memento
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Re: changes to ascension
5) MAYBE make each ascension after LG + 1 less costly (cost of UU to ascend I mean)
6) Each time you ascend you get 15% bigger bank - ie if you have 1 tril bank, after you ascend, you'd have 1.15 tril bank.
7) Make deAscension possible - if you descend someone 3 times, he's deascended - if he was LG + 1 before, he's then just LG.
5) i kinda like this make it more beneficial to ascend and not just think its a waste on said resources and this will bring the fun back into ascending instead of it being a chore
6) also like this except some banks would be huge lmao cos of it
7) would love to see this kinda thing, as after some players think its ok to be deascended it doesnt affect them cos they will have it back soon, this would make it alot more interesting but i think i would do it at 2 or something cos its hard as it is unlessa dmin makes it easier then it should be 3
but in affect i love the number 7 idea


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Lord Rylan
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Re: changes to ascension
Memento wrote:5) MAYBE make each ascension after LG + 1 less costly (cost of UU to ascend I mean)
6) Each time you ascend you get 15% bigger bank - ie if you have 1 tril bank, after you ascend, you'd have 1.15 tril bank.
7) Make deAscension possible - if you descend someone 3 times, he's deascended - if he was LG + 1 before, he's then just LG.
5) i kinda like this make it more beneficial to ascend and not just think its a waste on said resources and this will bring the fun back into ascending instead of it being a chore
6) also like this except some banks would be huge lmao cos of it
7) would love to see this kinda thing, as after some players think its ok to be deascended it doesnt affect them cos they will have it back soon, this would make it alot more interesting but i think i would do it at 2 or something cos its hard as it is unlessa dmin makes it easier then it should be 3
but in affect i love the number 7 idea
I too support the idea odf being able to be TRULY descended. Each time you get 'descended' you should lose a level of Ascension. i.e.- LG +1 to LG, LG to Incarnate, etc. I also think that if you get bumped down to a Prior and are 'descended' again, you should be knocked completely out of ascension and go back to your non-ascended race. A System Lord would become a Goa'uld, etc.
Supreme System God of the Goa'uld Empire


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Re: changes to ascension
i like it after one on the current kinda of basis that deascension is now but if admin makes it easier then make it more then once per lvl but its an interesting idea


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Castiel
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Re: changes to ascension
Forum wrote:5) i will increase max ascensions to 20 from 10 current.
I dont like this tbh..
What's it feel like? Took the wrong route
Watch it fall apart now you're knockin' at the wrong gate
For you to pay the toll, a price for you alone
The only deal you'll find, I'll gladly take your soul

Eleven's hour is over now, the clock is striking Twelve.

Watch it fall apart now you're knockin' at the wrong gate
For you to pay the toll, a price for you alone
The only deal you'll find, I'll gladly take your soul

Eleven's hour is over now, the clock is striking Twelve.

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q3utom
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Re: changes to ascension
Being able to be truly descended could be exploited to keep doing more and more powerful ascensions without going over the 20 limit.




