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Decension Adjustments

Posted: Thu Dec 27, 2007 1:59 pm
by TacticalCommander
I'm tired of and hearing of all the complaints of Ascension. So this is my first solution to one problem.

Problem,
1/3 max rule allows those with limited Max Life Force and Very high life force generation to not be descened without doing anything.

Solution
If after an ascended battle, it says you are still engaging in the fight or too busy recovering... Anyway, point it is, you have to wait 3hours before you can engage in another ascended battle
"You are/have/will already engaging in an Ascended Battle right now (either by you, or on you)! You estimate 2.72 realtime hours before you will have finished"

Adjustment 1, during the few hours after an ascended attack, while the account is recovering, it doesn't gain life force from Energy Channeling.
--This prevents players from recovering life force naturally
--Channeling Only, Flow isn't affected

Now one of you says this won't change anything because of amount of DMU generated per turn or can be farmed and then converted to LF. SO....

Adjustment 2, In the cosmic trade, it say you convert the DMU to Life Force. I propose is that during those few hours after a battle, you can't convert DMU to life force and vice versa because your too tired from or currently engaging in the battle to start the process.


Now, this doesn't make it too easy to descend someone. Players can still easily have lots of cache that they can put into reserves, and building a defense to hold back ascended attacks has never been easier in my opinion.

So this in no way makes desension too easy, just possible maybe. If not, then I will work on more ideas, but I don't want to jump from one extreme to another, because that clearly isn't a good thing and usually causes more problems.

TC

Re: Decension Adjustments

Posted: Thu Dec 27, 2007 2:04 pm
by Nigatsu_Aka
I like your ideeas, but is this fuss worth all the trouble? Descention isn`t a penalty as it was intended... 2 weeks without bonuses is too little IMO.

Re: Decension Adjustments

Posted: Thu Dec 27, 2007 4:22 pm
by Lore
Nigatsu_Aka wrote:I like your ideeas, but is this fuss worth all the trouble? Descention isn`t a penalty as it was intended... 2 weeks without bonuses is too little IMO.



there are too many who can not and will not ever even be deascended no matter how many people waste massive amounts of resources trying.

Deascention is a joke. always has been, seems it will remain so a bit longer.

Re: Decension Adjustments

Posted: Fri Dec 28, 2007 5:05 am
by TacticalCommander
I'm not saying its the perfect solution that solves all of decesions problems. It is just addressing the one with the 1/3 rule.

If forum wants it so people can't be taken out in one hit...fine
but it should not be used the exact opposite, keeping one completely undecendable.

These adjustments take that away unless they log on to put life force. Now those with large cache can easily hold out, but I'm not going to address that here.

Doing a bunch of fixes at once like the last updates did, ended up causing a lot more problems than fixing. So lets just start with 1 problem at a time.

TC

Re: Decension Adjustments

Posted: Fri Dec 28, 2007 6:30 pm
by Lord_Zeus
I don't like this one sorry, the main reason is that those two stats are already pretty obsolete... this would make them more so, the only reason you have to increase them currently is recovery after battle and this stops this. Also don't like the no converting dmu to life force. Any player with an ounce of common sense will keep enough lf on hand to prevent themselves being descended, also what if you just want to convert the dmu for upgrades?

What about instead of this, the damage limits are removed completely, however when you go below 0 lf reserves you aren't descended immediately - instead it starts a 24 hour counter which if you aren't above 0 after this time you are descended.

Why 24 hrs? 12 hrs is too small a time, if you can't leave the computer for 12 hrs without fearing descension... well tbh its just crap.

I'd also consider decreasing the cost of all upgrades by 5x and increasing the dmu conversion rate by 5x. (no effect on upgrades but makes lf with battles dearer)

Anyway thats just my opinion.

Re: Decension Adjustments

Posted: Fri Dec 28, 2007 6:58 pm
by Silverburn
Nigatsu
I like your ideeas, but is this fuss worth all the trouble? Descention isn`t a penalty as it was intended... 2 weeks without bonuses is too little IMO.

recently, I was checking the last page of the battlefield on ascended...

did a few god quests...

one of the players on that last page, is and Ancient god(perhaps+1,+2,+3???)

ask that person wheter or not they'd like to lose their bonuses for 2 weeks in a war...

Re: Decension Adjustments

Posted: Mon Jan 07, 2008 12:38 am
by Memento
to make deascension work and for it to have the effect of wat it was intended for

1] rank mods should be removed
2] 3 hits should stay but maybe lower amount of turns used maybe 50
3] lower reserves from 15x to 10x
4] and make it so u cant put DMU into reserves or LF only put it into cache, also cache cant be put into LF.


this would make it so big players can still be got an really if u dont have the stats in LF to save urself u have only ur self to blame as u have had ages

this would problymean that i could be deascended

cos my reserves would reduce from close to 1bill to 650mill