Page 1 of 1

War Suggestion

Posted: Sat Dec 29, 2007 2:06 am
by Saber
I know this was beten to death in the CoP vs CIA war and a ton of suggestions came out of that of how you can total revamp the war system.

This is not one of them but mearly a quick addition to the current war system.

What I am proposing is that when an alliance declares war with another alliance.

1.The initiating alliances lose all ability to nox/crit and ppt. Tthe initiating alliance must have at least 50% of the power of the other alliance to start the war Then the other alliance loses the ability to nox/crit and ppt as well. If at any point the initiators go below 50% the other alliance regains the ability to nox/crit and ppt.

The reasoning for this is that really in a war nox/crit and ppt just get in the way of the war and really make it so that the larger opponent has a huge advantage. Now the need to maintain 50% is so that the initiator doesn't just sell their def. Also if you are on ppt when the war starts or can go on ppt anytime during the war your ppt will not be canceled due to the war. Also the reasoning for the power requirement is to stop people from creating an alliance with 1 person just to declare war.

2.The members of the alliance are locked no one can join/leave or alliance disbanded for the 5 days or what ever it is.

The reason for this is so you can't just disband your alliance to get ride of the problem of no ppt.

3.After the 5 day period is up everyone is given a free ppt so they may recover and also so that wars do not just go on and on and on.

4.If the damage of at least one side of the war is not a sufficient amount(not determined) all accounts that were in the war lose 90% of their income and UP for 7 days.

The reasoning behind this is so that people don't abuse the system to get a free ppt by just creating an alliance and declaring war so their must be some real damage done. Also this is so that wars don't turn into just farm feast and who is the most stub urn. Wars are fun but after 2 weeks they are just pointless it is just who has no RL and can farm the most.

Re: War Suggestion

Posted: Sat Dec 29, 2007 2:39 am
by Nigatsu_Aka
I don`t understand why people want PPT removed during wars. Not everyone has time 24/7 to stay at the comp. Plus that your suggestion will make the wars less tactical... do you realy want to transform the wars in farm fests?... ATM the initiator DO loses their nox/crit, if you didn`t knew.

Since no one will want to be PPT free during wars, the allliance leaders will not declare alliance wars and the problem will be solved. :roll:

Re: War Suggestion

Posted: Sat Dec 29, 2007 2:50 am
by generaloneill
Perhaps attacks could be locked between the alliances at war preventing vultures?

Re: War Suggestion

Posted: Sat Dec 29, 2007 3:05 am
by Nigatsu_Aka
generaloneill wrote:Perhaps attacks could be locked between the alliances at war preventing vultures?


lol... then DDE will declare war on DxM without throwing a single attack...and there you go....free PPT for both aliances forevah.......

Re: War Suggestion

Posted: Sat Dec 29, 2007 3:33 am
by generaloneill
Nigatsu_Aka wrote:
generaloneill wrote:Perhaps attacks could be locked between the alliances at war preventing vultures?


lol... then DDE will declare war on DxM without throwing a single attack...and there you go....free PPT for both aliances forevah.......

Yeah but you could put a block on more than one declaration of war over a year so it would only last 5 days and couldnt be abused.

Re: War Suggestion

Posted: Sat Dec 29, 2007 8:20 am
by Saber
The whole point of the my suggesting is to make it so that wars don't last for weeks on end which at that point become just farm feasts. Everyone will get their def massed on both sides or at least their def units killed. And as far as an alliance not declaring war due to this that is the whole point of the first part so you can force someone to do so unless they destroy enough of your stats to get you below 50% of their own.

This update is intended to make it so you must point something at risk if you are part of a war instead of just selling your def and spies.

Lets be honest for most people unless you have no life wars aren't fun after 2 or 3 weeks it is just people being stub urn that cause them to go on with is the whole point of losing 90% of resources if not enough damage is done in that 5 days of war. That way if one side wishes to remain fighting they must build something worth massing and the other side must mass it or else the war will be over due to economic pressure. Since all one side would have to do is just not attack for a week and leave nothing in their accounts to be massed this would end the war.

@general I considered that part to stop vultures but their are just far to many ways that can be abused.