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nox..
Posted: Sat Dec 29, 2007 7:53 pm
by HippyFool
Ok so i have been in this war with TLE for over a month now, now thats all well and good, but it has lead me to see how ridiculous the current nox system is..
our alliances are at war (but alliance war has not been declared), nox is anti war, 99% of people are on nox. is this not just silly?
There needs to be a system so that people that are obviously at war cannot go on nox. Nox should be for people who want to hide and not fight or be protected from an aggressor etc etc...not just so that they can mass all day long and still be protected.
Here are some suggestions that i have thought of off the top of my head:
1) If you declare war on someone they have 24 hours to declare peace or forfeit their nox rights. This way you can keep your nox ONLY by trying to stay peaceful. (if they stay neutral nox will cease to work after 24 hours).
2) you cannot attack people while on nox and you cannot go on nox if you have attacked anyone in the last X (maybe 1 or 2) hours.
3) make it so there is actually a reason to declare alliance war...at the moment there is no positive effects - only negative.
4) allow accounts 24 hours of nox per day but each attack they do reduces that by 1 hour.
Seriously, this is a war game, and nox is meant to be completely related to peace! It is ludicrous for me to go through 3 alliances (TL, TDL, TG) and have 99% of people on either PPT or nox 24 hours a day while we are at war. (and no im not anti PPT - i think its a very fair and valid tactic).
I would love to hear other peoples thoughts and opinions on this
thank you.
P.S - nobody point out that im a hypocrite because i am currently on nox atm

Re: nox..
Posted: Sun Dec 30, 2007 12:50 am
by n3M351s
Yeh it would get annoying when trying to attack people and they constantly have Nox on but countering it in the ways stated above just doesn't seem right.
You have Nox for protection, everything you mentioned only takes that away. I'm not sure how you could make it fair for both sides. Maybe limiting Nox to 4+ days a week. I don't mind how it is.

Re: nox..
Posted: Sun Dec 30, 2007 6:54 am
by HippyFool
It only takes it away if you take part in an act of war...which is what nox is meant to be against...
Re: nox..
Posted: Sun Dec 30, 2007 12:28 pm
by barundin
isnt that why they have the current feature that " if you declare war, the nox doesnt count when they attack you"
i know that can be abused yes. but still admin tried to compensate for permenent noxer's.
why not just increase the nox fee???
or put a modifyer onto someones attack if they are on NOX, and have the modifier change for each level of nox.
say
low - 5%
criticle - 25%
????
Re: nox..
Posted: Sun Dec 30, 2007 2:01 pm
by Zeratul
something that would cause much less to use nox, is instead of costing 10% income, it costs 10% UP...
Re: nox..
Posted: Sun Dec 30, 2007 2:14 pm
by barundin
yeah but this thread is complaining about detering massers to use nox!
Re: nox..
Posted: Sun Dec 30, 2007 3:23 pm
by Mr Nice Guy
point one : nox is not good as if u are raiding wich i do and mostly to dead accounts its really not cool .
point two : if there is a war, why should people be allowed to nox their selves ???
options i think could work: for the point one as simple as nox be like ppt so it lasts a maximun time ( 24,48,72 hours what ever works the best but im sure this is just to help raiders)
for the point two : well when alliances go on war the nox option be available no more!!! but to make it fair alliances can go on war 24 hours after they push the war buttom so both sides have the chance to get ready or at least the nox gone do not affect them so much.... that way wars will be shorter ..
Re: nox..
Posted: Sun Dec 30, 2007 5:40 pm
by Lore
Hippy I agree with the idea behind what your saying. It is rather stupid to a race to protect someone constantly at war. Without any better alternatives I see no other way to handle it.
Nox is simply there to stop unlimited 1 turn massings. I say stop AT automated AT production and stop AT trades and it will make people concider who there going to mass instead of just massing everything in sight out of boredom.
Oh and your such a hippopotomus,, wait a min thats not right,,, meh
Re: nox..
Posted: Sun Dec 30, 2007 7:54 pm
by HippyFool
Lore wrote:Hippy I agree with the idea behind what your saying. It is rather stupid to a race to protect someone constantly at war. Without any better alternatives I see no other way to handle it.
Nox is simply there to stop unlimited 1 turn massings. I say stop AT automated AT production and stop AT trades and it will make people concider who there going to mass instead of just massing everything in sight out of boredom.
Oh and your such a hippopotomus,, wait a min thats not right,,, meh
I can see pros and cons in having much more limited amounts of ATs circulating within the game.. It could probably work if you made the amount of UU you get from raiding alot higher - otherwise everyone would run out of turns and get annoyed because they couldnt raid. attacking may also have to do more damage than it currently does per hit..
But really, i like having 'unlimited' ATs, it makes war more crazy.. All i want is for nox to be used by those wanting peace and not used/abused by those who are at war/massing people constantly.
EDIT - and at least im not a hypocritical hippopotamus!

Re: nox..
Posted: Mon Dec 31, 2007 11:49 am
by Lore
HippyFool wrote:But really, i like having 'unlimited' ATs, it makes war more crazy.. All i want is for nox to be used by those wanting peace and not used/abused by those who are at war/massing people constantly.
EDIT - and at least im not a hypocritical hippopotamus!

LOL good one
But Looking plainly at the statment you have made, it basicly means you want 1 person to be able to mass an entire alliance in 30 minutes.
I like crazy wars too but it happens to often that 1 person masses an entire alliance and then everyone in the attacking alliances sells out and its nothing but a farm fest. When its a smaller alliance against a larger one, they have less to lose and more to gain. Until wars become winable. Nox will need to stay inplace. Just for the record, I still agree with the idea behind this, constantly warring realms should not have nox protection
Re: nox..
Posted: Mon Dec 31, 2007 2:05 pm
by Valume
i say put a limit on nox lets say you can only be on nox for x amount of time than you come off i tend to raid alot and people who dont even play anymore are still on nox and it just bugs me stay you can only stay on nox for 5 days at a time well thats my view on it
Re: nox..
Posted: Tue Jan 01, 2008 5:08 am
by HippyFool
Lore wrote:But Looking plainly at the statment you have made, it basicly means you want 1 person to be able to mass an entire alliance in 30 minutes.
Well ppl can already do that..if 1 person masses an alliance and they arent expecting it then none of them will be on nox anyway..
If you use my first suggestion, then the 1 person massing the alliance would have to declare war and the alliance would have 24 hours to either declare peace and keep their nox or declare war back and then no one has nox..
Still even if none of my ideas are good enough..there definitely needs to be something changed with nox

- im glad you agree with me there

Re: nox..
Posted: Tue Jan 01, 2008 7:08 am
by Lore
HippyFool wrote:Still even if none of my ideas are good enough..there definitely needs to be something changed with nox

- im glad you agree with me there

I do agree

Re: nox..
Posted: Tue Jan 01, 2008 6:04 pm
by HippyFool
barundin wrote:isnt that why they have the current feature that " if you declare war, the nox doesnt count when they attack you"
i know that can be abused yes. but still admin tried to compensate for permenent noxer's.
BOTH people have to declare war...and BOTH never do...this is why there needs to be a time limit of some sort..If i declare war on someone they can stay on nox as long as they want unless they declare war back on me..which they never do.
Also, nox needs to have a time limit so that all those innactive farms out there arent on it forever. even if it was something like it runs out after 1 month...it would still make things way better

Re: nox..
Posted: Tue Jan 01, 2008 6:16 pm
by Lore
HippyFool wrote:barundin wrote:isnt that why they have the current feature that " if you declare war, the nox doesnt count when they attack you"
i know that can be abused yes. but still admin tried to compensate for permenent noxer's.
BOTH people have to declare war...and BOTH never do...this is why there needs to be a time limit of some sort..If i declare war on someone they can stay on nox as long as they want unless they declare war back on me..which they never do.
[color=#BFFF00]Same reason alliance wars are few and far between. No one wants to lose the advantage of NOX[/color]
Also, nox needs to have a time limit so that all those innactive farms out there arent on it forever. even if it was something like it runs out after 1 month...it would still make things way better
I disagree there. I always found NOXed farms to have 20 to 30% more resources on them. More profitable to those with patiences