Page 1 of 2
Seige Option during War
Posted: Sat Oct 22, 2005 1:02 pm
by Sukei
When one declares war on another, a seige option (corresponding with seige technology and possibly with owning a mothership) will be available. It will allow the user to attack the enemy for a number of attack turns (more than the usual 15) damaging say their defensive structure and ground troops (attacking and defending). Or some variation of the above.
Posted: Sat Oct 22, 2005 3:51 pm
by Sabben
interesting idea - could be expanded on - but i think it would be cool
Posted: Sat Oct 22, 2005 5:23 pm
by Rukia
sounds nice...seems like an extension of some old mothership enchancement ideas. ^.^
Posted: Sat Oct 22, 2005 5:25 pm
by Waffen
Sounds like a cool idea, so what your saying is it will damage more the players army than take naq?
Posted: Sat Oct 22, 2005 7:28 pm
by Sukei
More or less yea...damaging the players overall military capabilities.
Posted: Sat Oct 22, 2005 10:02 pm
by budakajana
I like the idea as well.
Posted: Sat Oct 22, 2005 10:18 pm
by goodie
sounds good, also gives motherships another purpose other than like adding to your attack power, and like, looking cool
Posted: Sat Oct 22, 2005 10:19 pm
by Eternal Usul
A slightly different take on the idea:
You declare a seige like you declare war. You then decide that for a certain period of time determined by the player, say two days. You will constantly attack a single person, everytime you reach a certain number of turns.
So say player A lays seige to player B for two days every fifteen turns...
Then for two days, every fifteenth turn generated will trigger an attack against the target.
Naq produced during this period can either be automatically funneled into repairs, or set to automatic banking.
Posted: Sun Oct 23, 2005 3:43 am
by Prior Of The Ori
sounds like a gud idea 2 me

Posted: Sun Oct 23, 2005 6:48 am
by Kirklandkie
automatic banking would make attacking and signing in pointless. this is because there would be no more farms left
i think auutomatic things should be kept to a minimal
Posted: Sun Oct 23, 2005 9:43 am
by KDY
This is a great idea. How would the player that is undersiege counterattack to break the siege?
Posted: Sun Oct 23, 2005 9:47 am
by Addoran
You could make it affect the other player in a 'Sabbing' sort of way, except that siege degrades the number of enemy defensive troops (and not weapons) by small amounts.
If implemented, I think it should only be for people with motherships, just to make that 450mil I spent do a bit more.
I'd still prefer the 'Mothership Mega Weapon' idea to this though.
Posted: Sun Oct 23, 2005 2:36 pm
by Rukia
Aegir of the Valhalla wrote:This is a great idea. How would the player that is undersiege counterattack to break the siege?
kirklandkie wrote:automatic banking would make attacking and signing in pointless. this is because there would be no more farms left
i think auutomatic things should be kept to a minimal
true...i can see multiple players using this as a way to continually farm/keep a player's rank low. they need a way to break the seige otherwise it could be abused (i.e. whole alliance seiging a player with no way of breaking it)
Posted: Sun Oct 23, 2005 2:38 pm
by Rukia
maybe it could just keep the beseiged player from mining for naq.
Posted: Sun Oct 23, 2005 2:55 pm
by Eternal Usul
Okay to answer all your questions...
A: the longer you lay seige to another player the less effective it becomes.
i.e. you take less naq, and more damage for each hour that you spend laying seige. While the defender takes less damage and keeps more naq.
On the plus side for the defender, because they are technically surrounded by the enemy, no new enemies may attack. And they get a boost to covert, while the besieger suffers a weaker covert ability.
Yeah, the auto bank was a bad idea, scratch it. If you can't take the time to bank, oh well.
But one of the drawbacks is that you automatically use naq to repair, reducing the amount you make. As repair costs mount it will be less and less efficient to lay seige.