Page 1 of 1
casualties and strike difference
Posted: Thu Jan 10, 2008 5:42 pm
by chaisejret
casualties and strike difference of 20% has led me to an amusing find. Let me bore you a little, unfortunatly if you have 20% less attackers than your enemy and still win because of mothership action Alkesh bombers and planetary penetration support at the begining of an attack you will loose a percentage of your army, but the thing amusing is it seems to have been lower than if you have within 20% over their defence by hundreds of %.
This would be handy to know that there's any accepted formula to it?
Re: casualties and strike difference
Posted: Tue Jan 22, 2008 6:42 am
by blinko
yeh i found that too.. but not sure why it happeneds.
Re: casualties and strike difference
Posted: Tue Jan 22, 2008 1:17 pm
by Laar
according to the help section
War (attack/raid) Military Unit Death Rates: For a full 15 turn attack, 3% of your normal attack units can die (2% of defence units), while 1.5% (1% of defence units) supers can die. If you are at war and attacking, attack unit deaths are multiplied by 1.5. If both sides are at war, each is doubled. Ontop of this, defence unit deaths are multiplied by strike action/defence action and attack unit deaths are multiplied by defence action/strike action (there is a min/max of 10%/500%). Attacking at less that 20% of enemy defence causes no deaths to the enemy.