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Half the rate at which the cap grows
Posted: Wed Dec 05, 2007 1:38 pm
by ~Phoenix~
At the moment its too fast, its like 300k/day or something so you have to have TONS of up to even get over it at all, even then ppl can jump right behind you.
Basically its fine at the limits but its growing 2 fast and needs to be slowed down.
Re: Half the rate at which the cap grows
Posted: Wed Dec 05, 2007 7:04 pm
by Munchy
Actually, it is abit more depending on what cap you are referring to.
136,987 cap growth per day for perg
273,972 cap growth per day for buying
410,959 cap growth per day for raiding
547,945 cap growth per day for plague
What I want is an actual dynamic cap. One where the increase amounts go up and down dependent on the top army sizes..instead of one that is abit too high right now and too low a year from now, but I doubt we will get that.
Re: Half the rate at which the cap grows
Posted: Mon Dec 17, 2007 9:32 am
by kinnell
I agree. Caps are growing too quickly. They need to be slow enough so that those who are active can slowly catch up with the ones at the top, but fast enough so that if the ones at the top are active, they can make it hard for others to catch up.
In terms of a dynamic cap, I honestly believe a 1.5 IQR top range from the top 1%. Or even an X%.
Here is what the dynamic cap should factor in:
1) Allow room for top players to grow
2) In times of war, when there is a good amount of size loss, the caps decrease. However, if the top players refuse to partake in war, then the caps will not decrease. Thus, an average top player size must be implemented with a greater number of players involved in calculations.
For example, if the cap was based on the top 5 army sizes, then it would be too much power in their decisive hands. Even at top 30 army sizes, its still significant. However, if you had 150 top army sizes and you lined them up and created quartiles. The 1.5 IQR is 1.5 * quartile 3 - quartile 1 and if the army sizes are evenly distributed (which they are not), most players will have room to grow.
However, significant outliers (like S T I) will be outside and will be at a cap. Also, in times of war, its a good chance that a good 20% of the top army sizes will participate. (ex: current TLE versus Zion war or Omega/TO war). This will shake down the distribution and the caps drop, giving chance to other players to catch up!
WOOT!
Re: Half the rate at which the cap grows
Posted: Tue Dec 18, 2007 6:18 pm
by grimgor
agree it moving way to fast considering all these war atm
Re: Half the rate at which the cap grows
Posted: Fri Dec 21, 2007 4:55 am
by chargin
it won't let me vote, but it should be slowed down.
Re: Half the rate at which the cap grows
Posted: Fri Dec 21, 2007 10:59 am
by Zeratul
now you can vote...
Re: Half the rate at which the cap grows
Posted: Mon Jan 07, 2008 1:00 pm
by Mukasa
agreed.....it's a bit too fast lol....
Re: Half the rate at which the cap grows
Posted: Mon Jan 07, 2008 3:53 pm
by Cobolt
Well, I´m in no favour for a game with mechanics that allow lazy players like myself to outgrow ppl who really PLAY the game just by use of miners and UP.
Personally my gamestyle do hate the cap in armysize, but that´s because I´m a trader, not a raider, but game mechanics should always favour active gaming, not logging in, banking and raise up gamestyles so if we´re talking a matter of principles, I have to vote against my own gamestyle.
FYI:
I´m below the cap right now but I will hit it very soon so it will have the deseried effect, I´ll be forced to PLAY the game if I´d like to grow...
Re: Half the rate at which the cap grows
Posted: Tue Jan 08, 2008 3:04 pm
by SVaRuN
one tenth or one fifth at tops I say this is ridiculous...
Blue