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NOX and critical
Posted: Tue Jan 15, 2008 4:01 pm
by sandokan555
NOX_critical_covert.JPG
In next turn go all to normal. Time was 0 min. to next turn.
Re: NOX and critical
Posted: Tue Jan 15, 2008 4:55 pm
by Lore
covert capasity is 52 as well?
Re: NOX and critical
Posted: Wed Jan 16, 2008 9:36 am
by sandokan555
Lore of course is not good covert capacity 52

(is good but not normal posible and in game imposible)
i send it only for info i dont know how it was posible but i have open SGW on 5 windows so i see this after 15 minut and in this time was again all in normal (covert 50, NOX and critical at 0)
Re: NOX and critical
Posted: Thu Jan 17, 2008 10:32 am
by Nigatsu_Aka
This print screen was taken in the 8-10 secconds after the turns changed, when the calculations are being made. Then it adds to covert capacities, to turns over 4000 making them 4003, while on nox substracts... cos after every turn if you are not attacked you it goes towards 0.
After the 8-10 secconds all these correct itself.
Re: NOX and critical
Posted: Thu Jan 17, 2008 1:01 pm
by sandokan555
interesting, that i dont know.
thanx for answer.