SUPERGATES
Posted: Wed Jan 16, 2008 9:48 am
This isn't really needed, but I thought I throw it out here because it looked pretty fun on Paper.
The supergates(basically giant stargates) themselves are basic.
You click a button and a whole system of gates is built
--One on your homeworld and in each planet slot
----If you don't have a planet there, the gate sits there in stand by until you put on there.
--these go to stand by if a planet is stolen
--Costs x amount of naq to build.
-Removal of Your Gates
--Like Name Changes
--You start with 3 or so, just click, and your supergate system is gone, no naq back.
--There is no way to acquire another one. NONE, 3 times is plenty for you to decide whether you like having them, or not.
--This is not intended, nor should it ever be used as a new sniper strategy to hit, disable gate, rebuild, hit again, disable again.
----I would also accept it that if you spent 3 MT's, you could aquire an extra one like name changes. If that is popular.
Now that we have gates, need them to be used for something so...
Planetary Fighter Bomber (PFB)- like MS fleets
-These are built and maintained on your homeworld.
-Hangars cost x to upgrade
--next upgrade costs a little more than the one before it
-PFBs themselves cost x amount of naq
-cost x to build each PFB
-Show up and are repaired in the armory screen.
What they do
-They can travel and attack any planet that has a supergate built on it.
--Includes an enemy homeworld.
When Attacking planets
-Planetary defenses do NOT take any damage
-What they do is temporarily reduce or halt completely a planets stats output.
--TEMPORARILY
--The effect is only for 24 hours
-They don't do any permanent damage
-Phase Bombs
--Move a planet out of phase, still there.
--Any bonus they would provide is also out of phase
-This stops the output of the planet from reaching the corresponding stat for a duration of time
--explains why you don't get the bonus for 24 hours. Its still there, just not in a way you can use it.
A Successful Attack
--Currently been open for discussion on Page 2.
-When Attacking homeworlds
--They bomb something with something, not 100% sure what would be best yet.
---I'm leaning towards enemy PFBs
---Has been suggested that planetary hangars be destroyed
-----From Phoenix of Terra (post below)
-I'm not entirely sure what defends a homeworld
--If hangars are destroyed, then I say PFBs themselves can defend the homeworld.
---Maybe have MS help out,
---I think adding defense (with MS) would end up being overkill on any attempt to launch a PFB invasion into an enemy homeworld.
--If hangars are not, and PFBs are destroyed
---Then having MS and defense defend against them, would be alright I think.
Please note, PFBs, do not defend your planets when another persons PFB force is attacking your planet. If one person gates into attack your planet, you can not gate into defend it. This also keeps planetary defenses a useful thing to have and build.
This does not hurt small players, because if a small player doesn't build a gate system, then they can't be hurt by it.
Yeah I know, still not as detailed as I normally do, but I still want to leave it more open ended in discussion before I lock into a certain method. I will continue too add more details and fill in the holes in it as more ideas are added to see what anyone else might say.
Whats really great about it, if you don't like, you don't have to build any supergates, and therefor wouldn't be vulnerable to any attack, of course you couldn't launch any attack either. But for you, the game wouldn't change. Its because of that I added a way to remove them. So that people could test and decide.
So this a win win update, because those who don't like and don't want to use it, don't have too and don't suffer for it either, and those who do, gain new ways to have fun.
TC
The supergates(basically giant stargates) themselves are basic.
You click a button and a whole system of gates is built
--One on your homeworld and in each planet slot
----If you don't have a planet there, the gate sits there in stand by until you put on there.
--these go to stand by if a planet is stolen
--Costs x amount of naq to build.
-Removal of Your Gates
--Like Name Changes
--You start with 3 or so, just click, and your supergate system is gone, no naq back.
--There is no way to acquire another one. NONE, 3 times is plenty for you to decide whether you like having them, or not.
--This is not intended, nor should it ever be used as a new sniper strategy to hit, disable gate, rebuild, hit again, disable again.
----I would also accept it that if you spent 3 MT's, you could aquire an extra one like name changes. If that is popular.
Now that we have gates, need them to be used for something so...
Planetary Fighter Bomber (PFB)- like MS fleets
-These are built and maintained on your homeworld.
-Hangars cost x to upgrade
--next upgrade costs a little more than the one before it
-PFBs themselves cost x amount of naq
-cost x to build each PFB
-Show up and are repaired in the armory screen.
What they do
-They can travel and attack any planet that has a supergate built on it.
--Includes an enemy homeworld.
When Attacking planets
-Planetary defenses do NOT take any damage
-What they do is temporarily reduce or halt completely a planets stats output.
--TEMPORARILY
--The effect is only for 24 hours
-They don't do any permanent damage
-Phase Bombs
--Move a planet out of phase, still there.
--Any bonus they would provide is also out of phase
-This stops the output of the planet from reaching the corresponding stat for a duration of time
--explains why you don't get the bonus for 24 hours. Its still there, just not in a way you can use it.
A Successful Attack
--Currently been open for discussion on Page 2.
-When Attacking homeworlds
--They bomb something with something, not 100% sure what would be best yet.
---I'm leaning towards enemy PFBs
---Has been suggested that planetary hangars be destroyed
-----From Phoenix of Terra (post below)
-I'm not entirely sure what defends a homeworld
--If hangars are destroyed, then I say PFBs themselves can defend the homeworld.
---Maybe have MS help out,
---I think adding defense (with MS) would end up being overkill on any attempt to launch a PFB invasion into an enemy homeworld.
--If hangars are not, and PFBs are destroyed
---Then having MS and defense defend against them, would be alright I think.
Please note, PFBs, do not defend your planets when another persons PFB force is attacking your planet. If one person gates into attack your planet, you can not gate into defend it. This also keeps planetary defenses a useful thing to have and build.
This does not hurt small players, because if a small player doesn't build a gate system, then they can't be hurt by it.
Yeah I know, still not as detailed as I normally do, but I still want to leave it more open ended in discussion before I lock into a certain method. I will continue too add more details and fill in the holes in it as more ideas are added to see what anyone else might say.
Whats really great about it, if you don't like, you don't have to build any supergates, and therefor wouldn't be vulnerable to any attack, of course you couldn't launch any attack either. But for you, the game wouldn't change. Its because of that I added a way to remove them. So that people could test and decide.
So this a win win update, because those who don't like and don't want to use it, don't have too and don't suffer for it either, and those who do, gain new ways to have fun.
TC
