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War.. so why not "War" as a standard?
Posted: Sat Jan 19, 2008 11:36 am
by Juliette
*notice to Zeratul: Couldn't find this, if anyone can, teach me again how to Search*
Every relation ingame is Neutral when one starts playing.
I find this is not consistent with the theory that this is a wargame.
When starting out, everyone should be at war. War, because one enters a battle for domination where one might seek and find allies for,
later, but not right away. Therefore, one is at war with everyone, as everyone is their enemy.
I wish to stress the importance of this, as some people seem to forget they are at war with everyone whom they are not at peace with.. thus resulting in such hilarious and ridiculous concepts as 'vulturing' being bad, instead of a valid strategy/tactic for everyone seeking to grow.
There.. I stop before I start ranting about how vulturing cannot possibly be bad.

That'd be a prayer without ending.
Re: War.. so why not "War" as a standard?
Posted: Sat Jan 19, 2008 12:29 pm
by Legendary Apophis
That would bring chaos into game...hehe :p
But would it means EVERY TIME someone joins, it sends you a pm "xxxx declared war with you"?
That would be heavy spam then

...so neutral would be as war is now, to set to have this status, so oyu would get neutral pms instead of war pms!
Re: War.. so why not "War" as a standard?
Posted: Sat Jan 19, 2008 12:36 pm
by Juliette
You're not making sense at all, mate.
Of course they won't start sending PMs. They'll just join. Messages for Neutral are unnecessary.
Heck.. the whole "Neutral" setting is pointless.. but as long as it is there, who cares.
Re: War.. so why not "War" as a standard?
Posted: Sat Jan 19, 2008 1:04 pm
by Zeratul
auriel, cant remember seeing anything like this before, so nothing within the last year or so on this...
anyways, what Apophis The Great meant, was that he thought that if this was implemented, every time some new fellow starts, all others would get war declaration from them...
Re: War.. so why not "War" as a standard?
Posted: Sat Jan 19, 2008 5:11 pm
by Juliette
Figures.
And yay! I got an original idea!

Anyway, one wouldn't get such messages whenever someone joins.. a simple check (imo) could prevent that from happening. One just starts with everyone at war. No messages nowhere.. only when changing a relation.
Beginning to play at war isn't a relation change, is it?

Re: War.. so why not "War" as a standard?
Posted: Sat Jan 19, 2008 5:14 pm
by ThakalluS
Yeah,he has set war with everybody ... then Nox wouldn't be very helpful to him ... and imagine setting all those accounts to neutral ...

Re: War.. so why not "War" as a standard?
Posted: Sat Jan 19, 2008 5:18 pm
by Juliette
lol
See.. I knew Neutral had one benefit.
It can serve as a 'protection' for people you have NAPs with but no actual peace. Makes the game a bit tougher too, seeing how Nox falls out of *most* battles.
Heh.
Re: War.. so why not "War" as a standard?
Posted: Sun Jan 20, 2008 6:34 am
by hidden
dont make me reference the stargate universe
everyone is neutral until they decide whether to be enemys or allys
you know except the goa'uld who would probably be at war with everyone until they decide otherwise
anyway the war setting does nothing but ensure a larger amount of naq it wont stop the vulturing concept(wish i was there to stop it from ever becoming popular)
this game is ruined already if not from the updates then from the people who have made terms like vulturing and the mass everyone for nothing attitude
Re: War.. so why not "War" as a standard?
Posted: Sun Jan 20, 2008 7:19 am
by Juliette

Don't preach to the choir, Reverend..
I am heavily opposed to the whole culture of considering vulturing bad..

Re: War.. so why not "War" as a standard?
Posted: Sun Jan 20, 2008 8:16 am
by Phoenix of Terra
How about set opposing races to enemy automatically? Ie, a Tauri would automatically be an enemy to Gou'ald and Repilcators, and a Gou'ald would automatically be an enemy to Tauri and Asgard.
Re: War.. so why not "War" as a standard?
Posted: Sun Jan 20, 2008 11:45 pm
by hidden
Auriel wrote::?
Don't preach to the choir, Reverend..
I am heavily opposed to the whole culture of considering vulturing bad..

its my style
Re: War.. so why not "War" as a standard?
Posted: Mon Jan 21, 2008 6:55 pm
by Lore
Auriel wrote:*notice to Zeratul: Couldn't find this, if anyone can, teach me again how to Search*
Every relation ingame is Neutral when one starts playing.
I find this is not consistent with the theory that this is a wargame.
When starting out, everyone should be at war. War, because one enters a battle for domination where one might seek and find allies for,
later, but not right away. Therefore, one is at war with everyone, as everyone is their enemy.
I wish to stress the importance of this, as some people seem to forget they are at war with everyone whom they are not at peace with.. thus resulting in such hilarious and ridiculous concepts as 'vulturing' being bad, instead of a valid strategy/tactic for everyone seeking to grow.
There.. I stop before I start ranting about how vulturing cannot possibly be bad.

That'd be a prayer without ending.
I'd have to disagree.
Anyone with a 3 man army is a fool to "War" with the server. You don't war with everyone in the game. You war with people you can war with.
Now I would love to see the "Relation" settings actually mean something. But starting off at war is a bad idea.
And "True" vulturing is a bad thing. Since admin wont allow retaliation against such accounts.
Re: War.. so why not "War" as a standard?
Posted: Tue Jan 22, 2008 2:25 pm
by hidden
good idea lore i expect you to expand on it
what suggestions do you have for making the war setting mean something
something like taking naq from your bank to automatically repair weapons whenever they attack you or you attack them or they sab you or something
im sure you'll think of something
by the way you can retaliate against vultures until they have nothing left except one weapon which they use to hit all the people at war who didn't bother to build a def so its their fault they get hit
Re: War.. so why not "War" as a standard?
Posted: Wed Jan 23, 2008 6:04 am
by Lord_Zeus
Auriel wrote:I wish to stress the importance of this, as some people seem to forget they are at war with everyone whom they are not at peace with.. thus resulting in such hilarious and ridiculous concepts as 'vulturing' being bad, instead of a valid strategy/tactic for everyone seeking to grow.
Here Here! Someone talks some sense... as to the issue, war could be auto declared if you attack someone... don't know, neutral is kind of pointless, but so is war unless you want to increase your losses.
Re: War.. so why not "War" as a standard?
Posted: Wed Jan 23, 2008 6:41 am
by Zeratul
if this were implemented, newbies could figure out more easily how to farm to grow, and thus more would stay...