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Merging Planets
Posted: Sun Jan 20, 2008 3:36 pm
by left the game
I had a thought about planets how about we have the option to merge them into duel planets for a heafty price of course.
so if you had for the moment say 10 income planets merge them all together to make 5 income/income planets.
but what cost well i thought about naq and that dont seem fair how about g+r some of us ingame have well over 50k worth and are never going to ascend again so ill roll with this idea for the moment.
1k g+r for the first planet to merge
5k for the second
10k for the third
so on and so forth
g+r seems a better idea as we would all be fightting for the top 1k+ spots again and make ranks more competative.
plus the annoying ascended high council will step in and only let you merge a planet once a week.planet stealing and running into perg would also be banned by the ascended council to stop planet thieves or planet multis, you can enter the perg realm 12 hours after you have taken the planet
Feedback and ideas are welcome
Re: Merging Planets
Posted: Sun Jan 20, 2008 5:14 pm
by Technicality
As much as I like the possibility of being able to make our own duals, I think using G&R for this would be bad for the game. I think that because we'll have all the poweful players competing for the G&R range, which will knock out any possibility of new players even getting close to G&R range to ascend.
So, although it would be a very nice twist to those that have established a good account and have the resources to compete, it'd be bad for those smaller guys...
Why is it that the smaller guys always seem to get the shaft end of every idea that comes up? :p
Re: Merging Planets
Posted: Sun Jan 20, 2008 5:32 pm
by TacticalCommander
Interesting idea...
First, there is a topic on turning a single stat planet into a dual, but since your actually suggesting that instead 2 planets essentially become one (merging), you might get away with it in a seperate topic. There is also another topic on other uses of GnR, but since you titled the topic merging, you again might get away with it.
2nd, I'm going to go ahead and state my feedback and ideas on since they are welcome. Although I'm doing this on the spot so I haven't given as much thought to this than what I normally do. So there might be one, two, or a bunch of things that actually don't make since together.
Merging Planets
-Planets must be the same size(only normals can merge with normals)
--Size doesn't change
-You must own both planets to merge them.
-Planetary defenses add together to make a grand total
--5k on one planet, 5k on another make a grand total of 10k.
---As long as the total number of defenses doesn't exceed the maximum for that size.
-Stats, easy you addressed that, they would stay the same just now on the same planet.
Cost to do
-Well no matter how you slate this, its going to favor the big, and so, have the update in general favor the big. (at first)
-I disagree with you on use of GnR.
--They have always been used for ascending, and this obviously favors the big too much as they can get into GnR range much more easily.
--This would make it more difficult for others trying to ascend.
--Plus this would always favor the big.
I vote a naq cost.
--Don't care how big.
--Eventually, this will become like Motherships, where before it was expensive thing to buy, now you anyone can go farm enough naq in a random blind hit on an inactive and likely get enough naq to build one.
As for the combining of only 1 a week. I'm ok with it. I can't really see a reason to have it, and I can't see a reason to not have it. Although I have no idea on why your including planet stealing (defiantly another topic, there are several in existence already) in this merging idea.
The only other limitation I'm going to suggest is that you can't combine same stat planets. (This would accelerate growth at which accounts are already growing)
What I like, is while it maybe said, it favors the big, well right now, duals only favor the big, and I don't see that changing ever, this would eventually allow everyone to get one and use dual planets. Even the small players.
Hope thats enough Feed Back and ideas for you.
TC
Re: Merging Planets
Posted: Sun Jan 20, 2008 7:25 pm
by Lore
TC if you don't mind ill write my thoughts along with yours as you covered all my points as well
TacticalCommander wrote:Interesting idea...
Merging Planets
-Planets must be the same size(only normals can merge with normals)
Agree
--Size doesn't change
agree
-You must own both planets to merge them.
I say you must have them for 48hrs to 7 days to study the makeup of the planets, reason being somone could steal an undefended planet and merge it with one with 500bill def, thats no good
-Planetary defenses add together to make a grand total
--5k on one planet, 5k on another make a grand total of 10k.
---As long as the total number of defenses doesn't exceed the maximum for that size.
Sorry but I totally disagree, its a way to get cheap defenses. You only have to defend one and then merge with the other. I suggest ALL defenses are destroyed in the merge. Some people have 500 and 600 bill def now, merging them would be 1 to 1.2 trill def
-Stats, easy you addressed that, they would stay the same just now on the same planet.
I would suggest a % loss of stats. Remember this is permanant from now on, merging a 250 bill strike planet with 500 bill def and a 250 bil def planet with a 500 bill def would egual a 250 bill att/def planet with 1 trill def, and now the player can go get another planet.
Cost to do
-Well no matter how you slate this, its going to favor the big, and so, have the update in general favor the big. (at first)
agree
-I disagree with you on use of GnR.
--They have always been used for ascending, and this obviously favors the big too much as they can get into GnR range much more easily.
--This would make it more difficult for others trying to ascend.
--Plus this would always favor the big.
agree, needs to be a resource every player can get, and not every player can get G&R. Besides, many of us have 50 or 60K G&R now so a new player would suffer greatly
I vote a naq cost.
--Don't care how big.
i would say 2 times the last size upgrade, maybe even 3 times, honestly 10 times would be better, remeber this is permanant and planets are overpowered already.
--Eventually, this will become like Motherships, where before it was expensive thing to buy, now you anyone can go farm enough naq in a random blind hit on an inactive and likely get enough naq to build one.
agreed
As for the combining of only 1 a week. I'm ok with it.
agreed
I can't really see a reason to have it, and I can't see a reason to not have it.
Well I personally think planets are the #1 cause of unbalance in the game now. They overpower accounts and created massive UPs and escalated growth. If this is put in place soon everyone would have 10 duels which will further unbalance the new player from the old player, but thats just my opinion.
Although I have no idea on why your including planet stealing (defiantly another topic, there are several in existence already) in this merging idea.
The only other limitation I'm going to suggest is that you can't combine same stat planets. (This would accelerate growth at which accounts are already growing)
Yes/No, I would assume most people will just UP/something else every planet, and that will still cause massive acceleration in account growth. Look at ascended now to see the problem with that.
What I like, is while it maybe said, it favors the big, well right now, duals only favor the big, and I don't see that changing ever, this would eventually allow everyone to get one and use dual planets. Even the small players.
Hope thats enough Feed Back and ideas for you.
TC
Hope you don't mind me using your points to make mine TC
Re: Merging Planets
Posted: Sun Jan 20, 2008 7:56 pm
by Richard_Destroyer
This would be a great idea!!!!!

Double Income would be great.
Re: Merging Planets
Posted: Sun Jan 20, 2008 8:43 pm
by reddy
possibley planets could only go with the thing that kind of reflects that planet. i mean this by
Income/UP
Attack/Defence
Covert/Anticovert (already done i no,so maybe that one should not b able to merge?)
that way ppl cant have 2 of the same, and it atleast keeps it a little bit fairer for the little guys
like me lol
Re: Merging Planets
Posted: Tue Jan 22, 2008 3:35 am
by TacticalCommander
Lore wrote:TC if you don't mind ill write my thoughts along with yours as you covered all my points as well
TacticalCommander wrote:Interesting idea...
Merging Planets
-Planets must be the same size(only normals can merge with normals)
Agree
--Size doesn't change
agree
-You must own both planets to merge them.
I say you must have them for 48hrs to 7 days to study the makeup of the planets, reason being somone could steal an undefended planet and merge it with one with 500bill def, thats no good
-Planetary defenses add together to make a grand total
--5k on one planet, 5k on another make a grand total of 10k.
---As long as the total number of defenses doesn't exceed the maximum for that size.
Sorry but I totally disagree, its a way to get cheap defenses. You only have to defend one and then merge with the other. I suggest ALL defenses are destroyed in the merge. Some people have 500 and 600 bill def now, merging them would be 1 to 1.2 trill def
-Stats, easy you addressed that, they would stay the same just now on the same planet.
I would suggest a % loss of stats. Remember this is permanant from now on, merging a 250 bill strike planet with 500 bill def and a 250 bil def planet with a 500 bill def would egual a 250 bill att/def planet with 1 trill def, and now the player can go get another planet.
Cost to do
-Well no matter how you slate this, its going to favor the big, and so, have the update in general favor the big. (at first)
agree
-I disagree with you on use of GnR.
--They have always been used for ascending, and this obviously favors the big too much as they can get into GnR range much more easily.
--This would make it more difficult for others trying to ascend.
--Plus this would always favor the big.
agree, needs to be a resource every player can get, and not every player can get G&R. Besides, many of us have 50 or 60K G&R now so a new player would suffer greatly
I vote a naq cost.
--Don't care how big.
i would say 2 times the last size upgrade, maybe even 3 times, honestly 10 times would be better, remeber this is permanant and planets are overpowered already.
--Eventually, this will become like Motherships, where before it was expensive thing to buy, now you anyone can go farm enough naq in a random blind hit on an inactive and likely get enough naq to build one.
agreed
As for the combining of only 1 a week. I'm ok with it.
agreed
I can't really see a reason to have it, and I can't see a reason to not have it.
Well I personally think planets are the #1 cause of unbalance in the game now. They overpower accounts and created massive UPs and escalated growth. If this is put in place soon everyone would have 10 duels which will further unbalance the new player from the old player, but thats just my opinion.
Although I have no idea on why your including planet stealing (defiantly another topic, there are several in existence already) in this merging idea.
The only other limitation I'm going to suggest is that you can't combine same stat planets. (This would accelerate growth at which accounts are already growing)
Yes/No, I would assume most people will just UP/something else every planet, and that will still cause massive acceleration in account growth. Look at ascended now to see the problem with that.
What I like, is while it maybe said, it favors the big, well right now, duals only favor the big, and I don't see that changing ever, this would eventually allow everyone to get one and use dual planets. Even the small players.
Hope thats enough Feed Back and ideas for you.
TC
Hope you don't mind me using your points to make mine TC
I don't mind, and I like a lot of what you said.
I agree with the defenses being loss, as that helps keep the update from favoring the big too much.
I don't think there needs to be a stat bonus loss.
TC
Re: Merging Planets
Posted: Tue Jan 22, 2008 4:39 am
by Anubisstargate
reddy wrote:possibley planets could only go with the thing that kind of reflects that planet. i mean this by
Income/UP
Attack/Defence
Covert/Anticovert (already done i no,so maybe that one should not b able to merge?)
that way ppl cant have 2 of the same, and it atleast keeps it a little bit fairer for the little guys
like me lol
And if people have 10 planets with all the same attribute? You asking them to get rid of one or a few to get a new planet to merge them together? Bad idea to be honest.
I'll give my point of view on a few things.
First of all who can it be available to?
I'd say this should be up to army size mainly. Smaller people get the planet merges quicker than bigger people and should be jumps of loads of naq AND maybe something else

every 10mil army size. Not too sure what kind of jumps, not even too sure on the starting price either lol.
But another thing, to stop people from making another account, merging two planets and then taking it to make it cheap for them then just do something like, every merged planet can only get taken by someone around their army size. Like raiding kind of with the rank system, but this one with army differences to make so that the big big people cannot steal planets off the small guys. Kind of dividing the game into army sizes.
Another thing to think about, if anyone actually uses the merlin device, to cover the planet you use double of what you have already ... If that's not already done with dual planets anyway lol.
I believe that also the damage for this should be increased.
Planet defences, for a normal size planet it's around 40mil per upgrade or something. NOW with a merged planet and/or dual planet anyway, make it 50% more costly. And the size upgrades double since it's both planets to upgrade the size, though merged, still they are kinda two planets.
Now the making of the planets.
Your mothership has to spend a whole 4 days to push or pull the planets together to merge. Along with your mothership being out for 4 days loads of army (Not too sure which ones, or maybe just a sacrifice of UU would be better lol) get pulled into the super gravity of this merge. As well as the naq because merge ain't free!!

I think I covered a lot of it

ASG

Re: Merging Planets
Posted: Tue Jan 22, 2008 4:42 am
by noone
Very nice idea Batista
Re: Merging Planets
Posted: Wed Jan 23, 2008 12:37 pm
by Draleg
so you merg 10 planets in to 5 , get 5 more and merg again ?
anyway , a big no for me , no matter how its written out , why not ask to have more planets than 10 , you have room for 10 and can have 11 thats more then you need.
Re: Merging Planets
Posted: Wed Jan 23, 2008 4:02 pm
by Nobody101
I agree with draleg...if its going to be so damn complicated and expensive to merg why not just give us 20 slots and i my opinion thats a terrible idea as people already get way to much from their planets
Re: Merging Planets
Posted: Wed Jan 23, 2008 4:32 pm
by hidden
make the cost have to do with army size
Re: Merging Planets
Posted: Wed Jan 23, 2008 4:57 pm
by _Rube_Dragon_
maby a full merging of 1 to 10 ratio costing you your 10 planets all have to be of the same type so you cant already own a duel and i also liek the g and r idea sounds nice also the planet's stats woudl be say averaged and reduced by 80% and the size of the planet woudl have to be the largest (cant remember name of the top of head) casue you are combining planets together. that is my idea
Re: Merging Planets
Posted: Thu Jan 24, 2008 9:46 pm
by Darth Optimus
I like the idea. It would make the game more interesting.
Re: Merging Planets
Posted: Fri Jan 25, 2008 8:08 am
by Wolf359
This would probably do nothing more than give another advantage to teh bigger guys. However it is going to work, the bigger guys will be able to do it more easily than the smaller ones - and then they'll start preying on the smaller ones to steal their planets (something which used to happen a lot prior to the create planet facility) because in a lot of cases it will be more effective to steal them than it will be to make them.
If anyone can point out how it would benefit the smaller players more than the bigger ones, I'd be happy to change my mind.