First: lets address: What is Decension?
Descension is the removal of ones ascended stats on main, but I ask, whit decension the way is has been and what is now, To what Tactical Advantage?
Wars on main, only really matter for about a week before turning into a farm fest. So by the time you rid one of their bonuses, but all that does now in war is decrease ones income slightly. They have already sold or had their defense massed, their own massing is done and most strike is sold, and everyones covert has been AC'ed.
So the only real stat that is actually affected is income, but thats only effective on the 4 days when they are on PPT, on 3 day they are not, then it hurts you or your team mates instead of them because you can't farm as much.
So overall, decension really has no real practical application. The only bonus is that you can brag about doing it, and they go 2 weeks with the humiliation of their title reading Living God of a Descended Indu or something.
I am going to go with the policy to be something that can be used as an effective strategy in war following to concepts
1) Easier to accomplish
2) Less effect time.
My goal is that it will become something that you launch as a first strike to rid the bonus to an opposing sides defense before massing it. Like wise, the defending side may use it to rid an attacking side of its bonus.
-Lets keep the same
--the 99 Turn Cost.
--Ascended Life Force
--Ascended Life Force Reserves
--Ascended Life Force Cache
--3 or so hours between ascended attacks.
--1/3 rule
Lets take away
-Ascended attack MODIFIER
Ascended damage and recovery ascended life force
--The Rook's 1st post below
--Essentially, is reducing the ability to gain new life per turn after an ascended battle.
Add
-if you attack someone and they deal enough damage to descend you, you get descended.
Remember
- Defenders still have an advantage because they have Repulsion to repel damage.
Effects of Decension
(Main Effects)
-Loss of all Bonuses.
-Duration
--Prior Loss of bonuses for an 1 day
--Prophet - Loss for 2 days
--Messiah - 3 days
--Incarnate - 4 days
--etc
---Those who have ascended more have more to lose and longer to recover.
---I think that this is reasonable given how easy it is to be descended now.
---Those who have ascended more, should be harder to be descended.
(Ascended Account Effects from decension)
-You lose access to your ascended account for a time
-You get protection when your ascended account comes back.
-Duration
--Same as the amount of time ascended bonuses are loss.
-Recovery time (Ascended PPT when you regain access to account)
--Same as the amount of time ascended bonuses are loss.
Now before, all the arguments and stuff against decension/descension being easy is that people didn't work on their ascended accounts and so they can't protect themselves, and blah blah blah.
Descension was released 15 Feb 2007, almost a year ago. 1 Year IS more than enough time on a text based game for any would be complainers/whiners to get their act together and start working. Especially after the October Updates.
And with choice to go Diamon and leave ascension and still keep bonuses, then I honestly think that those arguments are just plain obsolete.
Forum has given ample opportunities and time to get people to work on their ascended accounts.
If you keep giving them fish, they won't bother to learn how to fish.
TC
Fixing Decension (my way)
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Fixing Decension (my way)
Last edited by TacticalCommander on Wed Jan 30, 2008 9:41 am, edited 1 time in total.
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hidden
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Re: Fixing Decension (my way)
uh no
remember ascending wasn't supposed to be the only option
so decending someone is meant to keep them off the ascended server
remember ascending wasn't supposed to be the only option
so decending someone is meant to keep them off the ascended server
Wolf359 wrote:I agree with hidden
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Re: Fixing Decension (my way)
make it so that you can only refill 1/20th of your LF reserves per turn... (when converting cache
So for example
Life Force Max: 4857577
Current Life Force: 4857577
Life Force Reserves: 72863655
this is a persons full stats (Everything full)
So I hit that person for 1/3rd damage (max) ascendedAttack 24,287,885 Destroyed Life Force
Life Force Max: 4857577
Current Life Force: 1
Life Force Reserves: 53560695
they can refill their Current LF and put in 1/20th of reserves (3,643,183) per turn from LF Cache along with Recovery rate
if they do that they will recover the 1/3rd lost in the 3 hours (6 turns)
but if they dont do it every turn there LF reserves will be lower...
this makes it possible for people to descend someone and stop this happening
Life Force Max: 4857577
Current Life Force: 1
Life Force Reserves: 12560695
and on the next ascended hit... they have been on for 1 turn and refilled their LF and LF Reserves making themselves undescendable...
Life Force Max: 4857577
Current Life Force: 4857577
Life Force Reserves: 72863655
back to square one... and 3x99 AT wasted right now someone can come on once every 8 hours and make themselves undescendable...
with limiting them to refill 1/20th LF Reserves per turn (from LF Cache) it will mean if they dont check more frequently they will be descended...
it will make people work on a neglected part of their ascended account which to be honest is useless and nearly impossible to descend anyone who only comes on once every 8hours...
admittedly it should be very difficult to descend someone who is on every 3 hours because they are working on their account...
otherwise whats the point of descension if it can be stopped so easily...
TheRook
So for example
Life Force Max: 4857577
Current Life Force: 4857577
Life Force Reserves: 72863655
this is a persons full stats (Everything full)
So I hit that person for 1/3rd damage (max) ascendedAttack 24,287,885 Destroyed Life Force
Life Force Max: 4857577
Current Life Force: 1
Life Force Reserves: 53560695
they can refill their Current LF and put in 1/20th of reserves (3,643,183) per turn from LF Cache along with Recovery rate
if they do that they will recover the 1/3rd lost in the 3 hours (6 turns)
but if they dont do it every turn there LF reserves will be lower...
this makes it possible for people to descend someone and stop this happening
Life Force Max: 4857577
Current Life Force: 1
Life Force Reserves: 12560695
and on the next ascended hit... they have been on for 1 turn and refilled their LF and LF Reserves making themselves undescendable...
Life Force Max: 4857577
Current Life Force: 4857577
Life Force Reserves: 72863655
back to square one... and 3x99 AT wasted right now someone can come on once every 8 hours and make themselves undescendable...
with limiting them to refill 1/20th LF Reserves per turn (from LF Cache) it will mean if they dont check more frequently they will be descended...
it will make people work on a neglected part of their ascended account which to be honest is useless and nearly impossible to descend anyone who only comes on once every 8hours...
admittedly it should be very difficult to descend someone who is on every 3 hours because they are working on their account...
otherwise whats the point of descension if it can be stopped so easily...
TheRook
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Re: Fixing Decension (my way)
Great idea, TC. And TheRook's comment is indeed the thing I noticed myself.. that'd make it complete. 
Hidden, surely you know the difference between what is supposed to be and what is reality? Sniper accounts were never "supposed to be" and yet they are. Suggestions are made based upon what "is".. not what was "supposed to be".
By Jay's own admission a nonascended account can never FULLY compete with an unascended acc.
hidden wrote:uh no
remember ascending wasn't supposed to be the only option
so decending someone is meant to keep them off the ascended server
Hidden, surely you know the difference between what is supposed to be and what is reality? Sniper accounts were never "supposed to be" and yet they are. Suggestions are made based upon what "is".. not what was "supposed to be".
By Jay's own admission a nonascended account can never FULLY compete with an unascended acc.

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hidden
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Re: Fixing Decension (my way)
Auriel wrote:Great idea, TC. And TheRook's comment is indeed the thing I noticed myself.. that'd make it complete.hidden wrote:uh no
remember ascending wasn't supposed to be the only option
so decending someone is meant to keep them off the ascended server
Hidden, surely you know the difference between what is supposed to be and what is reality? Sniper accounts were never "supposed to be" and yet they are. Suggestions are made based upon what "is".. not what was "supposed to be".
By Jay's own admission a nonascended account can never FULLY compete with an unascended acc.
so maybe updates should be made to regain what should've been instead of for this already twisted reality
Wolf359 wrote:I agree with hidden
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Re: Fixing Decension (my way)
the more I think about it, the more I like what Rook has to say.
At first I was against, but he did a good job of backing what he had say, and it would allow the 1/3 rule.
While it does eliminate my goal for it to be used in first strike tactic, it still would allow for it to be an effective in the first week or so of war. When massing of defenses is still going on.
Its sort of a nice compromise from what we have now, and what I suggested, and I believe going in small steps is better than a giant leap as those can usually cause more problems.
Whats the point of Ascension you can't descend?
Its that mindset that caused players not to play ascended when they ascended and so left them vulnerable when descension came out. Like I said, they've had a year to get their act together.
As for hidden
Auriel beat me to it on addressing your first comment.
As for descension keeping people off the ascended server.
"(Ascended Account Effects from decension)
-You lose access to your ascended account for a time"
So yeah, I have that in there.
First, thats not a reason to shoot down another idea,
2nd, How do you propose we do that? don't answer that, thats another thread.
TC
At first I was against, but he did a good job of backing what he had say, and it would allow the 1/3 rule.
While it does eliminate my goal for it to be used in first strike tactic, it still would allow for it to be an effective in the first week or so of war. When massing of defenses is still going on.
Its sort of a nice compromise from what we have now, and what I suggested, and I believe going in small steps is better than a giant leap as those can usually cause more problems.
TheRook wrote:otherwise whats the point of descension if it can be stopped so easily...
Whats the point of Ascension you can't descend?
Its that mindset that caused players not to play ascended when they ascended and so left them vulnerable when descension came out. Like I said, they've had a year to get their act together.
As for hidden
Auriel beat me to it on addressing your first comment.
As for descension keeping people off the ascended server.
"(Ascended Account Effects from decension)
-You lose access to your ascended account for a time"
So yeah, I have that in there.
hidden wrote:so maybe updates should be made to regain what should've been instead of for this already twisted reality
First, thats not a reason to shoot down another idea,
2nd, How do you propose we do that? don't answer that, thats another thread.
TC
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Re: Fixing Decension (my way)
TacticalCommander wrote:the more I think about it, the more I like what Rook has to say.
At first I was against, but he did a good job of backing what he had say, and it would allow the 1/3 rule.
While it does eliminate my goal for it to be used in first strike tactic, it still would allow for it to be an effective in the first week or so of war. When massing of defenses is still going on.TC
Thanks
I was trying to think of a way of making it possible to descend ANYONE not just smaller accounts if your ascended being is powerful enough... and limiting filling the reserves seems a good way of doing that...
with this idea people would still be able to refill their LF using cache which will help against descension and hopefully it will make people pay more attention to a neglected part of their ascended account if they can stop descension just by coming on once in 8 hours... even with a 5 mill LF reserve...
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Re: Fixing Decension (my way)
This idea sounds ok... interesting idea reducing the penalty and making it easier to be descended at the same time... I like it. 

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Re: Fixing Decension (my way)
TC sorry I have hijacked your thread a little with the suggestion I put in...
if you want me to move it to another thread I will do but I have to say it was your suggestions that prompted me to think about it in that way
if the penalties are reduced to 1 week unable to do anything and 2 days return ppt the 1/3rd max could be changed to 50% max making 3 hit descensions possible (with regenerated LF/Reserves) meaning you can descend someone in 6 hours if you can take 50% of their LF Reserves each hit
if you want me to move it to another thread I will do but I have to say it was your suggestions that prompted me to think about it in that way
if the penalties are reduced to 1 week unable to do anything and 2 days return ppt the 1/3rd max could be changed to 50% max making 3 hit descensions possible (with regenerated LF/Reserves) meaning you can descend someone in 6 hours if you can take 50% of their LF Reserves each hit
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Main ID = 30679 | Ascended ID = 1467
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Re: Fixing Decension (my way)
Don't worry about, you were only changing the a small portion of the idea. Which tells me you agree with the rest of what I had to say. Otherwise you would have placed it into new thread to begin with. I am incorporating what you posted into my idea as you used mine to make yours.
I edited my first post to include what you said.
I edited my first post to include what you said.

GLORY TO THE GOD ALMIGHTY!
I am not being aggressive, I am being dominant.


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