Page 1 of 1

Covert turns

Posted: Tue Jan 29, 2008 10:45 pm
by Milenko
I logged in tonight and saw:

Covert Capacity 56


Did I miss an update or something or is this a bug :?

Re: Covert turns

Posted: Tue Jan 29, 2008 10:53 pm
by darkness5723
Covert Capacity 56

...

hmm very strange.
im guessing update or something got messed up.

Re: Covert turns

Posted: Wed Jan 30, 2008 1:53 am
by Milenko
It is up to 70 now :?

Re: Covert turns

Posted: Wed Jan 30, 2008 8:14 am
by Zaya
Goes up to 100 now, sabbing is also increased.

Re: Covert turns

Posted: Wed Jan 30, 2008 9:05 am
by Zeratul
'tis one of them unannounced updates...

Re: Covert turns

Posted: Wed Jan 30, 2008 1:02 pm
by RepliMagni
Actually one of those announced ones :lol:

Jan, 2008
Sabotage Limits raised
You can now hold 100 covert action turns (vs. 50 previously) and accounts can take twice the covert beatings that they could previously. As accounts grow, the value of sabotage has decreased. This change is to ensure sabotage remains a viable tactic.

Battle Random Factor Decrease
It used to be that - along with some other factors - an army could do 75 to 100% of its potential damage on attack or defence. This is now changed to 90 to 102% - so less random variability in battles. I blame this on more accurate weaponry :)

More Digits Many Fields
The amount of 'stuff' you can transact in one go has increased on most pages - ie you can bank more at once, buy more weaponry at once, etc.


A few new updates :)

Re: Covert turns

Posted: Wed Jan 30, 2008 1:04 pm
by Milenko
Thanx for that, I was getting worried that something was wrong with my account.

Re: Covert turns

Posted: Wed Jan 30, 2008 3:06 pm
by Zeratul
~Magni~ wrote:Actually one of those announced ones :lol:

Jan, 2008
Sabotage Limits raised
You can now hold 100 covert action turns (vs. 50 previously) and accounts can take twice the covert beatings that they could previously. As accounts grow, the value of sabotage has decreased. This change is to ensure sabotage remains a viable tactic.

Battle Random Factor Decrease
It used to be that - along with some other factors - an army could do 75 to 100% of its potential damage on attack or defence. This is now changed to 90 to 102% - so less random variability in battles. I blame this on more accurate weaponry :)

More Digits Many Fields
The amount of 'stuff' you can transact in one go has increased on most pages - ie you can bank more at once, buy more weaponry at once, etc.


A few new updates :)


it was announced just after we posted...

Re: Covert turns

Posted: Wed Jan 30, 2008 6:32 pm
by hidden
yes we know