Re: NEW ratio for planet steal
Posted: Sat Feb 09, 2008 5:08 am
Where did you hear of this, interesting.
These are the forums for the GateWa.rs family of text-based space-centred PBBGs
https://talk.gatewa.rs/
caesar2 wrote:Hmmm. i hope DDE didnt have informations about "new" updates before.
Fleet/Planet Attacks
A minimum fleet strength of 15% of the planet defences is now needed to engage. Below that it is pure suicide, with no chance to succeed, and you cannot convince your pilots otherwise...
On a technical level, this also brings the cost of attacking closer to the cost of defences lost (although still favoring the attacker)
Omoc wrote:Fleet/Planet Attacks
A minimum fleet strength of 15% of the planet defences is now needed to engage. Below that it is pure suicide, with no chance to succeed, and you cannot convince your pilots otherwise...
On a technical level, this also brings the cost of attacking closer to the cost of defences lost (although still favoring the attacker)
_Rube_Dragon_ wrote:Omoc wrote:Fleet/Planet Attacks
A minimum fleet strength of 15% of the planet defences is now needed to engage. Below that it is pure suicide, with no chance to succeed, and you cannot convince your pilots otherwise...
On a technical level, this also brings the cost of attacking closer to the cost of defences lost (although still favoring the attacker)
should be raised to 30% planets where never ment to be "massed"
Game Updates wrote:July 13, 2006
Planet Balance "final" update (for the near term)
Hello againOK - after more feedback, and more thought, planets for now will add a max of 50% of your total 'natural' strength (last update was 100%..so it is half of the recent update). This will still allow a 5x or 500% increase with 10 of the same planets, which is very significant, but it means quite an investment to get it, and defence to keep it....if you can. This applies only to covert/attack and defence planets.
Planets can still be taken a lot easier than natural att/def/cov, so the balance has to be carefully thought out, else you lose everything. Remember, planets are not meant to be kept forever.
As a side note, planets also have a lot of future potential. Getting this first step right is a challange, since they are quite different than the 'traditional' weapons/units, but will be a great long term addition to the game. Expect to see some enhancements on planets (after fine tuning is 100% done) in the months to come.