Planetary Invasion RPG registration thread
Posted: Thu Feb 21, 2008 5:06 pm
edit: this is now my registration thread, you wanna join in the actual battle, you post here for validation of your fleet, if it's accepted it'll be added to the list in the next post, and you can start posting in the "battle" thread.
ok, this is my concept for an RPG.
a planet is under attack(they ate the last of the peanut butter in the galaxy), you can be either the attackers, the defenders, mercenaries, or traders.
the attackers can be a loose alliance of "fleets", or several differant groups of attackers(ie, the attackers can fight among themselves if they wish).
the defenders are the Main planet(one-two players, gets special bonuses), and allied fleets. defenders cannot fight amongst themselves.
the Mercenaries can choose to change alliegences at any time, they may work for money, or other goods, or simply for personal "glory".
the Traders are not directly involved with the battle, they're merely seeking to make a "living" off of the markets provided by the planet(and theoretically, the war going on over it.) they are the only one's who can replace capital ships once lost(you'd buy them from the traders who have "spares")
now, as for actual format. you're allowed to build a fleet of five "ship points". the ships are divided into classes which also determines their Squadron capacity. each ship is also allowed one modification above "base stats" which you custom make for that ship.
[edit]i'm going explain my class system clearer.
using star wars as a baseline:
Dreadnaught: Executor-class Super Star Destroyer(impressive size/firepower)
Battlecruiser: Imperial-class Star Destroyer(ship of the line)
BattleCarrier: Venator-Star Destroyer (extensive hangers in addition to firepower)
Dedicated Carrier: Escort Carrier (minimal point defense systems, extensive hanger bays.)
Frigate: Nebulon B Frigate (smaller size, support role)[/edit]
Squadron's are normally 12 fighters, but for more powerful units they may be as few as one single unit.(a Gundam is a squadron of 1, while generic mobile suits[ie, zaku's] would be a squadron of 6, and X-wings would be a normal squadron of 12.)
in addition to these, it's also recommended you have your "fleet commander" have a special "squadron unit" this squadron unit is allowed one custom upgrade in addition to the upgrades allowed for the ship it's carried on.
Defenders Bonuses: the primary defender(the person on the planet) is limited to 4 "ship points" but instead gets several key advantages.
first, they have a stationary "magnetic catapult" used to launch ships into space.
they also have planetary hangers which can store up to 15 additional squadron's of fighters(5 of which must remain atmospheric fighters only).
a Planetary shield, which can endure Significant punishment.
An Orbital station(holds 5 Squadrons).
terms of the game: superweapons of planet busting quality are banned. no death stars or sun crushers.
despite the differances in "universe powers" all weapons are of "equal" strength. a star wars turbo laser would do as much damage to a star trek ship, as it would do to a star wars ship.
the goal of the RPG is planetary CONQUEST, not planetary ANNIHILATION. you cannot "base delta zero"(also known as glassing) the planet.
if you can't figure out which class a ship falls into, PM me with a information page about the ship, and i'll categorize it for you.
~_+Psi Kiya Trist+_~
ok, this is my concept for an RPG.
a planet is under attack(they ate the last of the peanut butter in the galaxy), you can be either the attackers, the defenders, mercenaries, or traders.
the attackers can be a loose alliance of "fleets", or several differant groups of attackers(ie, the attackers can fight among themselves if they wish).
the defenders are the Main planet(one-two players, gets special bonuses), and allied fleets. defenders cannot fight amongst themselves.
the Mercenaries can choose to change alliegences at any time, they may work for money, or other goods, or simply for personal "glory".
the Traders are not directly involved with the battle, they're merely seeking to make a "living" off of the markets provided by the planet(and theoretically, the war going on over it.) they are the only one's who can replace capital ships once lost(you'd buy them from the traders who have "spares")
now, as for actual format. you're allowed to build a fleet of five "ship points". the ships are divided into classes which also determines their Squadron capacity. each ship is also allowed one modification above "base stats" which you custom make for that ship.
- Dedicated Carrier(6 squadrons)[uses 1 ship point]
Battle Carrier(4 squadrons)[uses 1 ship point]
Battleship/Battlecruiser(1 squadron)[uses 1 ship point]
Star Dreadnaught(3 squadrons)[uses 2 ship points]
Frigate(1 squadron)[uses 1/2 a ship point]
[edit]i'm going explain my class system clearer.
using star wars as a baseline:
Dreadnaught: Executor-class Super Star Destroyer(impressive size/firepower)
Battlecruiser: Imperial-class Star Destroyer(ship of the line)
BattleCarrier: Venator-Star Destroyer (extensive hangers in addition to firepower)
Dedicated Carrier: Escort Carrier (minimal point defense systems, extensive hanger bays.)
Frigate: Nebulon B Frigate (smaller size, support role)[/edit]
Squadron's are normally 12 fighters, but for more powerful units they may be as few as one single unit.(a Gundam is a squadron of 1, while generic mobile suits[ie, zaku's] would be a squadron of 6, and X-wings would be a normal squadron of 12.)
in addition to these, it's also recommended you have your "fleet commander" have a special "squadron unit" this squadron unit is allowed one custom upgrade in addition to the upgrades allowed for the ship it's carried on.
Defenders Bonuses: the primary defender(the person on the planet) is limited to 4 "ship points" but instead gets several key advantages.
first, they have a stationary "magnetic catapult" used to launch ships into space.
they also have planetary hangers which can store up to 15 additional squadron's of fighters(5 of which must remain atmospheric fighters only).
a Planetary shield, which can endure Significant punishment.
An Orbital station(holds 5 Squadrons).
terms of the game: superweapons of planet busting quality are banned. no death stars or sun crushers.
despite the differances in "universe powers" all weapons are of "equal" strength. a star wars turbo laser would do as much damage to a star trek ship, as it would do to a star wars ship.
the goal of the RPG is planetary CONQUEST, not planetary ANNIHILATION. you cannot "base delta zero"(also known as glassing) the planet.
if you can't figure out which class a ship falls into, PM me with a information page about the ship, and i'll categorize it for you.
~_+Psi Kiya Trist+_~
(Star Trek) Prometheus Class (Battlecruiser), 



[/spoiler]