LOL~!
turned updated
i'm at .4 now!
meaning my income when from 160k to 40k a turn and my UPed, halfed.
Era 14- Quest for Happiness
- High Empty
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Re: congrats era 13 - welcome to 14- quest for happiness
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake
"Shut Up Features" -Replijake
- High Empty
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Re: congrats era 13 - welcome to 14- quest for happiness
U might also want to put a note of happyness lost and gained? when attacking?
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake
"Shut Up Features" -Replijake
- High Empty
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Re: congrats era 13 - welcome to 14- quest for happiness
Population Happiness -2,887 Ranked: 2,612
ouch
ouch
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake
"Shut Up Features" -Replijake
- High Empty
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Re: congrats era 13 - welcome to 14- quest for happiness
make that -3000 happiness!
FEAR ME FOR I AM GOD!
NOW GO WORK IN THE MINES!
FEAR ME FOR I AM GOD!
NOW GO WORK IN THE MINES!
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake
"Shut Up Features" -Replijake
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Re: congrats era 13 - welcome to 14- quest for happiness
wow, wish id seen this like... two seconds before i attacked... my happiness went from number 2 to like number 2000! not as bad as high empty's tho!
can there be an award for LEAST HAPPY REALM?
can there be an award for LEAST HAPPY REALM?
- floophead_III
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Re: congrats era 13 - welcome to 14- quest for happiness
I need some clarification to make sure the happiness on attacks works right. If you attack someone with 15 turn attacks, you should lose 1500 happiness for a success and 15000 for a failure according to the page now. 150 and 1500 respectively if they're at war with you. I want to make sure that's correct and that it's working right.
BTW, I do like this idea and I think it'll be a very fun wave. I am VERY happy to see gambling gone a simple market put into place. I think this will be a good one for sure.
BTW, I do like this idea and I think it'll be a very fun wave. I am VERY happy to see gambling gone a simple market put into place. I think this will be a good one for sure.
Never underestimate the stupidity of your enemies.
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Re: congrats era 13 - welcome to 14- quest for happiness
1) yes.
2) yes.
3) yes. (they at war with you - not you with them...)
4) thank you
2) yes.
3) yes. (they at war with you - not you with them...)
4) thank you
floophead_III wrote:I need some clarification to make sure the happiness on attacks works right. If you attack someone with 15 turn attacks, you should lose 1500 happiness for a success and 15000 for a failure according to the page now. 150 and 1500 respectively if they're at war with you. I want to make sure that's correct and that it's working right.
BTW, I do like this idea and I think it'll be a very fun wave. I am VERY happy to see gambling gone a simple market put into place. I think this will be a good one for sure.
Don't make me use this!!!
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Re: congrats era 13 - welcome to 14- quest for happiness
attackers happiness loss/gain (well, loss) is now shown in attack...
the defender's is less significant, and is not mentioned, although -- they can do the math: -10 per attack turn for a loss; +1 per attack turn for a win.
(yes, a small adjustment on the def one...)
the defender's is less significant, and is not mentioned, although -- they can do the math: -10 per attack turn for a loss; +1 per attack turn for a win.
(yes, a small adjustment on the def one...)
High Empty wrote:U might also want to put a note of happyness lost and gained? when attacking?
Don't make me use this!!!
- High Empty
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Re: congrats era 13 - welcome to 14- quest for happiness
ok howabout this.
u lose an attack and it ( as is)
you win an attack and you get +1 per turn.
OR> i like this idea better.
your public speakers, INFACT do something useful.
That being, they DO MORE THEN just make themself happy!
ie the value should be a number greater then 1, and effected by the number of ongoing projects you have.
u lose an attack and it ( as is)
you win an attack and you get +1 per turn.
OR> i like this idea better.
your public speakers, INFACT do something useful.
That being, they DO MORE THEN just make themself happy!
ie the value should be a number greater then 1, and effected by the number of ongoing projects you have.
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake
"Shut Up Features" -Replijake
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Re: congrats era 13 - welcome to 14- quest for happiness
well you know how eventually when a tyrant is TOO BAD the people get upset and overthrow him and get a "better" leader. Well let's say that if you get too far into the negative on happiness points, your people revolt and your account gets reset! that way you are encouraged even more to keep them happy!
yay happiness! except for my emo population!
yay happiness! except for my emo population!
- High Empty
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Re: congrats era 13 - welcome to 14- quest for happiness
Hairy Mehoff wrote:well you know how eventually when a tyrant is TOO BAD the people get upset and overthrow him and get a "better" leader. Well let's say that if you get too far into the negative on happiness points, your people revolt and your account gets reset! that way you are encouraged even more to keep them happy!
yay happiness! except for my emo population!
i was thinking about this, however instead of reseting you just can't attack anymore! Could be abused. but meh anyone who doesn't like someone that much might infact deserve it.
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake
"Shut Up Features" -Replijake
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Re: congrats era 13 - welcome to 14- quest for happiness
hahaha ya it would have to be pretty extreme to deserve a reset... especially if it happened near the end!
- HippyFool
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Re: congrats era 13 - welcome to 14- quest for happiness
floophead_III wrote:BTW, I do like this idea and I think it'll be a very fun wave. I am VERY happy to see gambling gone a simple market put into place. I think this will be a good one for sure.
yup yup
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Re: congrats era 13 - welcome to 14- quest for happiness
too bloody complicated
It's not whether you get knocked down, it's whether you get up.
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Re: congrats era 13 - welcome to 14- quest for happiness
not hard really, just farm and go extremely negative, but put all that naq into producing happiness, that way by the time we get to bigger farms, you will still be gaining happiness each turn even though you attack people.