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Re: AC through defence

Posted: Sun Feb 24, 2008 7:58 am
by Borek
Pef wrote:since there wasnt any update , it must be a bug ..
what happen was some people AC us through 1 tril def , killing the spies , while themselves lost only half in AC units.
it means they have much higher AC than you have covert and they don't care about the losses much.

Re: AC through defence

Posted: Sun Feb 24, 2008 11:36 am
by Borek
Pef wrote:no, much higher would be what 10 times more?
they only have 10% more AC than covert , and still go through def and kill spies.
Defense never has stopped AC'ing, it's just most players don't want to have their assassins killed when attacking so wait until after the defense is down. Also note that AC'ing isn't affected by critical alert level and with planets it can be quite easy to AC someone through the defense if you have a high AC level.

Re: AC through defence

Posted: Sun Feb 24, 2008 3:04 pm
by HellFire
I believe someone with massive covert planets can also do that and take little losses? Because with planets, you can have a really jacked up AC with little troops trained.

I think.

~HellFire

Re: AC through defence

Posted: Tue Feb 26, 2008 3:17 pm
by deni
Pef, you are aware that posting other people's stats is against forum rules?


I have to say I am a bit disappointed as you always seemed one trying to enforce the said rules and asking for the ban of certain people ;)

Re: AC through defence

Posted: Tue Feb 26, 2008 5:08 pm
by JediMasterX
When you AC people, no matter how big your def is as long as their strike and AC are bigger than your defence and covert, they still kill junk.

Plus Borek used this.

Please Pef, just because people are destroying you doesn't mean they're cheating.

Re: AC through defence

Posted: Wed Feb 27, 2008 2:39 am
by deni
Pef, a look at the help&rules page helps ;)

Re: AC through defence

Posted: Wed Feb 27, 2008 2:49 pm
by Munchy
From user guide ingame:
Anti Covert Agents If you have anti covert agents, they come into battle with you, in the attempt to kill your enemies covert agents/spies. They suffer damage based on the enemy military defence, and then must overpower the enemy covert action in order to kill spies. The amount killed is based on the difference between your anti-covert action, and their covert action, and how much time (turns) they have to spend. Also worth noting is if the enemy has no defence to speak of, your army (being bored) will assist your anti-covert activities, increasing their potential by up to 300% (making them 3x as powerful). See 'calculations' for the relevent calculations.


Not a bug. It helps if they have no defense, both in the assassins you lose and how many you need to do the job, but it isn't needed to kill spies.

Locking thread.