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Having strike without def.
Posted: Mon Feb 25, 2008 7:55 am
by danielv
Having strike without def must be considered as over banking.
How an army can have 0 def, and continue fighting?
Such army must lose % of their army each turn.
Like for mercenary.
to stop the % lose, they have to rebuild a def ( 50 % of your strike )
I think it's the best way to stop the account massing other when they can't be massable because the only have 12 mill def.
such update will stop the coward to be constantly phased before we can touch their stats.
Just my 2 cent
Danielv
Re: Having strike without def.
Posted: Mon Feb 25, 2008 8:57 am
by Nonsense
no offense but I find this idea dumb. That should mean that you need to have a defense to be able to mass. This means that guys with several tril def are safe from smaller players and that your "skills" don't mean squat in game anymore. If a man wants to be safe from being farmed by smaller players he should simply build 5 tril def and if you try to mass it away with lets say 2,5 tril strike than you need to have 1,25 tril def that can be massed or sabed away while you are massing and if your def falls faster than your enemy's than you are unable to mass his def away. That would also make farming a lot harder and alliances like The Dark Legion would not stop to exist due to his thing but they would be severely damaged and if those players would want your naq and you would have policy 1 hit mass and mass players def away how can he mass you back if his def is 0?
Re: Having strike without def.
Posted: Mon Feb 25, 2008 11:30 am
by Mukasa
no offense..the...but ur dumb..
1. TDL would still exist
2. u already don't need skill to mass now
Re: Having strike without def.
Posted: Tue Feb 26, 2008 6:09 am
by Nonsense
thats true but what is the point of making def related to strike? I am enjoying game quit a lot the way it is now, that no one is safe and that there is always a guy who can mass you even if you put all your army into def and well it becomes boring to see folks sit behind their 7 tril def banking naq. Plus with this update how will a guy with 10 mil army be able to mass a man that has 20 mil defenders? This update would just widen the gap between big and small players and that would become boring. Now you cant do nothing to a guy who massed you because he has nothing to lose and if this update is implanted than small guy will be unable to do anything to big guys who farmed him.
Re: Having strike without def.
Posted: Tue Feb 26, 2008 7:42 am
by danielv
the matter isn't none def are unmassable, the matter is people are using phased, low def and big strike to mass you.
someone who have 2,5 trill strike, low def ( max 50 bil ), big covert, on nox crit, and online can mass who he want.
there is no way for you to mass him.
you can just phase him.
as he can unphase his account by only put off nox, and reput it, it's pretty unbalanced.
when such account attack you ( even if you are online ) you can just atatck back, repair and try to phase him ( which can be done undefinetly because you can unphase )
I think that could be considered as a bug.
Also, now, if you must have a def ( 50 % of strike ) this sniper account pretty untouchable will not existe anymore.
I will be able to mass back making domage on the both side.
EXEMPLE :
I got massed...
as I am not online, each turn I am losing % of my strike unit
( this is unbelivable that someone mass you all your def, and leave striker alive )
They must have death rate per turn.
-if I want to mass back, I must have 50% ( can be modifiate ) of my strike into def
-So, I rebuild a def, and if I am active, I have don't really lose too much %
and I mass back.
if enemy want to mass me again, he have to rebuid a def to don't lose his striker.
Secondly, inactive player who don't have def will be now in low, low low rank. because they will not be able to have strike.
Don't think that like.
If I am massed , I will lose % of my striker...
se that if someone want to mass you, he must have a def, so you can mass back.
Cheers
Danielv
Re: Having strike without def.
Posted: Tue Feb 26, 2008 8:59 am
by TacticalCommander
I personally don't like it.
Think about it, you get massed when your not online, and bam you suddenly have started losing troops decreasing your ability to strike back.
I'm all for solving the problem your pointing out, but I prefer other solutions that have been proposed over this one.
Such as, if you have 100bil defense, the most your strike can do is 200bil, regardless of how much stuff/bonuses you have.
TC
Re: Having strike without def.
Posted: Tue Feb 26, 2008 12:38 pm
by Nonsense
If there should be update it should be that if your def is for x% lower than your strike than your losses are for y% bigger.
For example x = 50
your def is 50 bil and your strike is 2,5 tril that means your def is only 2 % of your strike to that means your losses are 48 % bigger than they should be.
Re: Having strike without def.
Posted: Wed Feb 27, 2008 1:54 am
by SG
Instead of losing the % army each turn, how about extra 'casualties' every time they attack. It doesn't have to be casualties but something like deserters. You send all your guys out to attack, but some of them don't want to come home since all the defenders are dead and liable to getting killed. I know game mechanics dictate that attacking forces are only killed when they rush up against defending armies. I am just trying to provide a more realistic approach to it.
The extra casualties can be based on many things .. but I figure the less defense you have, the more 'deserters' you get, say at a cap rate of 10 percent desertion at 0 defense.
Example:
strike of 10,000,000
defense 5,000,000
Defense is 50 percent of attack, granting 5 percent desertion of attacking forces each time they are sent out.
But hey, I guess you can say it is useless since one can just buy a whole lot of defense right before you mass and then sell it all when you are done to side step the above.

Re: Having strike without def.
Posted: Fri Feb 29, 2008 4:33 pm
by Lore
SG wrote:Instead of losing the % army each turn, how about extra 'casualties' every time they attack. It doesn't have to be casualties but something like deserters. You send all your guys out to attack, but some of them don't want to come home since all the defenders are dead and liable to getting killed. I know game mechanics dictate that attacking forces are only killed when they rush up against defending armies. I am just trying to provide a more realistic approach to it.
The extra casualties can be based on many things .. but I figure the less defense you have, the more 'deserters' you get, say at a cap rate of 10 percent desertion at 0 defense.
Example:
strike of 10,000,000
defense 5,000,000
Defense is 50 percent of attack, granting 5 percent desertion of attacking forces each time they are sent out.
But hey, I guess you can say it is useless since one can just buy a whole lot of defense right before you mass and then sell it all when you are done to side step the above.

problem is many will build large def, go massing, then sell out and untrain so it still doesnt stop the problem.