Reconsidering lifer suicide mision
Posted: Wed Mar 12, 2008 5:17 pm
As per admin Jasons request on tonights meet admin, I am making this poll.
If moderators think it should be moved to a more apropriate area -aka game sugestions than plz move it there, I ve decided to put it here to get "a better responce rate".
It was pointed out by several players already that lifer suicide misions dont get used realy often due to the high sacrifice rate - 5 lifers to kill 1 AC unit.
Admin is willing to reconsider the rate.. but would like some player imput be4 he does so.
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A quick "objective" overlook:
-While massing you can reach a death rate of 1:1 or even better (using ms, planets..)
-Killing spys is done at a 0 death rate aka 0:xyz rate
-lifer suicide 5:1 - is it realy worth it?
-Yes "uu" (trained in form of attackers defenders and spys) are more valuable than lifers which are not untrainable, but still, lifers do produce the same income, dont need to be sent away while ascending,... their only downsize is that they cant be "reused" somewhere else if needed which usualy isnt an issue unless you realy got alot of them.
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Aside choosing on changing the rate, another option is availible, the alternative solution to the problem.
One of such solutions as was sugested on the meeting is:
Taking away lifer suicide mision, and puting in place a new type of attack... one combining both strike and covert... esencialy strike would have to be bigger than defenders defence, and covert bigger than defenders anticovert... in order for it to work.
The overcrowding lifers could be solved by adding a "rehabiltation facilities" that would rehabilitate lifers into normal miners at some naq costs and % loss of test subjects...(optional improoving rate of success through a new technology - at high costs)
or using market turns to convert a set ammount of lifers into normal miners, again at some % loss and so on.
Remember this are just sugestions that were voiced out, and does not mean that it would change exactly like said here.
Now go and vote, post your opinions,ect...
PS: Apologise for any gramatical or spelling errors in the post, hope it still makes sence, contribute them to the late hour, a bit intoxicated state, or the fact that eng isnt my 1st lang.
Suggestions mod edit: let it stay here a few days, then move it...
Tanith edit: I'm moving this to suggestions after the 03/19/2008 admin meet.
If moderators think it should be moved to a more apropriate area -aka game sugestions than plz move it there, I ve decided to put it here to get "a better responce rate".
It was pointed out by several players already that lifer suicide misions dont get used realy often due to the high sacrifice rate - 5 lifers to kill 1 AC unit.
Admin is willing to reconsider the rate.. but would like some player imput be4 he does so.
----------------------------------------------------------------------
A quick "objective" overlook:
-While massing you can reach a death rate of 1:1 or even better (using ms, planets..)
-Killing spys is done at a 0 death rate aka 0:xyz rate
-lifer suicide 5:1 - is it realy worth it?
-Yes "uu" (trained in form of attackers defenders and spys) are more valuable than lifers which are not untrainable, but still, lifers do produce the same income, dont need to be sent away while ascending,... their only downsize is that they cant be "reused" somewhere else if needed which usualy isnt an issue unless you realy got alot of them.
----------------------------------------------------------------------
Aside choosing on changing the rate, another option is availible, the alternative solution to the problem.
One of such solutions as was sugested on the meeting is:
Taking away lifer suicide mision, and puting in place a new type of attack... one combining both strike and covert... esencialy strike would have to be bigger than defenders defence, and covert bigger than defenders anticovert... in order for it to work.
The overcrowding lifers could be solved by adding a "rehabiltation facilities" that would rehabilitate lifers into normal miners at some naq costs and % loss of test subjects...(optional improoving rate of success through a new technology - at high costs)
or using market turns to convert a set ammount of lifers into normal miners, again at some % loss and so on.
Remember this are just sugestions that were voiced out, and does not mean that it would change exactly like said here.
Now go and vote, post your opinions,ect...
PS: Apologise for any gramatical or spelling errors in the post, hope it still makes sence, contribute them to the late hour, a bit intoxicated state, or the fact that eng isnt my 1st lang.
Suggestions mod edit: let it stay here a few days, then move it...
Tanith edit: I'm moving this to suggestions after the 03/19/2008 admin meet.
