Page 1 of 1

Make nox and critical have a time limit

Posted: Mon Mar 17, 2008 12:49 pm
by generaloneill
Too many dead accounts there on nox and critical. Make another option for nox and critical, a dead mans switch. You need to automatically reset nox and critical after the market reset for instance.

This will also tackle the problem of multies on nox and critical and transferring the resources every few weeks.

Re: Make nox and critical have a time limit

Posted: Mon Mar 17, 2008 3:40 pm
by Lore
I can agree, but also disagree. Most Crit/noxed dead accounts have more resources to be gained, if you have the patience.

I'd rather see the dead accounts deleted all together.

Re: Make nox and critical have a time limit

Posted: Thu Mar 20, 2008 4:31 am
by Demon Lord Razgriz
Here's something, when the turns reach 2000, nox & crit. is turned off.

Re: Make nox and critical have a time limit

Posted: Thu Mar 20, 2008 7:09 am
by Wolf359
That would also affect active accounts on nox and crit with over 2,000 turns - and there would seem no obvious way to discriminate between active and 'dead' accounts in that respect.

Gen's idea sounds practical - but at the same time, it benefits some people more than others, as the reset is in the middle of the night in some places.

Lore has a point too - the naq can still be gained - just need to be patient.

Re: Make nox and critical have a time limit

Posted: Thu Mar 20, 2008 7:10 am
by Laar
Demon Lord Razgriz wrote:Here's something, when the turns reach 2000, nox & crit. is turned off.


but you should be
a notified
b be able to put it back on
and possibly
c have a timer on it, say it would happen after 24 hours after you past the border, and didn't deactivate, the procedure. This just for the ppl holding 2000 at least