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Virus attack

Posted: Sat Mar 22, 2008 10:30 am
by Clarkey
Ok, i've been trying to think of a new kind of attack for the game.

I have come up with a possible idea for a Virus Attack. This is an electronic virus as opposed to a biological virus.

Basically when you carry out a virus attack on an opponent, if successful then it will render the opponent useless (in certain areas) for a set or random number of turns.

If successfully hit be a virus then you could be prevented from attacking people, spying people, sabotage, basically any kind of attack. You would however be able to login, bank naq, train men etc, but you just wouldn't be able to fight back for a set or random number of turns.

For an attack to be successful then the attackers strike would need to beat the opponents defences and the attackers anti covert needs to be higher than the opponents covert.

You would need to choose how many Anti Covert men to send to carry out the attack, and if unsuccessful then some of them die.

So the successful virus attack could result in:

Opponent unable to attack, sabotage, spy
or maybe not all of those but a random selection. And it could also affect your MS and that powers down and is unable to help in an attack.

I don't know if a random selection could be done for something like this, but it's a thought.

Also, to prevent people continously carrying out this attack to permanently cripple and account it could be that the virus attack can only be carried out once a week or once a month, it could even be used obtaining a virus attack by using 2 MTs which would limit the attack to once a week.

Well I think i've covered everything I thought of...... any thoughts?

Re: Virus attack

Posted: Sat Mar 22, 2008 11:07 am
by O Neills
Thsts not a bad idea, but I think it would be better if the effect of the virus was that the enemy just wasn't able to see who was attacking.

Re: Virus attack

Posted: Sun Mar 23, 2008 9:55 am
by Laar
maybe a chance that the attacker (maybe the same but mainly other attackers) gets also infected with the computer virus? though this might lead to abuse

Re: Virus attack

Posted: Sun Mar 23, 2008 4:08 pm
by Lore
This could be intresting, I personally like the randomness of the virus, or possible make it so you choose what stat to "infect".

Depending on the length of the duration of the virus, I think 1 time a day would be better.

Re: Virus attack

Posted: Mon Mar 24, 2008 12:45 am
by Draleg
srry
NO

Re: Virus attack

Posted: Mon Mar 24, 2008 9:13 am
by Laar
might be nice to see this on quantum or so, just to let ppl try it out, and if it would work well, and enough ppl would like it, then it could be implemented.

Re: Virus attack

Posted: Mon Mar 24, 2008 8:58 pm
by Eternal Serenity
I think itd be interesting to see it cripple radar and communications. Like you want to take naq. from someone but theyre say omega or TL one of those guys who are a bit over zealous. It could be used once a day and so that the opponent cant see who hit them.

Could read something like:

A massive power failure in your lands def. grid left you without communications or radar. As a result for a brief moment you were unable to record any assaults on your realm. One could only estimate how many units were sent by the unseen enemy but what is for certain is ???? naq. was taken from you.

Re: Virus attack

Posted: Mon Mar 24, 2008 11:56 pm
by Nigatsu_Aka
This ideea will bring a total new face to the war in SGW.
I would like this to be thinked and rethinked and eliminated from it all the ellements that can be abused before being implemented cos if it will be implemented after the suggestions of a certain group ;), it will ruin the game for all others.

Nice ideea though Clarkey.

Re: Virus attack

Posted: Thu Mar 27, 2008 2:26 pm
by Mr Nice Guy
Maybe that the virus makes the defenses useless.... wouldnt be so nice to hit a player for 250b with no damages... lol...yeaaah.... he he he...

Re: Virus attack

Posted: Sat Mar 29, 2008 7:37 pm
by Lore
unitedabominations wrote:Maybe that the virus makes the defenses useless.... wouldnt be so nice to hit a player for 250b with no damages... lol...yeaaah.... he he he...


:lol: :lol: :lol:

even a 3 def costs you mate.

Re: Virus attack

Posted: Mon Mar 31, 2008 5:34 pm
by Mr Nice Guy
:smt010 u are so mean..... :smt010

Re: Virus attack

Posted: Mon Mar 31, 2008 7:54 pm
by Richard_Destroyer
GREAT IDEA! I love it,

Re: Virus attack

Posted: Tue Apr 01, 2008 1:03 am
by dead solid
also with the idea of using 2 market turns to get one would you be able to get an extra one every week even if you dont use it? also it should be limited by how many of these attacks can be on someone in a week, say 2 or 3 each week and only 1 can be active at a time so it wouldnt totally cripple an account :9

Re: Virus attack

Posted: Thu Aug 21, 2008 10:35 am
by none-delete-me
dead solid wrote:also with the idea of using 2 market turns to get one would you be able to get an extra one every week even if you dont use it? also it should be limited by how many of these attacks can be on someone in a week, say 2 or 3 each week and only 1 can be active at a time so it wouldnt totally cripple an account :9



sorry to burst yo9ur thought bubble ... but your very very VERY wrong....

MT's Reset. you have a MAX of 3MT's a week they do NOT stack and NEVER will. if you dont use 1 MT in that week and monday rolls around. well guess what you waisted 1 MT.

as for this idea great clarky great, though i think perhaps it being able to simply attack under a cloak would be nice... and once a week sounds good. but lets not make it worth two mt's? why not limit it like persay PPT is only max of 2x a week?
and i would honestly say a person able to use this virus once a week;
being able to choose WHICH virus you "create / upload" would have to be up to you, lets look at it this way:

same idea (except w/o actually attacking);
1 - you need your covert agents to be able to to this like a regular "sab". so that being said, (covert agents the way to go)
or
2 - you need AC agents to beat your opponents covert agents (and a NEW option is implemented within the id page of a player aka Upload virus)

now the different virus types would vary in cost... better ones need more resources to develop... no?
so for examples: (from cheapest to most expensive)
1 - MS power core shut down
(this would prevent the MS from being able to help the troops for both attacking and defending. for X amount of game time turns.. i would think that 8 turns? that would be 4 hours RL) though this is an example.

Also the ms isnt in combat ERGO it does not give, or receive damage.

2 - MS Targeting systems fail
pretty straight forward, the MS can't deal damage so it cant deal damage as effeciently. this effect would cause something like the MS effected does not add x amount of damage to attack/defense during the time period.
But due to the nature of targeting systems being out of whack, both armies suffer slightly increased losses (fire at random = volleys hitting ground and killing troops rather than aiding and increasing the amount of "action" you defend or strike with.

3 - Planet's communication posts
*Now im not sure if many will agree on this one.. but think about it; it would also work for any and all planets you have "in your system"*
All planet communication has been hampered by a virus. the effects have thrown all planet production into chaos. (no damage would be taken. to production, or defenses on the targeted planets.) this simply makes it so that the planets in question = 0 for a short period of time.

this has many potentials. mostly for war, or to stop farmers or massers or to even help massers. imagin you run into a player who has +500b strike thanks to planets, or defence due to planets... massing can both be everted for a slight period of time as it can be made slightly easier...
same goes for income planets, up, and covert planets.... just make them useless for about 8-12turns (that is 4-6hours ish... it could be longer?)

After that time period order is restored, virus purged and so on...
(planets with this virus that are taken will make the effects hit the planets of the player whom took that said planet. for the base amount of time. this virus can and will spread.)

4 - Attack black out
*as many have said above, being able to hit under a cloak and dagger would most certainly proove to change the way of peoples thinking... although vultures would love this "virus" think of it this way, they pay A LOT for it, and can only use it once... can it truely be used for "vultering"? besides you would never know who it were, it could be the guys in war with you to begin with.... hell........... it could EVEN be your alliance mates whom simply want to frack around with you...... :shock:

5a - strike action or weapons
this could do something like damage the strike weapons slightly or simply make a certain % unusable for x amount of turns?

5b - defence action or weapons
this could do something like damage the strike weapons slightly or simply make a certain % unusable for x amount of turns?

** note for 5a and 5b:
the virus would bring down lets say 3% of the weapons' current/total durability each turn of it being around... persay, so lets say you were online, you could effectively repair each % of damage caused...

well those are just a few if too many but suggestions all the same... the thought of how it would be implemented... it would most definitely have to be an operation... not a " here i attacked you and now you have a virus" that just seems a bit absurd mainly because a virus is more of a stealthy type action...like if you were to hack the pentagon, you wouldnt just attack it and find yourself the system there and upload a virus you would do it from your home, and give them a virus that way<>

Re: Virus attack

Posted: Thu Aug 21, 2008 4:48 pm
by Lore
I still like the overall concept, BUMP