Dynamic Weapon Sales Rates.
Posted: Thu Mar 27, 2008 10:21 am
The new price for selling used weapons has not really cost me anything because I dont plan on selling my weapons. However, if I do ever sell my weapons, I would like to actually get more back from what I put into them.
So I think that the price for selling weapons should be able to change based on how much you sell your weapons.
Every time you sell weapons, the amount you can get for selling them drops, but the longer you go without selling weapons, the more the price goes up for them. It works with supply/demand, if you sell weapons alot you flood the market and they arent worth as much, but if you dont sell any for a long time, there would be more demand for them and you could get a better price.
I dont have everything all worked out, but I have a basic Idea on how this could work.
Each person has their own individual used weapon market on their planet, so the price for each players weapons is unique to that individual, and has no effect on the price for other players. Every day, the price for used weapons goes up by 2%, to a max of 80% that you can sell your weapons for. Every time you sell weapons, the price for selling them goes down by half of the % of your total weapons you sell. So if you sell all of your weapons, the price drops by 50%. If you were selling at 80% that would drop you to only getting 30% for your weapons and it would take 25 days for it to increase back to 80%. I dont think many people will be selling all of their weapons that often, so it shouldnt be too much of a problem since if you only sell a small amount of your weapons the price wont drop as much. for example, if you sell off your entire attack and it is only 10% of your total weapons, then you only drop the price for selling by 5%. There should be a minimum of 30% sale price for selling weapons, and a max of 80% that way you are rewarded for not selling often, and there is a very large penalty for selling all of your weapons.
Anyone who has a very large defence could sell off their entire attack and not have the price drop as much since they have alot of weapons left that then didnt sell. This way, if you have a large attack or defence you can still sell off the weapons for your other stats most of the time for a very nice amount, but since you would still have alot of weapons left it prevents 'hiding' by selling everything off to avoid any losses or retaliation. If you do sell off everything, then you would have to wait quite a long time before selling everything off again to get a good price.
This is just a basic idea, I'm sure it might not work too well with the numbers I suggested because if you only have one weapon and you sell it, it drops you to the minimum price, but I doubt that selling one weapon at only 30% is gonna cost anyone too much for them to mind. If you do get the right balance between the cost increase/decrease for the market prices for used weapons, it could add alot more strategy to how and when to sell your weapons.
So I think that the price for selling weapons should be able to change based on how much you sell your weapons.
Every time you sell weapons, the amount you can get for selling them drops, but the longer you go without selling weapons, the more the price goes up for them. It works with supply/demand, if you sell weapons alot you flood the market and they arent worth as much, but if you dont sell any for a long time, there would be more demand for them and you could get a better price.
I dont have everything all worked out, but I have a basic Idea on how this could work.
Each person has their own individual used weapon market on their planet, so the price for each players weapons is unique to that individual, and has no effect on the price for other players. Every day, the price for used weapons goes up by 2%, to a max of 80% that you can sell your weapons for. Every time you sell weapons, the price for selling them goes down by half of the % of your total weapons you sell. So if you sell all of your weapons, the price drops by 50%. If you were selling at 80% that would drop you to only getting 30% for your weapons and it would take 25 days for it to increase back to 80%. I dont think many people will be selling all of their weapons that often, so it shouldnt be too much of a problem since if you only sell a small amount of your weapons the price wont drop as much. for example, if you sell off your entire attack and it is only 10% of your total weapons, then you only drop the price for selling by 5%. There should be a minimum of 30% sale price for selling weapons, and a max of 80% that way you are rewarded for not selling often, and there is a very large penalty for selling all of your weapons.
Anyone who has a very large defence could sell off their entire attack and not have the price drop as much since they have alot of weapons left that then didnt sell. This way, if you have a large attack or defence you can still sell off the weapons for your other stats most of the time for a very nice amount, but since you would still have alot of weapons left it prevents 'hiding' by selling everything off to avoid any losses or retaliation. If you do sell off everything, then you would have to wait quite a long time before selling everything off again to get a good price.
This is just a basic idea, I'm sure it might not work too well with the numbers I suggested because if you only have one weapon and you sell it, it drops you to the minimum price, but I doubt that selling one weapon at only 30% is gonna cost anyone too much for them to mind. If you do get the right balance between the cost increase/decrease for the market prices for used weapons, it could add alot more strategy to how and when to sell your weapons.
nothing to add i would say!