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Extra Option for Market Turns....

Posted: Sun Mar 30, 2008 11:36 am
by Tyveris
dunno if its been mentioned before but exhanging a MT for say an extra 50-100 covert turns would be cool...

:D

Re: Extra Option for Market Turns....

Posted: Sun Mar 30, 2008 12:39 pm
by Zeratul
cant remember that as having been suggested... so we'll leave this alone...

Re: Extra Option for Market Turns....

Posted: Sun Mar 30, 2008 9:35 pm
by Zeratul
Pef wrote:even better , use 3 MT to aquire 10 more covert turns permanently
same as bank upgrade..

too powerful again...

Re: Extra Option for Market Turns....

Posted: Sun Mar 30, 2008 11:36 pm
by Saturnine
If you want to make it a fair and balanced update, dont make the increase permanent. Make one MT worth 50 extra, consumable covert turns.

Still too powerful?

Re: Extra Option for Market Turns....

Posted: Mon Mar 31, 2008 4:36 am
by Lore
Pef wrote:even better , use 3 MT to aquire 10 more covert turns permanently
same as bank upgrade..

way to powerful

they need to be consumable, and need a max cap to stop someone stockpiling 1000's of them

Re: Extra Option for Market Turns....

Posted: Mon Mar 31, 2008 7:23 am
by Wolf359
Do we truly need anything extra for market turns? And if we do, do we really need it put on covert capacity since it has recently been doubled anyway?

Re: Extra Option for Market Turns....

Posted: Mon Mar 31, 2008 8:55 am
by Tyveris
Wolf359 wrote:Do we truly need anything extra for market turns? And if we do, do we really need it put on covert capacity since it has recently been doubled anyway?


well if i have enough time to play recently and therefore dont need PPT all i find myself using MT's for is increasing bank size...

dunno about everyone else

the extra covert would be nice for encouraging raiding and extra sabs etc

;-)

Re: Extra Option for Market Turns....

Posted: Mon Mar 31, 2008 9:27 am
by Saturnine
Tyveris wrote:the extra covert would be nice for encouraging raiding and extra sabs etc
;-)


I was thinking more along the lines of alliance wars, but yes. Raiding and personal sabs would definentely increase ingame.

I think sabotage power has been increased as well, so this MT update would just make it even stronger!!

Re: Extra Option for Market Turns....

Posted: Mon Mar 31, 2008 10:31 am
by Lore
Saturnine wrote:
Tyveris wrote:the extra covert would be nice for encouraging raiding and extra sabs etc
;-)


I was thinking more along the lines of alliance wars, but yes. Raiding and personal sabs would definentely increase ingame.

I think sabotage power has been increased as well, so this MT update would just make it even stronger!!


It was so weak before that this still wouldnt bring it up to par.

This would not raise the ammount of Covert turns you can accept before phasing, just raise the amount of turns you have to work with. Would help farmers alot. Raiders as well.

I think you could make it so every MT you use allows you say,,,,, 50 (random number) CT. So you have 100 normaly, you could spend 3 MT and have a 250CT capasity for the week. You would have to buy it weekly to maintain it.

Re: Extra Option for Market Turns....

Posted: Mon Mar 31, 2008 10:45 am
by Saturnine
Lore wrote:
Saturnine wrote:
Tyveris wrote:the extra covert would be nice for encouraging raiding and extra sabs etc
;-)


I was thinking more along the lines of alliance wars, but yes. Raiding and personal sabs would definentely increase ingame.

I think sabotage power has been increased as well, so this MT update would just make it even stronger!!


It was so weak before that this still wouldnt bring it up to par.

This would not raise the ammount of Covert turns you can accept before phasing, just raise the amount of turns you have to work with. Would help farmers alot. Raiders as well.

I think you could make it so every MT you use allows you say,,,,, 50 (random number) CT. So you have 100 normaly, you could spend 3 MT and have a 250CT capasity for the week. You would have to buy it weekly to maintain it.


It probably could work this way, yes. The players could maintain 250 a week ammount, but after a few weeks they would be missing out on valuable MT's and would use them some other way, so I would be for it.

In a sense it would regulate itself..

Re: Extra Option for Market Turns....

Posted: Mon Mar 31, 2008 11:10 am
by Teal'auc of the Void
Well, tbh, MT's are useless for me at current state.

You can get turns - hmm.. I can get more from players.

You can get lifers - I have enough of them from war. Don't need or want more.

You can get a PPT - hmm... I don't use it.

You can get Merlin Device w/e to protect your planets - probably the most useful option for me atm but still... I'd not go over the top for that one.

Extra bank size - Who would pay whole MT to get extra bank size? Me not.

Name change - Don't plan to change name. Useless for me. :)

New planet - I prefer to know what planet i am obtaining. So... again, not useable for me.

Non-transferable turns - what's use of that...?

So yeah, there goes my summary. :)
There should be more options what to do with your MT's. Problem is...what it should be to not cause big imbalance within the game...

But my point is - Before MT's were were useful commodity... something special you wanted to save and use wisely. Now... hmm... Nothing really comes out of it.



Teal'auc

Re: Extra Option for Market Turns....

Posted: Mon Mar 31, 2008 12:22 pm
by Munchy
I got a choice that most will probably laugh at. A 25%(or some % less than 1/3 chance) chance to reset your mt's for the week. So if you have 1 mt left, and 2 used, you could use your last turn for the chance to get 3 mt's again, or more than likely have it go to waste. Ofcourse it would only be useful if you have already used 2 mt's(well, I suppose after 1, but that would be silly). So maybe only have the option come up after 2 have been used.
Also obviously wouldn't reset ppt's for the week..still 2 ppt's max even if you get the 'reset'. ..

Most will probably hate it, but meh, could be fun.

Re: Extra Option for Market Turns....

Posted: Mon Mar 31, 2008 2:18 pm
by Lore
Munchy wrote:I got a choice that most will probably laugh at. A 25%(or some % less than 1/3 chance) chance to reset your mt's for the week. So if you have 1 mt left, and 2 used, you could use your last turn for the chance to get 3 mt's again, or more than likely have it go to waste. Ofcourse it would only be useful if you have already used 2 mt's(well, I suppose after 1, but that would be silly). So maybe only have the option come up after 2 have been used.
Also obviously wouldn't reset ppt's for the week..still 2 ppt's max even if you get the 'reset'. ..

Most will probably hate it, but meh, could be fun.


like a lottery, would be nice to hit it like 3 times in one week LOL.

I'd say no

Re: Extra Option for Market Turns....

Posted: Wed Apr 02, 2008 3:08 am
by Tyveris
Lore wrote:
Saturnine wrote:
Tyveris wrote:the extra covert would be nice for encouraging raiding and extra sabs etc
;-)


I was thinking more along the lines of alliance wars, but yes. Raiding and personal sabs would definentely increase ingame.

I think sabotage power has been increased as well, so this MT update would just make it even stronger!!


It was so weak before that this still wouldnt bring it up to par.

This would not raise the ammount of Covert turns you can accept before phasing, just raise the amount of turns you have to work with. Would help farmers alot. Raiders as well.

I think you could make it so every MT you use allows you say,,,,, 50 (random number) CT. So you have 100 normaly, you could spend 3 MT and have a 250CT capasity for the week. You would have to buy it weekly to maintain it.


i like it

;-)

Re: Extra Option for Market Turns....

Posted: Wed Apr 02, 2008 5:06 pm
by Lore
TY