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Covert abilities

Posted: Fri Apr 11, 2008 11:55 pm
by Defense-Forcefield
i can understand that buying covert abilities or having more by the market could be very difficult to code and unfair for lowet players and big advantage for sabbers.

but whats about having a maximum of 300, and make the sabb 3 time more expansive in covert turns ?

Re: Covert abilities

Posted: Sat Apr 12, 2008 12:27 am
by Clarkey
Jason only recently updated the Covert to allow 100 turns and more sabs. I don't think it needs updating again just yet.

Re: Covert abilities

Posted: Sat Apr 12, 2008 12:50 am
by Defense-Forcefield
i dont ask for more sabbing, only move spying... i dont think more spying would breack the balance

Re: Covert abilities

Posted: Sat Apr 12, 2008 4:33 am
by Wolf359
LOCKED.

As clarkey said - there's already been an increase of double recently, and there have also been other ecent topics on increasing covert turns.