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planets

Posted: Mon Apr 28, 2008 12:15 am
by wmd9999
why cannot you not take back 2 planets if you lose them in the same day. you should any planets you lose in any one day. losing 2-3 or whatever you should have to ability to take them all back. kinda dumb how you can lose more then one planet but then only take one back. please explain how that makes sense. really really really dumb

Re: planets

Posted: Mon Apr 28, 2008 9:41 am
by weilandsmith
you need a mothership to attack a planet. motherships can only attack a planet once every 24 hours. a planet is very big. it's not as if the mothership is blowing up an asteroid. the 24 hour holding time for the mothership makes sense if it attaks one planet. what doesn't make sense is that you can only have one ship.

Re: planets

Posted: Mon Apr 28, 2008 12:24 pm
by Clarkey
Yes but it's unfair if you have 10 planets, and 10 people come along and take them all in one day and you can only attempt to take back one planet.

Re: planets

Posted: Mon Apr 28, 2008 12:28 pm
by wmd9999
yes that was my point if you can only take one planet back you should not be able to lose more then one planet per day. how ever many you lose you should be able to take that same number back. seems really simple concept lose 3 be able to take 3 as long as they were taken. not saying you can go and steal 3 other planets you can only take your 3 back.

Re: planets

Posted: Mon Apr 28, 2008 12:44 pm
by weilandsmith
clarkey wrote:Yes but it's unfair if you have 10 planets, and 10 people come along and take them all in one day and you can only attempt to take back one planet.


yes. that's why more MS. :-D

Re: planets

Posted: Mon Apr 28, 2008 8:42 pm
by Strenoth
hmmm, but the lower cost of of capacity for the weaker MS woudl mean both greater attack power and greater defense power... ah, i know. When planet searching or planet conquering, you have to specify WHICH mothers ship is being used.

but in attacks/defense, all available motherships should be used?

Re: planets

Posted: Mon Apr 28, 2008 8:55 pm
by chargin
Hmm but then u would never be able to keep a planet you actaully want (ie that somebody else has) off an active player.

Re: planets

Posted: Mon Apr 28, 2008 8:56 pm
by Iƒrit
you guys are making it complicated...

WMD has a pretty good point, its a simple solution, nice suggestion.

Re: planets

Posted: Mon Apr 28, 2008 8:59 pm
by chargin
Its harsh but deal with it otherwise the only thing that will happen in wars is planets will move backwards and forwards and never actaully exchange hands no matter how much team work is used. I'm sure u will keep your planets under MPDSD more while you are in a war WMD from now on.

Re: planets

Posted: Mon Apr 28, 2008 9:43 pm
by Richard_Destroyer
Indeed we should not change it as in war time it is a very good tatic to steal all a guys planets at once fun :-D :-D :-D

Re: planets

Posted: Tue Apr 29, 2008 12:57 am
by weilandsmith
Strenoth wrote:hmmm, but the lower cost of of capacity for the weaker MS woudl mean both greater attack power and greater defense power... ah, i know. When planet searching or planet conquering, you have to specify WHICH mothers ship is being used.

but in attacks/defense, all available motherships should be used?


no... 4 MS max. 1 MS can be assigned to guard 3 planets. You can rotate or change guard duties as you see fit in planet management. The last MS will have all the functions of current MS functions to guard your main realm and the one remaining planet. We really need extra MS to guard additional planets because that is the way a planet can be taken. And only an MS can attack or defend against another MS.

Re: planets

Posted: Tue Apr 29, 2008 5:57 am
by Iƒrit
YAYAY give me 3 more MS's..... :lol: :lol:

Re: planets

Posted: Tue Apr 29, 2008 6:05 am
by weilandsmith
The only way to secure and defend a foundling planet is to spend trillons of NAQ to upgrade planet defenses.. Unfortunately, our current motherships do not defend the foundling planets even when they aren't out on a planet finding mission.

What if we allow players to own four motherships instead of just one? To make sure that the additional motherships won't be abused, their functions and limits have to be clearly defined.

The first mothership's functions will be similar to current mothership functions with the addition of one; namely, to protect a foundling planet in the same way that it protects your main world.

The additional three motherships will do nothing but add protection for three foundling planets each. These three motherships in guard duty may not attack other planets.

Weapons, shields and fleets will be similar to the current MS system.

The player may choose to rotate and reassign motherships to foundling planet duty on a weekly basis. For instance, MS1 can be placed into guard rotation and MS4 taken out for regular MS duties.

If a player chooses to use all motherships for an all out attack... that player must pay 3 MTs to be able to perform an all out attack. All four motherships may attack one single planet, 2 MS to a planet or one MS per planet. Additionally, an all out attack will render motherships un-useable for 1 week. Logic behind this is that they are busy trying to devastate planets.

Re: planets

Posted: Tue Apr 29, 2008 7:00 am
by wmd9999
we will never get more then one MS

Re: planets

Posted: Wed Apr 30, 2008 1:08 am
by Robe
No change, there are just too many negative impacts.