Poll: Add just a few more Motherships
Posted: Tue Apr 29, 2008 1:52 am
The only way to secure and defend a foundling planet is to spend trillons of NAQ to upgrade planet defenses.. Unfortunately, our current motherships do not defend the foundling planets even when they aren't out on a planet finding mission.
What if we allow players to own four motherships instead of just one? To make sure that the additional motherships won't be abused, their functions and limits have to be clearly defined.
The first mothership's functions will be similar to current mothership functions with the addition of one; namely, to protect a foundling planet in the same way that it protects your main world.
The additional three motherships will do nothing but add simultaneous protection for three foundling planets each. These three motherships in guard duty may not attack other planets.
Weapons, shields and fleets will be similar to the current MS system.
The player may choose to rotate and reassign motherships to foundling planet duty on a weekly basis. For instance, MS1 can be placed into guard rotation and MS4 taken out for regular MS duties.
If a player chooses to use all motherships for an all out attack... that player must pay 3 MTs to be able to perform an all out attack. All four motherships may attack one single planet, 2 MS to a planet or one MS per planet. Additionally, an all out attack will render motherships un-useable for 1 week. Logic behind this is that they are busy trying to devastate planets.
I wrote this because of a discussion about planets being raided multiple times in a 24 hour period. Because you only have one MS, you can only take back one planet which seems not fair. I replied to that thread but decided to post this as a new topic because I believe it merits discussion.
Edited.. adding poll
Edit 5th may 08
To all the people who have argued in this post.. please read the following:
i'm doing this for the game. i'm a newbie. i can't afford 4 MS. i can't even afford defense because i'm concentrating in UP. 4 MS won't be a benefit to me. But in future, I'll be able to afford it. The MS update isn't for me.
and then you argue about more powerful players benefiting. well of course they will. they're powerful. you're powerful because you joined SGW ahead of me.
but you can't see this. you all talk about protecting weak accounts, and limiting big accounts. what about the fun in the game?
having this update will expand the playability of the game. that's what I am after here. i'm not doing this for selfish reasons or for any alliance. i'm doing this for SGW. please think in this context. will this update add more fun to SGW? will SGW become more versatile if this update is implemented? Think of the fun in the game, not of power.
What if we allow players to own four motherships instead of just one? To make sure that the additional motherships won't be abused, their functions and limits have to be clearly defined.
The first mothership's functions will be similar to current mothership functions with the addition of one; namely, to protect a foundling planet in the same way that it protects your main world.
The additional three motherships will do nothing but add simultaneous protection for three foundling planets each. These three motherships in guard duty may not attack other planets.
Weapons, shields and fleets will be similar to the current MS system.
The player may choose to rotate and reassign motherships to foundling planet duty on a weekly basis. For instance, MS1 can be placed into guard rotation and MS4 taken out for regular MS duties.
If a player chooses to use all motherships for an all out attack... that player must pay 3 MTs to be able to perform an all out attack. All four motherships may attack one single planet, 2 MS to a planet or one MS per planet. Additionally, an all out attack will render motherships un-useable for 1 week. Logic behind this is that they are busy trying to devastate planets.
I wrote this because of a discussion about planets being raided multiple times in a 24 hour period. Because you only have one MS, you can only take back one planet which seems not fair. I replied to that thread but decided to post this as a new topic because I believe it merits discussion.
Edited.. adding poll
Edit 5th may 08
To all the people who have argued in this post.. please read the following:
i'm doing this for the game. i'm a newbie. i can't afford 4 MS. i can't even afford defense because i'm concentrating in UP. 4 MS won't be a benefit to me. But in future, I'll be able to afford it. The MS update isn't for me.
and then you argue about more powerful players benefiting. well of course they will. they're powerful. you're powerful because you joined SGW ahead of me.
but you can't see this. you all talk about protecting weak accounts, and limiting big accounts. what about the fun in the game?
having this update will expand the playability of the game. that's what I am after here. i'm not doing this for selfish reasons or for any alliance. i'm doing this for SGW. please think in this context. will this update add more fun to SGW? will SGW become more versatile if this update is implemented? Think of the fun in the game, not of power.
