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An idea to bring down AT prices

Posted: Thu May 01, 2008 7:42 pm
by Ghost Punisher
I had a thought, today there are almost more active players than inactive ones, and even some of the active ones let their AT's max out cause it is not worth their time to farm any more.

So here is my idea...once a player reaches his/her max allowed AT's, why not allow any more AT's that would be generated go to the market for others to buy and use. This would not only increase the activity of the active players, and make it more fun, but would also help the smaller players that can hardly afford a multiple of 1 MT to get AT's, giving them a chance to grow as well.

In my opinion, the game is getting to hard to play, because so many players have to wait for their own AT's to build, almost as bad as being in Perg! I have watched officers and friends struggle to even keep up with the game cause they can't get the AT's needed to farm at their level. I think this could be a good solution for the smaller players who are just starting to keep them from getting so frustrated they quit.

Any other suggestions or comments are welcome please.

Ghost Punisher [DBZ Warriorz]

Re: An idea to bring down AT prices

Posted: Fri May 02, 2008 3:11 am
by Sphinx42
*points to forum AT market*

Re: An idea to bring down AT prices

Posted: Fri May 02, 2008 6:08 am
by Wolf359
No, absolutely not!

There's already too many AT in the game, without adding more to it!

The truth of the matter is, AT should be more expensive because they are the fundamental of the game - and if they weren't auto-generated in the market anyway they WOULD be more expensive.

Re: An idea to bring down AT prices

Posted: Fri May 02, 2008 3:05 pm
by DarkSchneider
Ghost Punisher wrote:In my opinion, the game is getting to hard to play, because so many players have to wait for their own AT's to build...

Man... I remember when we only received 1 AT/turn. You wanna talk about slow... I had to wait almost a full day before I could do anything since my account was too small to make naq to buy more turns.

Re: An idea to bring down AT prices

Posted: Fri May 02, 2008 8:11 pm
by Lore
Ghost Punisher wrote:I had a thought, today there are almost more active players than inactive ones, and even some of the active ones let their AT's max out cause it is not worth their time to farm any more.

So here is my idea...once a player reaches his/her max allowed AT's, why not allow any more AT's that would be generated go to the market for others to buy and use. This would not only increase the activity of the active players, and make it more fun, but would also help the smaller players that can hardly afford a multiple of 1 MT to get AT's, giving them a chance to grow as well.

In my opinion, the game is getting to hard to play, because so many players have to wait for their own AT's to build, almost as bad as being in Perg! I have watched officers and friends struggle to even keep up with the game cause they can't get the AT's needed to farm at their level. I think this could be a good solution for the smaller players who are just starting to keep them from getting so frustrated they quit.

Any other suggestions or comments are welcome please.

Ghost Punisher [DBZ Warriorz]


Funny thing is,,,, this is my exact suggestion as to how to stop auto generated AT on the market. :wink:

Re: An idea to bring down AT prices

Posted: Fri May 02, 2008 8:54 pm
by Black Dragon
Its not worth using 1 MT to get AT's. You could get a ppt and increase your bank size for that MT. You could buy AT's with your last MT for a 5 multiple and you get no more than 800 AT.

Re: An idea to bring down AT prices

Posted: Sat May 03, 2008 6:10 am
by Ghost Punisher
DarkSchneider wrote:
Ghost Punisher wrote:In my opinion, the game is getting to hard to play, because so many players have to wait for their own AT's to build...

Man... I remember when we only received 1 AT/turn. You wanna talk about slow... I had to wait almost a full day before I could do anything since my account was too small to make naq to buy more turns.



I remember that too, having to wait 7.5 hours just to make 1 attack!

That is exactly what I was talking about.

Re: An idea to bring down AT prices

Posted: Sat May 03, 2008 7:14 am
by Wolf359
So what? That's as it should be - if your army exhausts it's capacity to attack, then you should have to wait to be able to do it again - and teh longer you wait, the more capacity you then have to attack - that's what it should be like - and it makes perfect sense.

People seem to forget that this is a turn based game. ATs are like resting time for your army - the longer they are rested, the more capacity they have to attack (up to a point - the limit) - therefore if you exhaust your AT, your army is effectively exhausted and cannot attack further.

Which is why the ability to buy more AT, and the ability to buy beyond your 4k generation limit makes things too easy ALREADY. Therefore things do not need to be even easier by generating more and potentially bringing prices down.

Re: An idea to bring down AT prices

Posted: Sun May 04, 2008 12:50 pm
by Legendary Apophis
ATs generating fine as it is...excepted...stop autogenerating ONCE FOR ALL IN THE INGAME MARKET!!!!

Re: An idea to bring down AT prices

Posted: Mon May 05, 2008 7:32 pm
by Strenoth
Apophis The Great wrote:ATs generating fine as it is...excepted...stop autogenerating ONCE FOR ALL IN THE INGAME MARKET!!!!



So the only turns in the game-market would be those traded by players?

Hmm, the price would jump in game really fast. the current trade forums price is roughly 4 times that of the current game-market for selling turns for Naq, so at first no one would sell turns in-game when they can private broker for better prices.

When the availability of attack turns in the market started dropping, the Naq price for those AT would rise. Eventually the price would match or surpass private trades, then AT would be sold to the market until the price dropped again, then it would not be sold to market until the price changed again...

might slowly drive up prices in the forums market too.

Re: An idea to bring down AT prices

Posted: Mon May 05, 2008 7:36 pm
by Evilevi777
i say jack up the price as an AT seller myself :D

Re: An idea to bring down AT prices

Posted: Tue May 06, 2008 4:01 am
by Wolf359
Strenoth wrote:
Apophis The Great wrote:ATs generating fine as it is...excepted...stop autogenerating ONCE FOR ALL IN THE INGAME MARKET!!!!



So the only turns in the game-market would be those traded by players?

Hmm, the price would jump in game really fast. the current trade forums price is roughly 4 times that of the current game-market for selling turns for Naq, so at first no one would sell turns in-game when they can private broker for better prices.

When the availability of attack turns in the market started dropping, the Naq price for those AT would rise. Eventually the price would match or surpass private trades, then AT would be sold to the market until the price dropped again, then it would not be sold to market until the price changed again...

might slowly drive up prices in the forums market too.


There's nothing wrong with that though, because it would be natural prices - and the in-game price for selling AT to the market would go up, as well as selling privately - which again is okay because, to a degree, the smaller player, who cannot farm/raid so much can sell his/her AT at a higher price and benefit from it.

AT are the real currency of the real currency of the game - without them you can do very little - they should in that respect also be the most valuable, but because the market auto-generates them they are not. So if the price goes up because of stopping auto-generation in the market, it is only a true reflection of their worth.

Re: An idea to bring down AT prices

Posted: Tue May 06, 2008 4:32 am
by Ghost Punisher
I think if the AT's put on the market, wether from inactive olayers, or just ones maxxed out would help flood the market, and make it easier for the The small non-ascrnded, non-FSS players would have a better chance at getting them. The way I see it is the highest bidder wins, and those bid are far more than any the brand new players. I have over a 400K UP, and most of those go to miners, and I can hardly keep up.

if somone with a 50 million army can barely afford to buy AT's, how is is somone with a 5 million, or even a 500K army to be able to compete.

Wolf359, no disresoect to you, its not that I am disagreeing with your points, you made some very valid ones in your first post, like how the 4K cap is a good thing, and I aggree. But there must be ways to drive these AT's prices down. I have seen them nearly double in the lat 6 months or so, but UU prices and naq prices are barely rising at all.

I think it should be thought on how to drive the AT's down to closer to what the gamr markrt offerd.

End result...more activitty in the Game, a better chane for unascendd to grow and a lass focus on sellling m=MY's, and havubg the players use then thene=seles.

Those are my thoughts on this matter, I may or may not pust again.

Re: An idea to bring down AT prices

Posted: Tue May 06, 2008 5:05 am
by Ghost Punisher
Strenoth wrote:
Apophis The Great wrote:ATs generating fine as it is...excepted...stop autogenerating ONCE FOR ALL IN THE INGAME MARKET!!!!



So the only turns in the game-market would be those traded by players?

Hmm, the price would jump in game really fast. the current trade forums price is roughly 4 times that of the current game-market for selling turns for Naq, so at first no one would sell turns in-game when they can private broker for better prices.

When the availability of attack turns in the market started dropping, the Naq price for those AT would rise. Eventually the price would match or surpass private trades, then AT would be sold to the market until the price dropped again, then it would not be sold to market until the price changed again...

might slowly drive up prices in the forums market too.



No, my thought, rather than generatimg turns, would bre to use excess (beyond 4K AT's) from inavtive or simple maxxed out account.

That way it, I think would hold a truer balance in the game. Turns generated from accounts farmed can go to the market if they are maxxed out. If you can take the Naq and the UU from and inactive acount, why can't we get the AT's as well, even if they go to the market. the market were they have to be bought.

Too me it seems more a balance, there are more naq and UU put there than AT's on the market, so lets figure a way to get more AT's on the market for a little cheaper, tohelp the little guys

Re: An idea to bring down AT prices

Posted: Tue May 06, 2008 7:01 am
by Wolf359
Ghost Punisher wrote:I think if the AT's put on the market, wether from inactive olayers, or just ones maxxed out would help flood the market, and make it easier for the The small non-ascrnded, non-FSS players would have a better chance at getting them. The way I see it is the highest bidder wins, and those bid are far more than any the brand new players. I have over a 400K UP, and most of those go to miners, and I can hardly keep up.

if somone with a 50 million army can barely afford to buy AT's, how is is somone with a 5 million, or even a 500K army to be able to compete.

Wolf359, no disresoect to you, its not that I am disagreeing with your points, you made some very valid ones in your first post, like how the 4K cap is a good thing, and I aggree. But there must be ways to drive these AT's prices down. I have seen them nearly double in the lat 6 months or so, but UU prices and naq prices are barely rising at all.

I think it should be thought on how to drive the AT's down to closer to what the gamr markrt offerd.

End result...more activitty in the Game, a better chane for unascendd to grow and a lass focus on sellling m=MY's, and havubg the players use then thene=seles.

Those are my thoughts on this matter, I may or may not pust again.


No disrespect felt here mate - and I don't mind you disagreeing - you bring up some good points!

The way I see it is AT should be more expensive (even hugely more expensive) as they are the real currency in the game.

It's interesting you note that AT prices are going up but naq/UU are staying the same. Well, if the market stopped auto-generating turns, then not only would AT potentially become more valuable - but so would naq and UU, because those are the things you can trade with to get more AT. So, relatively speaking, the value of AT could decrease, while teh others increase; prices of all three commodities would fluctuate until eventually a realistic level would be achieved based on supply and demand - obviously times of war would affect these prices.

The problem isn't being able to afford them or not - the problem comes in that they are too easily available and because people are used to that, they go through them, massing, farming, raiding - not really making selective target choices/considering any consequences (because due to the amount of AT there is no need too) - and because they have got used to that, they wantto do it all the time and so that pushes the price up - it will always be that way. If AT were more limited, people would need to be selective in their targets, since consequences could be potentially more dire - single players would not be able to mass whole alliances so easily. It would still be possible, but would be a damn sight more expensive - which is as it should be.

The main opposition against reducing the amount of AT tend to come from players who make their living by constant raiding and or massing others to bits if anyone dares to attack them or their alliance chums - and they can only do it because under the current state of the game, it is easy - with reduced AT, it wouldn't be as easy - and they know that! It also means that rather than just doing (because it's easy) people would have to think a bit more.

Auto-generating ATwas the single worst update that was ever introduced, and has caused more problems than enough.

The problem with the in-game market is that it is not dynamic enough - and part of the reason for that is the auto-generated turns.

To be brutally honest - why should AT be tradeable at all? I mentioned this before - Your amount of AT is the capacity of your troops to do battle - it's like rest - the longer they rest, the longer they can sustain the battle - and like in real life - there comes a point where more rest doesn't make a difference - hence the 4k limit. So how do you trade rest? or the capacity to fight?

Better to rid trading AT altogether - and maybe increase player generated AT to 5 per turn - i.e. the ability to recover more quickly. That would sort out the men from the boys (and the women from the girls), since teh most successful players would then become the ones with a better appreciation of all the facets of the game - rather than the ability to simply buy AT and raid/mass...