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Mother ship problem
Posted: Mon May 12, 2008 9:54 am
by HellSinG
Your Worst Nightmare uses its Energy Volley to inflict 123,380,000,000 damage, destroying 47 Energy Shields on Knight Star!
Blowing through the defenses, it also destroyed 104 Energy Volley!
Mujo's Your Worst Nightmare adds 19,839,790,802 additional attack onto their ground troops!
Knight Star uses its Energy Volley to inflict 30,383,320,000 damage, destroying 145 Energy Shields on Your Worst Nightmare!
How the **Filtered** can a littler ms do almost more damage to my ms then i can to his i mean OMG!!!! mine is over 200 bil and his like 70-80 bil
rofl i think this should be fixed..
Re: Mother ship problem
Posted: Mon May 12, 2008 9:59 am
by Skunky
Nothing is impossible'

maybe its because of some over reacted jaffa
Re: Mother ship problem
Posted: Mon May 12, 2008 5:15 pm
by Mathlord
You always destroy a percentage of volleys/shields. Looks like he didn't have that many volleys trained at the time. Meanwhile, he could likely have a large number of ms powercells so he had a decent ms strike with so few volleys that could be destroyed.
Could be wrong though.
Re: Mother ship problem
Posted: Tue May 13, 2008 8:15 am
by HellSinG
Mathlord wrote:number of ms powercells

i doubt it, but possible yes
Re: Mother ship problem
Posted: Wed May 14, 2008 12:14 pm
by High Empty
techs,
techs DO NOT APPLY TO DEFENCE on MS.!
got it!
in the power levels it does, but in the fighting the techs don't get appied.
However the techs are applied in the weapons.
Re: Mother ship problem
Posted: Wed May 14, 2008 5:37 pm
by Borek
Aye, losses to MS are based entirely on how many shields/weapons you have on it and have nothing to do with total MS power.
You will always lose 5% of your defense shields, assuming the enemy MS deals out 1/10th or more of your defense total. If you have 100 shields you'll lose 5, 2000 and you'll lose 100, only time total power matters is when the enemy MS deals less than 10% of your defense power, then it hits a sliding scale and you will lose less than 5% depending how much the difference in power is at that time.
Re: Mother ship problem
Posted: Wed May 14, 2008 8:47 pm
by Mathlord
My point was that with enough powercells, the amount of power generated by fewer volleys could have been inflated thus making it appear that there should be greater losses than there were.
In other words, fewer volleys so fewer volleys to be destroyed in the hit.
Re: Mother ship problem
Posted: Sat May 17, 2008 6:42 am
by Neimenljivi
It has been like this for ages. I've notified admin about this a few eras ago - did some testing for him and he adjusted it but I guess he forgot to copy the code for new eras
~Jack