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What defence will make a planet "safe"?

Posted: Wed May 14, 2008 2:50 am
by Beerka
I know there arenet many planets that are 100% safe, but i thought there is a stat-def combination when its "not worth to" mass a def, or take the planet, or whatever...

yesterday i build a 10b strike - 10k def planet, since i love farming. i raised its size to above average, it became a 12,5B stike planet, i thought with 10k def it will be safe for now... since its not an up planet, is it?

Today i woke up, and i was so happy, coz i was faster than Lord Katsumoto, and i could spend my naq. But something wasnt okay, my rank was lover than yesterday, so i check'd the Attack log... And i c a long log, my planet was massed, and taken...

U know i was very piss'D, since the planet wasnt even 24 hours old...
I checked who took it... Somebody from a 1st page alliance...
I asked for an intel... over 230M army... ouch...

its not even worth to get back the planet... when he took it i think it went down to 9-10b, if i took back, it would be 6-7B...

If i build back def, stats, it would be around the cost of making a new one.

And i even got a threat, that dont try to take it back... where is justice?
Hitting back is possible, but winning? not realy... i'm aprox 30-40x smaller.

The funny at all is that almost every inactive person has bunch of attack planets, with low, or no def. even as high as mine...
and with 230M army its not money to build a planet like mine was... since i could do it in a few hours with my 7M army...

so there are some questions:

-would you hit back if you were me?
-was it my fault?
-are higher players that arrogant, and careless about smaller players?
-what defence will make a planet "safe" (stat-def ratio)
-why isnt in main something like in asc, that protects smaller ones from the bigger ones?
-am i really that stupid by making this topic?:P

Re: What defence will make a planet "safe"?

Posted: Wed May 14, 2008 2:58 am
by RepliMagni
No point in hitting back mate - you'd get owned and probably sat on....depends on the individual person who took it, but chances are that's what would happen if he's already sending warning messages.....

As you say, its probably cheaper, and a lot less hassle to just build a new one....

As for making a planet safe....you'd need at least a tril def on it....at least nowadays :P

Re: What defence will make a planet "safe"?

Posted: Wed May 14, 2008 3:28 am
by unseen1
While we are at it....What fleets count you need to take down trill deff on a planet?
If 1/10 no kamekaze attack rule apply you need 1/10th of planets deffense size to even start massing planet.So you need 100 bill fleet power to start scrathcing 1 trill down.Then fleet cost is roughly 1 trill naq per 1 bill power so from my point of view almost impossible.
And yet to build a 1 trill deff on a tiny planet you only need:

To buy 350,000 defences you will need 3,500,000,000,000 Naquadah.
Additional defense power to your planet: 1,050,000,000,000.

And to upgrade MS for 1 trill job you need:

To upgrade mothership fleets from 1 to 200000 will cost 200,000,999,990,000 Naquadah.

What did I calc wrong here?

P.S.
Legocalc has only 99999 to calc fleet power so I just doubled size need it to get to 100 bill power.
With 99999 fleets:
Mothership action would be approximately 57,599,424,000.

Re: What defence will make a planet "safe"?

Posted: Wed May 14, 2008 3:33 am
by Dox
tiny planet has limited def slots so would actually cost more

Re: What defence will make a planet "safe"?

Posted: Wed May 14, 2008 3:37 am
by Beerka
1T def is 21T naq on a large one.

Re: What defence will make a planet "safe"?

Posted: Wed May 14, 2008 3:47 am
by unseen1
Indeed I just made that calculation.Its way to cheap.For 200 trill naq you can have 10 planets with 1 trill deff and you are safe from 90 or more % of SGW comunity.LOL way to go with balanced game.And I cant imagine how much resources you need to mass trill deff on a planet.Only fleets costs 2,4 trill havent got a clue about repairs etc.

But yeah as long as big guys can rape little ones with their MS and planets and even when again someone will comeup with guerilla tactics Im sure big will whine and admin will come to the rescue....

Well as long as it is balanced...

Re: What defence will make a planet "safe"?

Posted: Wed May 14, 2008 3:56 am
by Darkalbino_
BEERka wrote:I know there arenet many planets that are 100% safe, but i thought there is a stat-def combination when its "not worth to" mass a def, or take the planet, or whatever...

yesterday i build a 10b strike - 10k def planet, since i love farming. i raised its size to above average, it became a 12,5B stike planet, i thought with 10k def it will be safe for now... since its not an up planet, is it?

Today i woke up, and i was so happy, coz i was faster than Lord Katsumoto, and i could spend my naq. But something wasnt okay, my rank was lover than yesterday, so i check'd the Attack log... And i c a long log, my planet was massed, and taken...

U know i was very **Filtered**'D, since the planet wasnt even 24 hours old...
I checked who took it... Somebody from a 1st page alliance...
I asked for an intel... over 230M army... ouch...

its not even worth to get back the planet... when he took it i think it went down to 9-10b, if i took back, it would be 6-7B...

If i build back def, stats, it would be around the cost of making a new one.

And i even got a threat, that dont try to take it back... where is justice?
Hitting back is possible, but winning? not realy... i'm aprox 30-40x smaller.

The funny at all is that almost every inactive person has bunch of attack planets, with low, or no def. even as high as mine...
and with 230M army its not money to build a planet like mine was... since i could do it in a few hours with my 7M army...

so there are some questions:

-would you hit back if you were me?
-was it my fault?
-are higher players that arrogant, and careless about smaller players?
-what defence will make a planet "safe" (stat-def ratio)
-why isnt in main something like in asc, that protects smaller ones from the bigger ones?
-am i really that stupid by making this topic?:P





-would you hit back if you were me?
No, its not worth your time/effort.

-was it my fault?
No, it wasn't, however, you said it was 24 hours old, he may possibly been taking it back for a friend. So it may be.

-are higher players that arrogant, and careless about smaller players?
In all honestly, yes.

-what defence will make a planet "safe" (stat-def ratio)
Going by UP (Is what I have) it mainly depends on size, I would be much more willing to go for a smaller planet, say above average, with 20K def on it, and 30K facilities then 40K facilitys but monsterous(and 20K), but it goes somewhat like this:

10-20K UP = 2-5K Defence
20-30K UP = 5-10K Defence
30-40K UP = 10-30K Defence

Then it gets a little crazy, but the bottom line is;

If someone wants a planet bad enough, theres normally another person alot bigger then them willing to help them get it.


-why isnt in main something like in asc, that protects smaller ones from the bigger ones?
Because that is whats good about main.

-am i really that stupid by making this topic?:P
Nope, good topic. :)

Re: What defence will make a planet "safe"?

Posted: Wed May 14, 2008 4:07 am
by Beerka
thank you for your comment fanta.

Cool_Fanta wrote:
-was it my fault?
No, it wasn't, however, you said it was 24 hours old, he may possibly been taking it back for a friend. So it may be.


MS brought is as a 300M strike 0 def normal attack planet.

i just counted how much i've spent on it:
spent 400B on def, 265B on stats. + dunno how many beacons, but i always put a bunch of them.

Re: What defence will make a planet "safe"?

Posted: Wed May 14, 2008 4:08 am
by RobinInDaHood
My advice: Pay someone to mass down their planets. Hell, if the player is hated enough you may find someone to do it for free. :lol:

Also, there is no such thing as a "safe" defense. Even a one trillion defense isn't safe. Two trillion is on the borderline but fleet strength on certain players in the game continues to grow all the time. Best practice is to consider planets temporary and not get attached to them.

Re: What defence will make a planet "safe"?

Posted: Wed May 14, 2008 4:23 am
by Beerka
RobinInDaHood wrote:My advice: Pay someone to mass down their planets. Hell, if the player is hated enough you may find someone to do it for free. :lol:

Also, there is no such thing as a "safe" defense. Even a one trillion defense isn't safe. Two trillion is on the borderline but fleet strength on certain players in the game continues to grow all the time. Best practice is to consider planets temporary and not get attached to them.


-i dont think if he's that hated, didnt even see him yet, or his name mentioned...

-thats why i've but the safe word in brackets :)
-its so bad to think about losing my planets :/ i want(ed) to build attack planets like blahh has. they are awesome, with good def. but well, not as many strike ones.

-anyway, i thought ppl doesnt really like to build fleets...

Re: What defence will make a planet "safe"?

Posted: Wed May 14, 2008 4:36 am
by ~Massin4Christ~
Who massed the planet? :)

Depending on who it is I might pay them a visit! 8)

Re: What defence will make a planet "safe"?

Posted: Wed May 14, 2008 4:39 am
by Wepwaet
Just like in the movie Field of Dreams... "If you build it, they will come." :lol:

Re: What defence will make a planet "safe"?

Posted: Wed May 14, 2008 4:43 am
by steventhegreat
There are things that you can do to a Big player the Make them
a) VERY ANGRY :D
b) Give you your planet back.

However this includes
a) Targeting Officers
b) Targeting their alliance
c) Targeting their friends

However i suggest you dont try that.. LOL Good way to be destroyed for a long period of time.

I would say.. move on.. Like you said.. there are lots of Attack planets out there and it would be cheaper to get a new one.
Yes.. Larger players and Generally players in Larger alliances (not all) are Very... 'Mean' to small players.

Also if admin was to add help to smaller players.. the game would die fast.

Good question.

p.s. I would go with 1tril defence to be Safe from most people.. just to get that high a Strike is like 3tril Naq for the fleets not including the hangers. Most planets arn't worth that and any planet with that many defences the person will fight you for it back.

Re: What defence will make a planet "safe"?

Posted: Wed May 14, 2008 4:54 am
by Beerka
~MassinForChrist~ wrote:Who massed the planet? :)

Depending on who it is I might pay them a visit! 8)


1. i dont want anybody to get in trouble.
2. it only could be worse for me. and as everybody suggests i'll walk away... even if my warmonger soul wants to fight... i already caused much trouble in my life by being warm-blooded.

but thank you

Re: What defence will make a planet "safe"?

Posted: Wed May 14, 2008 5:11 am
by RobinInDaHood
~MassinForChrist~ wrote:Who massed the planet? :)

Depending on who it is I might pay them a visit! 8)


heh, I thought the same thing but we're NAPed to nearly everyone on the first page. :roll: