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Is it an adequate name for a game???

Posted: Wed May 14, 2008 7:22 am
by ~Artanis~
Hmm wasn`tfor some time on these boards but since I can find experts who can answer me I`ll give it a shoot

please just serious answers and keep on topic
thank you

So not that long ago I started playing an mmorpg similar to SGW......not badly done.....the name ends with "wars".......just like SGW

now the admins are quite carefull with the game and investing a lot of time in the updates and since there are a few people from SGW the admins decided not to include anything that was in SGW since they are afraid it would ruin the game ie raiding,AT`s etc...

Now as far a I am concerned not involving raiding is fine,just speeds up the game too much but recently I heard that in the upcoming market the admins aren`t planing to include AT`s.....

That would mean that if u wanted to fight you would depend on the production of your own AT within your realm...

Now my question is "does this mmorpg deserve to wear WARS in it`s name???

How is the game a game of wars when there are just occasionall battles happening???(not atm since there is not many people playing and no conflicts)

I mean the admins are so afraid to add anything that is in SGW they are afraid it would ruin the game...
As far as I see SGW has thousands of members and people are enjoying playing,yes there re few updates that ruined the game for the little guys a bit but still it is a great game

I thought I would aks the pro`s :-D

Do you really think that this game could potentionally become popular if the only thing you do is log in,upgrade and bank your resources??? :?

Re: Is it an adequate name for a game???

Posted: Wed May 14, 2008 7:44 am
by Severian
War can be many things, Diplomacy, Information, Social and of course the ingame conflicts.

I'm not familiar with what you are describing but 'Limiting Attack Turns' (forgive me if i'm wrong) brings it more in line with what people would percieve as war [and to the old guard, what SGW used to be like with careful planning and massings being a very large investment in time/effort/resources].

That is long term strategic planning and resource allocation all building up to a carefully chosen and timed thrusts into enemy territory. It is not a continuous thing and even the lightning wars waged took an auful lot of time in the planning and building up phase and after being launched, lost momentum in time.

The new direction stargatewars took meant that we were spoilt with resources. Very little planning is required when it is so easy to aquire the resources or rebound from an assault as the repercussions for an action are easily shrugged off.

Here the Planning and resource allocation is all but dropped in favour for a fast paced game of non stop conflict. Anyone can mass anyone without a second thought or worry. By limiting attacks in this other game you describe, it seems to return to the old direction of stargatewars where massings were a big thing, they had to be planned, you had to build up over time and the actual massing meant something as back then, you couldn't just bounce back in an instant.

In other words, it is returning to a more realistic abstraction of war which is a more slow-paced game of long term planning and strategic moves which can come back to haunt you in the future if you made the wrong choices although this may not be apparent at the time. There is the skill involved and where think-tanks were required.

Stargatewars is about a fast paced game where short term planning is easily achieved and successful. You do not pay for making the wrong choices down the track as you can easily reconfigure and react to just about anything.

Both valid and just depends on the sort of browser game and style you are after or enjoy.

Re: Is it an adequate name for a game???

Posted: Wed May 14, 2008 7:52 am
by Legendary Apophis
Severian said it well, and anyway the game you refer to is as good as it is!
Attack turns overly disponible decreased the interest of having a strategy and stocking ressources for doing actions, it also grown up the fact: "24/7 online players and cash players have a bigger chance to succeed than others". Not that others can't do well, but they have to be in "right places".
I love the game you refer to as it is and would HATE the ATs excessive disponibility enters in as long as I play it!

Re: Is it an adequate name for a game???

Posted: Wed May 14, 2008 8:52 am
by Poena
uh. You do know that SGW was 'turn limited' for quite some time right? Can someone remind me, when did we get a market? I think it was in december or november of 05. Anyway the point is, this game was played for quite a while with no means of getting more turns unless someone gave you theirs. (and even there i'm torn. did the give function always include turns? its been too long and i cant remember)

And if you think that in that first 6-9 months we had "very little fights and no wars" you are totally mistaken. If anything there were more wars! Less to lose, less to protect, we were having nonstop wars.

Re: Is it an adequate name for a game???

Posted: Wed May 14, 2008 8:58 am
by Mato
wb Poena

Re: Is it an adequate name for a game???

Posted: Wed May 14, 2008 9:05 am
by Nox
acctually, like Poena said, and very well, sgw was created without a market, there was no way on getting more at's, unless you had SS, and at the start of the game, not many ppl had, i only got mine in may of 05 if im not mistaken, so i played about 2 months without it

and if anything, having limited at's, brings more strategy to the game, you have to choose your fights/wars, plan them, you cant start a war and keep farming others to grow, i actually liked not having at's in the market, and i think some others old guys here agree with me, much like in ascension, thing is, ascension has a 2k cap, and there was no such thing has caps ;)

Re: Is it an adequate name for a game???

Posted: Wed May 14, 2008 9:37 am
by Legendary Apophis
Game had ss transfers, 9999ATs limit, no ingame market...

Re: Is it an adequate name for a game???

Posted: Wed May 14, 2008 4:43 pm
by Lore
My first question would be why are you discussing this matter here?

Secondly I think a game that has limited AT is a true "War" game, and not what SGW has become where all you do is mass, untrain and buy more AT to mass with. If the game is the one I think you are refering too, I beleive it will become much more of what SGW lacks most, And the is a stratigic game. SGW has 1% stratagey and 99% who can sit in from of the PC the longest raiding and farming. There is no reason to build your own account anymore, escpecially ascended. Its far more profitable and quicker to keep no stats and steal all you want as you have nothing to destroy. Its a rather pathetic means of existing, but Admin has made it profitable and easy so more and more people do it. I hope that "other" games sticks to its guns and makes the game what it should be.

Re: Is it an adequate name for a game???

Posted: Wed May 14, 2008 5:01 pm
by semper
ohhh..this debate AGAIN.... well im sure no one will give a rats ass if I dont take part other than this post...

Re: Is it an adequate name for a game???

Posted: Wed May 14, 2008 5:03 pm
by HellFire
I can't tell you how happy I'd be if it went back to where you couldn't purchase AT's via market. I remember when you got 1 AT / tick, couldn't get them any way other then what you got, or what someone sent you. And the only way to get SS, was $. The strategy involved in war was MASSIVE. And I truly miss it.

I'm all for this update. =D

~HellFire

Re: Is it an adequate name for a game???

Posted: Thu May 15, 2008 2:04 am
by Lore
HellFire wrote:I can't tell you how happy I'd be if it went back to where you couldn't purchase AT's via market. I remember when you got 1 AT / tick, couldn't get them any way other then what you got, or what someone sent you. And the only way to get SS, was $. The strategy involved in war was MASSIVE. And I truly miss it.

I'm all for this update. =D

~HellFire


maybe you should join that "other" game? :)

Re: Is it an adequate name for a game???

Posted: Thu May 15, 2008 2:08 am
by Juliette
Lore wrote:
HellFire wrote:I can't tell you how happy I'd be if it went back to where you couldn't purchase AT's via market. I remember when you got 1 AT / tick, couldn't get them any way other then what you got, or what someone sent you. And the only way to get SS, was $. The strategy involved in war was MASSIVE. And I truly miss it.

I'm all for this update. =D

~HellFire


maybe you should join that "other" game? :)

:lol: Maybe he should. ;) It's great.

And well.. I echo the sentiments of most here, limits to the currently infinite amount of ATs would be welcomed back with open arms by me. :)

Re: Is it an adequate name for a game???

Posted: Mon May 19, 2008 4:02 am
by Legendary Apophis
Lol decreasing bank(s) size by 50%..that's what we get now...sigh

Re: Is it an adequate name for a game???

Posted: Mon May 19, 2008 4:21 am
by GeneralChaos
If you try to slow the game down people lose interest all MMO's speed up the longer they go, if they don't they die, its really that simple, its just a matter of adapting to the change of the game.

Re: Is it an adequate name for a game???

Posted: Mon May 19, 2008 4:52 am
by weilandsmith
I'm a fan of strategic PC games. There was Civilization, Populous and lately, Europa Universalis. These strategic games, especially Europa, are complicated enough that you can play them for days on end. In the realm of PC gaming, these games are considered slow and, to the arcade freak, boring.

I'm a newbie. I don't really know how stargatewars was played 2 or 3 years ago. Now, I don't know if other newbies will agree with me, but in so far as newbie me is concerned, this game is very slow. In the first few days of my acquaintance with SGW, I deleted 2 accounts because, well, the game was too slow. I kept up with this last account because I discovered the market. Without the market to give me access to extra ATs, I would have probably stopped playing SGW. Still, market or no market, how has SGW affected your life?

Take a look at the people who've been leaving. Most of them have been playing for 3 years, yet none of them have reached level 20 ascended. 3 years is more than enough time to devote to one single game. 3 years should be more than enough time to achieve the pinnacle of success in SGW. The name of the game in SGW is still ascension. Even those who profess to not wanting to ascend wish that they could.

In that path to ascension, there will be raids, farms, massings and wars. It shouldn't take 3 years though. Case in point; how many of you veteran players have quit the game for a while and then came back to play again?