Raid limit army size
Posted: Sat May 17, 2008 5:40 am
Apophis The Great wrote:pianomutt20000 wrote:I foresee a problem in the future, when so many are too high that nobody plays. A game reset to more reasonable levels, might help. Not to mention that raiding has increased the rate at which people can aquire insane amounts of uu..
I figure, one day, it will be reset or shut down. Only a matter of time.
As I said countless time...STOP GROWING THE DAMN LIMIT OF RAIDING UU UP (@whoever decided it), and all will be fine.
I say, limit of trade=limit of raid.
It solves all, not everyone is 24/7 player, afterall!
And THAT, will solve MANY MANY ATs rates problems!!
All big player not caring of raiding, more raids available for smaller players, they grow quicker, and everything is fine, as the army cap is quite how now. Big players dont have same problem of slowed growth or anything, and smaller can grow better.
It's not that hard to solve problems, just have to find out.
And I said it many time already <_<
Instead of reseting sgw main, which would have terrible results, I suggest this.
Raid limit=trade limit.
Don't say it's not good, it IS.
Bigger players don't have same problems as in ascended, so they can't have reduced growing on UP.
Smaller players can raid finally, since big ones who can afford many ATs don't raid, more targets around for smaller players.
ATs price decrease, as bigger players don't use them and don't need them as much. They stock pile ATs, many ATs around, demand has less naq to pay, so balanced price decrease.
It's just a matter of supply and demand.
Cap is very high, at 320mil, so aside of maybe 2 or 3 players, everyone grow quick with his her UP. Everyone is equal after this, NO PRIVILEDGE ON "24/7" players over others, it's not most hours you play that make you win.
