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invade

Posted: Sat Nov 05, 2005 9:22 am
by JIX
dunno how this will go down but here it goes my idea is the ablity to invade a realm not like attacking for naq if you invade a realm you stay there for a few turns taking every bit of naq the realm you have invaded makes for a certain amount of time

Re: invade

Posted: Sat Nov 05, 2005 10:36 am
by Gatedialer
jix wrote:dunno how this will go down but here it goes my idea is the ablity to invade a realm not like attacking for naq if you invade a realm you stay there for a few turns taking every bit of naq the realm you have invaded makes for a certain amount of time


me likey.

And if you fail your attack troops stay in the realm for a certain amount of time making the opponent naq.

Re: invade

Posted: Sat Nov 05, 2005 10:39 am
by Setesh
Gatedialer wrote:
jix wrote:dunno how this will go down but here it goes my idea is the ablity to invade a realm not like attacking for naq if you invade a realm you stay there for a few turns taking every bit of naq the realm you have invaded makes for a certain amount of time


me likey.

And if you fail your attack troops stay in the realm for a certain amount of time making the opponent naq.
haha
Good addition :)

Posted: Sat Nov 05, 2005 11:40 am
by General Ryan
Yes..I like this idea. its sweet. But would it be based on attack vs defence or would it be more covert. I would assume covert because if you just fully invaded, the defence should constantly fight back. Also if you happen to be online during the 'invasion' might there be a counter for it? Maybe 'Base Lockdown'. This would prevent anything from entering or leaving the base. Then you can round up all the troops and do as you wish with them.

Posted: Thu Nov 10, 2005 1:27 pm
by JIX
this could be away to hurt the people that lay low with no defence and high covert and strike

Posted: Sat Nov 12, 2005 5:44 pm
by Elemental_FIRE
hmmm....

This is a way for the strong to bully the weak.

Considering how easy it is to get turns now a days...

I could effectively "invade" a page of low levels with at least 10k soldiers each. That would generate massive amounts of naq. The richer you are, the richer you get is what happens here.

Posted: Sat Nov 12, 2005 5:46 pm
by JIX
well then it could be a rank mod in it were you cant touch anyone 200 ranks lower than you

Posted: Sun Nov 13, 2005 2:51 am
by Amatsu
I think it would make more sense for it to be based on deffense turns and attack.

Example; Lord Bob invades Col Whathisface, Lord Bob has an attack that's say 50% higher than Col Whatshisface's deffense, including Mothership (in this example the min needed to invade another player) in order to make the initial invasion Bob has to saccrifice 20 turns (rather than 15) a small chance roll is made by whatshisface using his covert lvl, and covert action turns (say 5%) if the roll is successful, the invasion fails because Whatshisface's spies came through for him with word of impending invasion. If the roll fails, Bob sucessfully invades, and takes all open naq, and a % of banked naq in the realm (one time for banked naq, based on the assumption that in game some of the naq is so well hidden it isn't found even in occupation) from that point onward, for every turn of occupation, Bob saccrifices 3 turns in order to maintain his presence, and Whatshisface makes a roll of let's say 25% of his def, vs 50% ofBob's attack (simulating unrest and attempts at rebellion) if Bob is sucessfull he continues spending 3 turns for every 1 game turn, and makes 90% of what'shisface's naq with 10% going to either whathisface's bank or out in the open (smuggling and stockpiling by troops loyal to what's his face) Bob will continue to do the above (automatically) untill bob purposefully withdraws his forces, or runs out of turns. While Bob is occupying the enemy realm, in his own realm, his def is decreased by 25% for each foreign realm being sucessfully occupied (due to his resources being stretched thin)

Something like this should make and invasion mode pretty fair, and would pretty much regulate it self, lending it's real bennifits to those in higher standing, and those people would obviously be going after targets on their own level, because picking on the lower echelons would be a waste of turns and resources.

Posted: Sun Nov 13, 2005 9:19 am
by Alex
ok im gona try to add to this...

the invasion should cost you all the naq you make per turn... Anf the benifts are that when you are invading you can do more damage but its only for like alliance wars, also when you invade you do not generate attack turns or naq, also you can only stay in for a certin ammount of turns like a maximum of 6 turns you decide how many you want to be in there... also when you do this the counter would be like thier def to your atk and if their def is to great then you don't even make it in.

OR it could be if you attack some1 and your attack is 25mil actiopn stronger then def action then you are givin the option to invade or siege or whatever this would use it so you can't just lay seige to any one person so it would be an not comon thing as it would stop ur naq income and stiop you from generating turns... just some suggestions so uits not to powerful

Posted: Sun Nov 13, 2005 9:31 am
by schuesseled
i have a though about this invasion attack, if you invade someone maybe you can't attack anyone else unless you recall ur troops, maybe it should take up turns as time passes. And i think that the invasion should last a certain number of days/hours until the local population fights back (However their leader (player) may iniate a revolt anytime he is on, which may or may not work.) In effect eventually the invasion will be repelled. And also maybe invasion turns can be used instead of normal turns maybe special invasions troops. Or you can only invade once/twice a week or have to wait a while before invading or even attacking the same player again because if you attacked every person on the planet would take up arms not just their weak military.

Posted: Sun Nov 13, 2005 9:44 am
by Amatsu
actually we'd want an invasion mode to be powerfull, and really, alliance wars are lame, lamer if you don't even reap any bennifits. the bennifits should be large, IE making ALL of your subhjegated realm's naq, at a higher cost of turns, and with a temporary decrease in homeland def for every occupied realm. if you think about it, it would only lend itself to the upper rankings attacking those of similar rank, invasion would be possible for lower ranks, but everyone would be forced to invade those of similar rank, and on the lower ranks, stretching resources that thin wouldn't really help your cause that much

Posted: Sun Nov 13, 2005 11:52 am
by General Raam
maybe it could be like if someone with 1mill income a turn is invaded the person invading gets 100% of that but for every mill naq he steals make it a higher chance that they would lose troops if htey keep invading like for every turn make the chance of losing troops higher by a certain percentage

Posted: Sun Nov 13, 2005 12:12 pm
by Kallitropinal
The idea is okay but wouldnt it be a bit unfair on the person being attacked, especially if they were a complete noob

I think a small adittion should be that every turn a army is ocuppying a planet they lose a certain % of troops with the other player having no damage to him. The persent determined by attck and def skill of either player.

even if it was rank 1 ocupying a rank 17,000 province/planet would you stay for 10 or so turns if you lost 1 or 2% of you troops each time?

i copuld go really high comparing how close they each are eg. each turn billy losses 20% of his army due to rebbelion and conter attacks.
Something like that?... or not?

Posted: Sun Nov 13, 2005 3:28 pm
by JIX
not 20% of my strike gone from one attack is billions worth of naq unless the denfit out weighs the downfall no noe would do that


you invade a realm for a max of 20 turns taking all his/her naq now if the person is offline then you have a good chance of staying there for the 20 turns but if the person is online he/she can insight and rebelion (thats good who ever came up with that) only one rebelion per turn

now if the player you invade is making 20mil a turn thats 400million for 20 turns so it could give alittle extra life to the top 100 instead of living of are income i could farm again

and the repairs would only be the same as a normal attack one invade per person is'nt good i say you can onlt be invaded once a day

and some one said to protect noobs from this how many noobs do you know making a crap load of naq

it could also be heplful to the noobs they could invade dead accounts

and the person how invades cant attack anyone at all untill his invasion is over he cant retreat either he has to stay the full 20 turns which could turn him into a farm if he has to leave

people could farm the invaders

just thoughts


jix

Posted: Sun Nov 13, 2005 4:24 pm
by schuesseled
jix wrote:not 20% of my strike gone from one attack is billions worth of naq unless the denfit out weighs the downfall no noe would do that


you invade a realm for a max of 20 turns taking all his/her naq now if the person is offline then you have a good chance of staying there for the 20 turns but if the person is online he/she can insight and rebelion (thats good who ever came up with that) only one rebelion per turn

now if the player you invade is making 20mil a turn thats 400million for 20 turns so it could give alittle extra life to the top 100 instead of living of are income i could farm again

and the repairs would only be the same as a normal attack one invade per person is'nt good i say you can onlt be invaded once a day

and some one said to protect noobs from this how many noobs do you know making a crap load of naq

it could also be heplful to the noobs they could invade dead accounts

and the person how invades cant attack anyone at all untill his invasion is over he cant retreat either he has to stay the full 20 turns which could turn him into a farm if he has to leave

people could farm the invaders

just thoughts


jix



well you just said pretty much what i said and thanks for saying my idea was good :-)