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declaring alliance war/ forgoing the 1/3 max damage on asc.

Posted: Wed Jun 04, 2008 4:41 pm
by killtacular
Ok since no one likes to declare and alot of people think ascension is a joke I would help both causes.

When you declare an alliance wide war both parties loose the 1/3 max damage hit on an ascended attack. Not make it where one hit takes them out but possibly 2 hits for sure if you have the power.

Now here is the kicker. Once your declare the alliance war lets say and automatic 1% or 2% comes out of everyones totall alliance naq a turn or per person goes into a bank and once there are so many descended the war is over and the naq goes the victor to the winning alliance.

The winnings dispursed evenly through out the alliance for the rebuild. Or just redeclare war to keep going.

things could be tweaked this is just a thought. i dont know what admin jason has plans for but would hope something like this could be added

Re: declaring alliance war/ forgoing the 1/3 max damage on asc.

Posted: Wed Jun 04, 2008 4:56 pm
by knockout
i like the lose the 1/3 crap on ascended cuz i hate it and the automatic reward for the winning alliance. i think that was presented a while back when a new bank system (alliance bank) was suggested.

Re: declaring alliance war/ forgoing the 1/3 max damage on asc.

Posted: Thu Jun 05, 2008 2:38 am
by Easy^
indeed the 1/3 is BS

Re: declaring alliance war/ forgoing the 1/3 max damage on asc.

Posted: Thu Jun 05, 2008 2:42 am
by Raven
Remove repulsion and absorbtion too then it will really be interested to see how everyone will do :D

Re: declaring alliance war/ forgoing the 1/3 max damage on asc.

Posted: Thu Jun 05, 2008 2:43 am
by Iƒrit
why not just change the amount of time between attacks. But at any rate, I agree with your suggestion.

Re: declaring alliance war/ forgoing the 1/3 max damage on asc.

Posted: Fri Jun 06, 2008 10:38 am
by Legendary Apophis
Raven wrote:Remove repulsion and absorbtion too then it will really be interested to see how everyone will do :D

No...

And not bad ideas...but that means that winners in wars have to be people 24/7 online and who bought DMU for naq, uu or cash to have enough big channeling, flow and max LF to be able to resist to a 150mil ascendedattack power (or is it in k's?)...that's too much the opposite, it would have everyone descended on the first day, would be just a matter of who's in Time Zone most fitting war declaration and poof you would win ascended side.

Re: declaring alliance war/ forgoing the 1/3 max damage on asc.

Posted: Fri Jun 06, 2008 10:58 am
by Raven
Legendary Apophis wrote:
Raven wrote:Remove repulsion and absorbtion too then it will really be interested to see how everyone will do :D

No...

And not bad ideas...but that means that winners in wars have to be people 24/7 online and who bought DMU for naq, uu or cash to have enough big channeling, flow and max LF to be able to resist to a 150mil ascendedattack power (or is it in k's?)...that's too much the opposite, it would have everyone descended on the first day, would be just a matter of who's in Time Zone most fitting war declaration and poof you would win ascended side.




even with abs/rep removed there is no account in the game who could descend me within 24h......Everyone who really wants can get the same lvls i have.

Re: declaring alliance war/ forgoing the 1/3 max damage on asc.

Posted: Mon Jun 09, 2008 11:12 pm
by Naminef
I agree with changing the lame 1/3 damage on ascended, but the war winnings is kinda silly. if a suitable system can be worked out for it thats great, but with any system that is based on damaged caused will be abused. I can already see people using that as a form of extortion for less powerful players

Re: declaring alliance war/ forgoing the 1/3 max damage on asc.

Posted: Wed Jun 11, 2008 2:31 pm
by repli**cator
hey i would declare war on some weak alliance with one ascended player or so all the time...just so i have a nice savings reserve very time since 1/3 of income is safe...
see the point?

Re: declaring alliance war/ forgoing the 1/3 max damage on asc.

Posted: Thu Jun 12, 2008 5:05 am
by Lithium
are this new ideas from stat builders? just a thought

coz i havent seen actives that play both servers complainin that much in wars

why do u care of 130% if u dont log that much there.

from that will only benefit those stat builders not those who use all their planets in wars.


the game updates should improve the active players not those that played once and now wana sit all th day.

130% should stay like the Element of Surprise