EDIT
I have tidied up this post/suggestion the original (constantly editted version can be found in the spoiler tag at the bottom of this post - TheRook
END EDIT
I have added a poll so PLEASE VOTE AND POST WHY YOU VOTED THAT WAY
To modify this for Alliance wars you will not have the Optional Settings (described below) but the surrender point system can still apply and would work well for determining a winner rather than basing it on most stuff destroyed.
But the Alliance War can be classed as an Empire War (using the "Faction System") and can include all of your alliances e.g. EoB ( Warlords of Briton, Warriors of Briton, Knights of Briton) vs Omegan Empire (Omega, Alpha, Delta, Pi, Mayhem)
Nimras wrote:Hmm well i hope when admin makes the next update there comes a way to find a winner and so on in wars.
If the way the game decides a winner isn't in favour of the other alliance I'm sure war will just be redeclared... even if the game implements a way of making it so war cant be redeclared on the alliance who "beat you" you dont need an alliance war to mass people...
So technically no matter how a fantastic idea the alliance war update for main is you will still have "unwinnable wars"
The only way to possibly have something like this is have a "Server War"
So you would get
Server War
Faction System
Allows multiple alliances to be entered into the war requiring a request from the Faction Leading Alliance (the one organising the war) and acceptance from the Alliance leader for the other alliances.
Faction 1 - Chosen Faction Name
Faction Leading Alliance
Faction Alliance 1
Faction Alliance 2
Faction Alliance 3
Faction Alliance 4
Faction Alliance 5
Faction Alliance 6
and so on.
Faction 2 - Chosen Faction Name
Faction Leading Alliance
Faction Alliance 1
Faction Alliance 2
Faction Alliance 3
Faction Alliance 4
Faction Alliance 5
Faction Alliance 6
and so on.
Once each faction alliance has confirmed there are joining that faction, and the Faction Leading Alliance's Alliance leader confirms that faction is ready for war. All ID's (On Main and Ascended are logged). This is going to be used for setting everyone to war on both servers. (This will mean before the war starts you can set all your relations to neutral and when it starts all your War relations will be everyone involved in the Server War - on both servers (no hiding behind different names on ascension anymore).
Optional Settings
External Trading
External Trading can be chosen to be blocked by either side to receive a Surrender Point bonus(see Surrender Points below)
e.g. Faction1 chooses to allow external trading - they get no bonus from this other than free trade.
Faction 2 blocks external trading - this is seen as brave and they receive a bonus to their Surrender Points (say 0.2 extra Surrender Points for every member in the Faction - 15 extra surrender points as they have 75 members but at 75% total thats 11.25 extra points)
So it gives them a way of boosting the number of surrender points available by being self sufficient.
Its a nice bonus which doesnt give them a huge advantage and doesnt put the faction who chooses to allow external trading at a loss.
Nox
An alliance/faction/Empire can choose to not use nox this gives them a surrender point bonus(see Surrender Points below)
Nox can still be applied to reduce the income & time between attacks is still there but halved so instead of 15 seconds max its 8 max (rounded up) and the accounts cannot be phased... this will speed up warring and allow for mass destruction to occur. Again this is optional on both sides and will give a bonus to Surrender Points (similar to external trading bonus)
Trade Brokers/Give Function
This will be limited to those ONLY in the server war (if you Faction CHOOSES - explained - Surrender Points Bonus given). At the start of the server war all trade brokers external to the Server War will be cancelled/rejected. If that means your sneakily holding more than your allowed 10k AT on the broker and the person it rejects it to also cant hold that many they are given to the market... (that will teach you)
The Server War declaration would not have an end date of 5 days. This would stay as a constant war recording all stats from all alliances until the Surrender Points are dropped down to 0
External Alliances/Players cannot be hit/traded with (if your Faction chooses not to - Surrender Points Bonus given). Once the war has started additional alliances CANNOT join in (the original war declaration/alliance/empire adds the alliance on both sides and then the one who war was declared on gets to confirm and add others where necessary this then goes back to the original war declarer to confirm and add any they have missed on there side then the Surrender Points start).
Those who go on vac on either server are counted as a lost "surrender point" (this counts for EVERY instance of VAC on both servers and if people vac more than once (on the same server)) they are automatically kicked from the alliance from the duraction of the war incase they are purposely subtracting "surrender points" so one faction loses. Those who quit/leave there alliance also subtracts a "Surrender point". When someone is descended a "surrender point" is subtracted as the "ascended being retreats".
Surrender Points
This is the method for determining a victory in the Server War/Empire/Alliance wars.
How it works
Recorded in the same way as the rest of Military XP
Surrender points are counted at the Faction Level.
Total Surrender Points
Is calculated based on number of players in the faction e.g. 103 in Faction1 and 75 in Faction2
The winning "Surrender Points" total is defined at the start of the war as a percentage (max 200%) of your faction players.
So if both sides suggest 75% that means Faction1 has 77.25 Surrender points total and Faction 2 has 56.25 Surrender Point total.
This means that each side has to get the other factions surrender points to less than or equal to 0.
Before you come along and say Faction 1 has a higher surrender point they also have more people so its technically still only 75% and with the crit/nox surrender points more people means more PPT's and as such the surrender points going down quicker each week or possibly by the same % as Faction2's.
For working out what things should remove a faction point I have gone for things that aren't easily done to make the war a challenge rather than massing a players defence 1 surrender point as someones defence can be massed many times and massing a 3bill defence is really nothing to be that proud of in a big server war.
![Smile :)](./images/smilies/icon_smile.gif)
A surrender point(s) is subtracted from the faction when:-
A player quits the alliance (and as such the server war) (3 points)
A player goes on vac in main (1 point)
A player goes on vac ascension (1 point)
A player is descended. (1 point)
A player clicks the surrender button (added on the Server War page)
- This keeps them in the alliance but sets all the players in the war to peace and cannot change that until the war ends this also sets all the enemy relations to peace with this player which cannot be changed until the war ends (2 points)
Defcon Changes Crit/Nox. (0.01 points)
- When a player changes their defcon and/or places themselves on nox this removes 0.01 points of their faction total.
So when a player PPT's they are going to take themselves of crit/nox to make the most of their turn income when they come off PPT they will turn it back on removing 0.02 points off the total. (if they do 4 days of ppt in one go it will only cost 0.02 but if they do them at 2 different times it will cost more as they will come off crit/nox and go back on twice)
(This is a way of adding points for those in main as you cant give a surrender point for massing an MS/planet/defence etc as thats just common part of war but it does mean it will cost your faction points for constant switching on off crit/nox. Which may mean people will leave crit/nox off making for a more entertaining war/more naq)
If 20 people go on PPT at 2 different times a week (one at start and one at end) thats each player taking 0.04 points of the Surrender total. 0.04x20 = 0.8 off the surrender points.
Alliance Disbands (1 Surrender Points per player in the alliance)
taking into account the Total Surrender Points % (mentioned below)
So 15 member Alliance disbands is 15 points (75% Total Surrender Points = 11.25 Surrender Points removed from the starting total)
This will make it cheaper in Surrender Point than an each individual quitting an alliance/surrendering) so it adds a tactical edge to disbanding your war to minimise loss of Surrender Points rather than have your members quit. You also get the shame of your alliance disbanding
![Wink ;)](./images/smilies/icon_wink.gif)
Addtional Surrender Points
AT Expenditure- To stop to empire abusing this a certain amount of AT are required to be spent from each alliance.
This is the equivilant of the AT available through 1 MT and AT generation per week spread over the 7 days - (approx 2k AT per player)
This has to be used by EACH player in the alliance or 1 person in the alliance can make up the numbers for another player by using 4k AT and so on. But the equivilant number of AT used MUST equal 2k per player a week or (285 AT per day)
This only counts for those NOT on PPT as you cant hit anything on PPT. For "not fighting" you remove surrender points from your factions total. This can apply to all players. So if your alliance only uses enough AT for 5 people andyou have 7 members you lose 0.5 points for each person "not fighting" (0.5 points per person deemed "not fighting")
Cheers
TheRook
[spoiler]Originally posted in SGW General I've posted it here to get peoples opinions... and to get it seen hopefully by admin.
I have added a poll so PLEASE VOTE AND POST WHY YOU VOTED THAT WAY
To modify this for Alliance wars you may have to remove the block on external trading/hits/raid but the surrender point system can still apply and would work well for determining a winner rather than basing it on most stuff destroyed.
But the Alliance War can be classed as an Empire War (using the "Faction System") and can include all of your alliances e.g. EoB ( Warlords of Briton, Warriors of Briton, Knights of Briton) vs Omegan Empire (Omega, Alpha, Delta, Pi, Mayhem)
EDIT
I have removed (strikethrough) the blocking of external hits/trading from the requirement of this as it wont have any effect on the Surrender Points - A bonus to Surrender Points is given IF the faction chooses to not have external trading.
This (surrender point bonus) can also be given if they choose to not allow external hits as they are keeping the war focused soley on their enemy.
END EDIT
Nimras wrote:Hmm well i hope when admin makes the next update there comes a way to find a winner and so on in wars.
If the way the game decides a winner isn't in favour of the other alliance I'm sure war will just be redeclared... even if the game implements a way of making it so war cant be redeclared on the alliance who "beat you" you dont need an alliance war to mass people...
So technically no matter how a fantastic idea the alliance war update for main is you will still have "unwinnable wars"
The only way to possibly have something like this is have a "Server War"
So you would get
Server War
Faction System
Allows multiple alliances to be entered into the war requiring a request from the Faction Leading Alliance (the one organising the war) and acceptance from the Alliance leader for the other alliances.
Faction 1 - Chosen Faction Name
Faction Leading Alliance
Faction Alliance 1
Faction Alliance 2
Faction Alliance 3
Faction Alliance 4
Faction Alliance 5
Faction Alliance 6
and so on.
Faction 2 - Chosen Faction Name
Faction Leading Alliance
Faction Alliance 1
Faction Alliance 2
Faction Alliance 3
Faction Alliance 4
Faction Alliance 5
Faction Alliance 6
and so on.
Once each faction alliance has confirmed there are joining that faction, and the Faction Leading Alliance's Alliance leader confirms that faction is ready for war. All ID's (On Main and Ascended are logged). This is going to be used for setting everyone to war on both servers. (This will mean before the war starts you can set all your relations to neutral and when it starts all your War relations will be everyone involved in the Server War - on both servers (no hiding behind different names on ascension anymore).
Once the Server war starts you will only be able to Attack/Raid/Spy/Sab etc those who are in the Server War.
Trade Brokers/Give Function - this will be limited to those ONLY in the server war (if you Faction CHOOSES - explained - Surrender Points Bonus given). At the start of the server war all trade brokers external to the Server War will be cancelled/rejected. If that means your sneakily holding more than your allowed 10k AT on the broker and the person it rejects it to also cant hold that many they are given to the market... (that will teach you)
The only way for a Server War to have a possible ending is for resources (AT mostly) to be restricted. 1008 is the number of user generated AT per week. Using all 3 MT on AT will get you about 2.4k AT. So once the initial large stockpiles of AT are depleted only 3.4kAT will be available to each player per week (IF they use all 3 MT for AT).
The Server War declaration would not have an end date of 5 days. This would stay as a constant war recording all stats from all alliances.
External Alliances/Players cannot be hit/traded with (if your Faction chooses not to - Surrender Points Bonus given). Once the war has started additional alliances CANNOT join in (the original war declaration/alliance/empire adds the alliance on both sides and then the one who war was declared on gets to confirm and add others where necessary this then goes back to the original war declarer to confirm and add any they have missed on there side then the Surrender Points start).
Those who go on vac on either server are counted as a lost "surrender point" (this counts for EVERY instance of VAC on both servers and if people vac more than once (on the same server)) they are automatically kicked from the alliance from the duraction of the war incase they are purposely subtracting "surrender points" so one faction loses. Those who quit/leave there alliance also subtracts a "Surrender point". When someone is descended a "surrender point" is subtracted as the "ascended being retreats".
Surrender Points
This is the method for determining a victory in the Server War/Empire/Alliance wars.
How it works
Recorded in the same way as the rest of Military XP
Surrender points are counted at the Faction Level.
A surrender point(s) is subtracted from the faction when:-
A player quits the alliance (and as such the server war) (3 points)
A player goes on vac in main (1 point)
A player goes on vac ascension (1 point)
A player is descended. (1 point)
A player clicks the surrender button (added on the Server War page)
- This keeps them in the alliance but sets all the players in the war to peace and cannot change that until the war ends this also sets all the enemy relations to peace with this player which cannot be changed until the war ends (2 points)
Defcon Changes Crit/Nox. (0.01 points)
- When a player changes their defcon and/or places themselves on nox this removes 0.01 points of their faction total.
So when a player PPT's they are going to take themselves of crit/nox to make the most of their turn income when they come off PPT they will turn it back on removing 0.02 points off the total. (if they do 4 days of ppt in one go it will only cost 0.02 but if they do them at 2 different times it will cost more as they will come off crit/nox and go back on twice)
(This is a way of adding points for those in main as you cant give a surrender point for massing an MS/planet/defence etc as thats just common part of war but it does mean it will cost your faction points for constant switching on off crit/nox. Which may mean people will leave crit/nox off making for a more entertaining war/more naq)
If 20 people go on PPT at 2 different times a week (one at start and one at end) thats each player taking 0.04 points of the Surrender total. 0.04x20 = 0.8 off the surrender points.
Newly Added
Alliance Disbands (1 Surrender Points per player in the alliance)
taking into account the Total Surrender Points % (mentioned below)
So 15 member Alliance disbands is 15 points (75% Total Surrender Points = 11.25 Surrender Points removed from the starting total)
This will make it cheaper in Surrender Point than an each individual quitting an alliance/surrendering) so it adds a tactical edge to disbanding your war to minimise loss of Surrender Points rather than have your members quit. You also get the shame of your alliance disbanding
![Wink ;)](./images/smilies/icon_wink.gif)
Addtional Surrender Points
AT Expenditure- To stop to empire abusing this a certain amount of AT are required to be spent from each alliance.
This is the equivilant of the AT available through 1 MT and AT generation per week spread over the 7 days - (approx 2k AT per player)
This has to be used by EACH player in the alliance or 1 person in the alliance can make up the numbers for another player by using 4k AT and so on. But the equivilant number of AT used MUST equal 2k per player a week or (285 AT per day)
This only counts for those NOT on PPT as you cant hit anything on PPT. For "not fighting" you remove surrender points from your factions total. This can apply to all players. So if your alliance only uses enough AT for 5 people andyou have 7 members you lose 0.5 points for each person "not fighting" (0.5 points per person deemed "not fighting")
Total Surrender Points
Is calculated based on number of players in the faction e.g. 103 in Faction1 and 75 in Faction2
The winning "Surrender Points" total is defined at the start of the war as a percentage (max 200%) of your faction players.
So if both sides suggest 75% that means Faction1 has 77.25 Surrender points total and Faction 2 has 56.25 Surrender Point total.
This means that each side has to get the other factions surrender points to less than or equal to 0.
Before you come along and say Faction 1 has a higher surrender point they also have more people so its technically still only 75% and with the crit/nox surrender points more people means more PPT's and as such the surrender points going down quicker each week or possibly by the same % as Faction2's.
For working out what things should remove a faction point I have gone for things that aren't easily done to make the war a challenge rather than massing a players defence 1 surrender point as someones defence can be massed many times and massing a 3bill defence is really nothing to be that proud of in a big server war.
![Smile :)](./images/smilies/icon_smile.gif)
edit
As a note for Empire Wars (more than one alliance on either side) blocking external trading/giving will be optional for a SP Bonus
For Alliance Wars (1v1) external trading etc will be allowed and no option to block it.
The surrender point system still applies for both.
end edit
edit 2
As a note for those concerned about the blocking of external trading/hits the Surrender Points system as it would log the ID's of all involved would not count external descensions (from someone not involved in the war declarations) so technically those two dont need to be in as part of the update but blocking external trading could be something which supplys a bonus to those who choose to go it alone.
e.g. Faction1 chooses to allow external trading - they get no bonus from this other than free trade.
Faction 2 blocks external trading - this is seen as brave and they receive a bonus to their Surrender Points (say 0.2 extra Surrender Points for every member in the Faction - 15 extra surrender points as they have 75 members but at 75% total thats 11.25 extra points)
So it gives them a way of boosting the number of surrender points available by being self sufficient.
Its a nice bonus which doesnt give them a huge advantage and doesnt put the faction who chooses to allow external trading at a loss.
end edit 2
edit number 35
Nox - An alliance/faction/Empire can choose to not use nox this gives them a surrender point bonus like the no external trading... Nox can still be applied to reduce the income & time between attacks is still there but halved so instead of 15 seconds max its 8 max (rounded up) and the accounts cannot be phased... this will speed up warring and allow for mass destruction to occur. Again this is optional on both sides and will give a bonus to Surrender Points
end edit number 35
Cheers
TheRook[/spoiler]