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pulse check

Posted: Wed Jun 11, 2008 4:27 pm
by Forum
still alive ;)

i am curious on how the 'feel' for the round is to date.
i quite like this one - and hope it is going well in the 'public eye'...

i invite comments on the ideas, balance, faults, etc

please. step up, speak up.

Re: pulse check

Posted: Wed Jun 11, 2008 5:08 pm
by Borek
Happiness level being applied twice to work out happy per turn, combined with sickening amounts of feeder accounts has made it a joke to be honest. The percentage of army size required to be politicians just to maintain any sort of happiness rank is way, way beyond stupid.

There's people with 50,000 politicians atm, purely because the bonus to UP and income is so huge that people just cannot afford to chase any other stats.

market is still allowing people to get "free" naq so they can get farmed by their mates to give massive boosts. USS buying is actually so ludicrous atm that people are toying with each other, no one wants to get their USS 1st because then they increase their UP and make the next person to buy it get even more from it.

There's still too few turns available for people to realistically mass and the number of super soldiers required to mass the silly number of politicians people have atm is too high, it's too hard to wipe out the people who have made all these politicians because turns are hard to find and with the top end weapons no one is going to make thousands of supers until the end of the wave.

Politicians need to be much easier to kill and turns much more available, market needs all options to acquire naq removed asap to stop feeder accounts/multies.

Oh, and BTW the guy i asked both you and Admin mark to ban last wave, which you said you would do, is still playing, feel free to ban him when you get around to it...

Re: pulse check

Posted: Wed Jun 11, 2008 6:00 pm
by Forum
did i mention 'do not hold back' :)

Borek wrote:Happiness level being applied twice to work out happy per turn, combined with sickening amounts of feeder accounts has made it a joke to be honest. The percentage of army size required to be politicians just to maintain any sort of happiness rank is way, way beyond stupid.

There's people with 50,000 politicians atm, purely because the bonus to UP and income is so huge that people just cannot afford to chase any other stats.

market is still allowing people to get "free" naq so they can get farmed by their mates to give massive boosts. USS buying is actually so ludicrous atm that people are toying with each other, no one wants to get their USS 1st because then they increase their UP and make the next person to buy it get even more from it.

There's still too few turns available for people to realistically mass and the number of super soldiers required to mass the silly number of politicians people have atm is too high, it's too hard to wipe out the people who have made all these politicians because turns are hard to find and with the top end weapons no one is going to make thousands of supers until the end of the wave.

Politicians need to be much easier to kill and turns much more available, market needs all options to acquire naq removed asap to stop feeder accounts/multies.

Oh, and BTW the guy i asked both you and Admin mark to ban last wave, which you said you would do, is still playing, feel free to ban him when you get around to it...

Re: pulse check

Posted: Wed Jun 11, 2008 6:20 pm
by DrDread
lol
Borek didnt hold anything back last wave.

He does make a couple of points I agree with.

We still need more AT available.
I perceive Quantum to be fast paced, hectic and inherently dangerous.

Which brings up point #2: there should be more of a risk to having such large percentages of your army as Politicians. Currently, without AT and such a low death rate for politicians, they tilt the check and balances of the game.

and to nitpick... 'Give Naquadah To the Populace to Increase Happiness' should be adjusted for the new levels we have.

That said, I like this concept overall. This wave has more potential than the last one(my first), and expect this to be a lot fun. (with AT of course)

Re: pulse check

Posted: Wed Jun 11, 2008 8:58 pm
by HippyFool
Hmm everything borek said is dead right.

Here are my own points: (some already covered in a way)

1) Q is meant to be fast paced - but you can be on ppt 5/7 days per week if you do 3xPPT + Support. Either get rid of the 3xPPT option or make it so you cant do that and support in 1 week. I dont think you should be able to be on ppt more than 2 days per week.

2) There needs to be more risk in having politicians. They need to be easier to kill, way more expensive to train, something!

3) "Give Naquadah To the Populace to Increase Happiness" is completely pointless. either get rid of it or change it so some people might actually consider using it.

4) stop feeder accounts. at the moment all someone has to do is do 4k UU (or whatever it is atm) for ~900m naq and then put that 900m into UP - giving them about a 4k UP. now, surprise surprise, they can do 4k UU for 900m every day from then on and continue to be a feeder just like they were with turns. Simply get rid of ALL 'X for naq' trades.

5) more turns. It is actually more worthwhile for me to trade turns for miners each day rather than farming... (presuming i can hold my income each day)

6) for a wave where USS/SS buying was meant to be less substantial....It currently gives a BRUTAL...no, UNSTOPPABLE advantage to those that buy it.

example - High Empty was way way way behind me in everything. He has been buying a $50 USS each week. If he continues to do so, he will win this wave....and i HAVE been buying SSs (not as many as him and more 20 ones because i cannot afford $50 per week). I dont have the words to explain how sorry i feel for anyone not getting any SSs at all!



Now, don't get me wrong, i love Q, and this wave is good in theory. If you can fix the flaws you have potential for a FANTASTIC, if not the BEST wave ever. But it will take some serious work, and you have to listen closely to the players.

:-)

Re: pulse check

Posted: Wed Jun 11, 2008 10:00 pm
by idiot
This is my first quantum wave yet, and I really enjoy it. That said, I honestly agree with the concerns raised by previous posters. I've started the wave a week or two late (my own fault, I know!), and quickly realized that there is no way that I can compete against those who use $$. I realize that kingdomgames do need $$ as well, but maybe those advantages could be scaled down a bit. Or maybe $$ advantages should be made available only a week after the wave has started. That would already lessen their advantage a lot.

As for the long PPTs, that is a concern I've raised here as well.

I'm a naq farmer, so I would really appreciate if something can be done regarding the following, otherwise I'm quickly going to end up without Happiness!:
HippyFool wrote:3) "Give Naquadah To the Populace to Increase Happiness" is completely pointless. either get rid of it or change it so some people might actually consider using it.


And HippyFool, I can't afford any SS packages because of sad exchange rates, but Quantum is still fun. I just focus on playing farmer as good as I can. I will get less stats, and no chance of ending in the top 5, but the fun will still be mine. ;-)

Re: pulse check

Posted: Wed Jun 11, 2008 10:51 pm
by renegadze
the MS is another issue.

you made it damn expensive - reason to make it something to aspire to.

trouble is, once you have one, you are pretty much guarenteed to own anyone without one, I have a feeling some people will have to wait another 2 weeks or so before getting one, by which point the top players would have pumped billions into theirs :?

this again is a complete unfair advantage to anyone buying SS or USS,

Re: pulse check

Posted: Wed Jun 11, 2008 11:38 pm
by lilith
I agree with most points already mentioned:

-More AT. Even regular farmers still don't get have enough AT.
-No trade something for naq function on the market. It just inreases the amount of brothers/parents/trained pets that make new accounts. I've talked to people ingame who admitted only playing this wave 'to help out a friend'.
-Bring back the 10% cap for politicians (and fix the untrained merc bug that lets you train more than 10% of your actual armysize). Happiness is seriously messed up this wave and a big UP/army doesn't count for jack if the tiniest accounts can train 100% of their army in politicians. And even when massing their politicians, it takes a while a catch up in Happiness again which also means massing politicians in the last couple of weeks is useless.
OR:
Make it so that 0.05% or so of politicians die even when the defense is still standing. That will help sort out all the 4k UP/50K politicians accounts. I actually prefer that solution...
-Weapons are still strange, I can't log in for 12 hours and my weapons are down to about half their power (even though being on critical).
Not sure it decreases once I get a bigger def, but it basically means if I was unable to log on for 24 hours my def would be gone...

Re: pulse check

Posted: Thu Jun 12, 2008 1:17 am
by Mercury Rising
I completely agree with hippyfool. I think that the happiness variable is biased to those who can afford to buy USS each week...... I know its a "business", but 1 USS per week? whats the point of even trying to win a wave, if people can just buy victory. Not to mention the fact that happiness is ever growing and therefore making it impossible for smaller accounts with less "funding" to ever catch up.

Massing politicians may be able to slow happiness down....but buy the time the smaller accounts could catch up. The bigger players Unit productions will have provided them enough to train it all back anyway.

My solution would be to make happiness its self mass-able, Or else people just wont be able to catch up.

None of that can happen anyways with out AT's of which are so few :(

Re: pulse check

Posted: Thu Jun 12, 2008 2:14 am
by Stickm@n
I think it is a good wave, except that the SS guys have insane stats compared to people who dont buy SS.

PPT thing is stupid to. Too many people are on PPT for 3days. It should be 2 or 1 per week.

There should be aways to kill politicians, they are too good, should have less advantage than they have at the moment.

Re: pulse check

Posted: Thu Jun 12, 2008 2:50 am
by Guardianx
lets just say that the only good thing is that there isnt gambling in this wawe. everything else i dont like. i hate SS paid with $$. why dont you make a wawe fair to everyone and im sure more people will play

Re: pulse check

Posted: Thu Jun 12, 2008 3:18 am
by Borek
Well, you did ask jason, people who know me know i don't usually hold back :D

Things i would like to see changed asap:

remove the squaring of the Happiness level, there is no need to multiply twice, it just makes the numbers stupidly big.

reduce the bonus from happiness to 25% for income/UP for rank 1, 100% bonus is way too much of an advantage. happiness should be important, but not so massively powerful as now, as it stands anyone who isn't chasing happiness rank 1 is effectively out of this wave.

Add back the 10% of army max for politicians.

Stop Untrained mercs adding to army size in the rankings, if people want them then fine, but it shouldn't make them look like they have a huge army when we all know they have loads of useless mercs. if people want to get the end of wave legends record for untrained mercs i got no problem with that, just stop them making it look like people have 50x their actual army size.

Increase Politician Death rates so that 1 super kills 10 pols assuming equal numbers (basically we kill 10x as much as it is now), that will still make it hard to wipe out people with a lot of pols, but it won't make it so intensive on turns or as time consuming.

Change the spy reports so that they show the covert and AC TOTAL rather than listing the level and number of spies/assassins. As it stands there is no way to know what techs someone has for covert/AC and it makes sabbing/AC'ing very much guesswork. You have this in main, long overdue in quantum.

Remove Polarised Shields, Acquire naq and Acquire UU's from the SS bonus list, change the 1 day free ppt and naq cost for 3 day PPT to a free 2 day PPT only, add in an Acquire Turns option and a paid for 4 day NDF as detailed in viewtopic.php?f=97&t=116313 thread.

This means that people have a choice to take a 2 day ppt OR get some free turns (i would say a flat 5000 turns for the Acquire option, so that farmers are rewarded for not being on PPT). 4 day NDF would be a nice bonus for people who can't be around for most of the week, without stopping the farmers having their fun.

change the Market so you can once again only buy turns. It's funny, but you obviously didn't remember the debate we had LAST wave about why being able to get naq and/or UU from the market was so massively exploitable by Multies, for the love of God remove them. People are so sad and skilless in this game that ANY option to get free resources from multies is immediately jumped upon and massively exploited, as can plainly be seen this wave.

Also redo the number of turns people can buy, increase it to 3000 per day, that is 200 farms, an average of just over 4 farms per turn, which honestly isn't that much. Add in massings and even that might not be enough for the serious war-mongers. last wave was so fun precisely because everyone had turns to burn.

lastly please actually ban this putz: ID#22617

Detailed thread listing his cheating from last wave is linked below, Admin mark clearly said he was multying and he would ban him, yet he is NOt banned, i also mentioned it a few weeks ago in the admin chat, you said you would ban him after the meeting ended, and did not get around to it. DO IT NOW, cheaters must not be allowed to prosper!
viewtopic.php?f=8&t=112297

Re: pulse check

Posted: Thu Jun 12, 2008 3:26 am
by Guardianx
nicely said

Re: pulse check

Posted: Thu Jun 12, 2008 3:32 am
by Stickm@n
Borek wrote: Add back the 10% of army max for politicians.


That would be best for the politicians i think.

Re: pulse check

Posted: Thu Jun 12, 2008 11:19 am
by floophead_III
I'm going to say that this wave had extremely good potential, but it's been screwed up and there's no fixing it at this point so just cut the damn thing short again like with wave 12 and try fixing it up. 99% of players will be happy to see this wave over with early. We don't care who wins it since it's just based on $'s anyways, and even diehard players like Borek and myself have been turned off of this wave entirely. I gave up after I saw people bought a USS after doing literally nothing the first week and passing me with it. Keep this up another wave and you'll have no quantum left.