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Liffers/minners revolt

Posted: Thu Jul 03, 2008 7:40 am
by duncan
In times of war i have noticed people decided to sell of all there weapons untrain spies and anticovert and shove it all into minners to keep them having nothing to take apart from the naq they earn

I suggest that when stats are at 0 the minners realise this and do not feel safe working and they revolt say a % of total amount of minners and become untrained or leave the realm to work in the galatic mines

i feel if they become untrained it shouldn`t effect liffers as this could be abused

i have another idea about getting at minners but i think its alraedy been raised about be able to bombared the home planet with your ms (not be able to steal it just destroy minners when def hits 0)

let me know what ya think

Re: Liffers/minners revolt

Posted: Thu Jul 03, 2008 8:23 am
by Daka
good idea. I like this but I belive you 'll find lots of a man def systems. And than it'll be like now.

Re: Liffers/minners revolt

Posted: Fri Jul 04, 2008 8:20 pm
by Lore
duncan wrote:In times of war i have noticed people decided to sell of all there weapons untrain spies and anticovert and shove it all into minners to keep them having nothing to take apart from the naq they earn

I suggest that when stats are at 0 the minners realise this and do not feel safe working and they revolt say a % of total amount of minners and become untrained or leave the realm to work in the galatic mines

i feel if they become untrained it shouldn`t effect liffers as this could be abused

i have another idea about getting at minners but i think its alraedy been raised about be able to bombared the home planet with your ms (not be able to steal it just destroy minners when def hits 0)

let me know what ya think


I hope you think this through completely. I'm willing to bet over 1/2 the server would love this idea,,,,,,,,,,,,,,,,only problem is, its for the wrong reason.

Let me give you an example.

Your alliance gets farmed by a lone wolf. It becomes heavy and after all diplomatic solutions have failed you co-ordinate an attack and completely destroy his account. Now as it stands you can farm him and gain his naq. If your suggestion goes through now he can even remove his income so you gain nothing, but he can make 1 maybe 2 hits on inactive accounts to gain some naq, and in 1 or 2 hrs max have a good strike and level your alliance. This would be a sniper or gerrila fighters dream come true.

This would also make for mass hystaria ingame. Look at the war now between FUA and TJP. Think if all of them had 0 incomes? where would the naq to continue the war come from? It would come from everyone outside the war.

Keep in mind we have people with 100 trill plus bank capasities now. These people would gain the most from an update like this as they have the naq to instantly buy an att, burn all their AT farming more naq, and then completely nerf their income and lie inactive till their AT supply rebuilds.

Be glad they have income you can take from them.

Re: Liffers/minners revolt

Posted: Sat Jul 05, 2008 3:24 pm
by Famine
I agree with LORE on this one......

Re: Liffers/minners revolt

Posted: Sun Jul 06, 2008 9:36 am
by Saber
i would suggest that you must have no def for 24 hours before being able to do this since it will take that long for the intelligence of your army's defeat to reach your lowly miners

Re: Liffers/minners revolt

Posted: Sun Jul 06, 2008 2:14 pm
by Stickm@n
Lore wrote:
duncan wrote:In times of war i have noticed people decided to sell of all there weapons untrain spies and anticovert and shove it all into minners to keep them having nothing to take apart from the naq they earn

I suggest that when stats are at 0 the minners realise this and do not feel safe working and they revolt say a % of total amount of minners and become untrained or leave the realm to work in the galatic mines

i feel if they become untrained it shouldn`t effect liffers as this could be abused

i have another idea about getting at minners but i think its alraedy been raised about be able to bombared the home planet with your ms (not be able to steal it just destroy minners when def hits 0)

let me know what ya think


I hope you think this through completely. I'm willing to bet over 1/2 the server would love this idea,,,,,,,,,,,,,,,,only problem is, its for the wrong reason.

Let me give you an example.

Your alliance gets farmed by a lone wolf. It becomes heavy and after all diplomatic solutions have failed you co-ordinate an attack and completely destroy his account. Now as it stands you can farm him and gain his naq. If your suggestion goes through now he can even remove his income so you gain nothing, but he can make 1 maybe 2 hits on inactive accounts to gain some naq, and in 1 or 2 hrs max have a good strike and level your alliance. This would be a sniper or gerrila fighters dream come true.

This would also make for mass hystaria ingame. Look at the war now between FUA and TJP. Think if all of them had 0 incomes? where would the naq to continue the war come from? It would come from everyone outside the war.

Keep in mind we have people with 100 trill plus bank capasities now. These people would gain the most from an update like this as they have the naq to instantly buy an att, burn all their AT farming more naq, and then completely nerf their income and lie inactive till their AT supply rebuilds.

Be glad they have income you can take from them.


I agree. This suggestion should not happen... It will probably ruin the game MORE.

Re: Liffers/minners revolt

Posted: Sun Jul 06, 2008 6:14 pm
by Lore
Stickman wrote:I agree. This suggestion should not happen... It will probably ruin the game.


Ruin the game MORE, you forgot to say more :wink:

Re: Liffers/minners revolt

Posted: Sun Jul 06, 2008 6:26 pm
by S T E E L E
it would ruin the game as much as a suggestion to allow accounts to be *destroyed* would..because it gives bigger players the ability to systematically execute ..the rest of the server :| ...

Re: Liffers/minners revolt

Posted: Sun Jul 06, 2008 6:38 pm
by Beaker
Yah, this sounds like it could really be abused. Good idea to bounce it around a bit, though.

Re: Liffers/minners revolt

Posted: Sun Jul 06, 2008 9:03 pm
by duncan
Saber wrote:i would suggest that you must have no def for 24 hours before being able to do this since it will take that long for the intelligence of your army's defeat to reach your lowly miners


yup this could stop some of the abuse but as for the larger players abusing it well they could do the sam thing if they wonted to the rest of us anyway with there larger amys

and in war no ones safe maybe some one else can figure somthing out maybe not leave just go on strike

Re: Liffers/minners revolt

Posted: Sun Jul 06, 2008 10:07 pm
by Stickm@n
Lore wrote:
Stickman wrote:I agree. This suggestion should not happen... It will probably ruin the game.


Ruin the game MORE, you forgot to say more :wink:


I'll edit it just for you :D

Re: Liffers/minners revolt

Posted: Mon Jul 07, 2008 12:38 am
by TheRook
Saber wrote:i would suggest that you must have no def for 24 hours before being able to do this since it will take that long for the intelligence of your army's defeat to reach your lowly miners


There once was a server... on the ascended plane... this allowed you to initiate revolution (untrain miners into UU) people would then raid this UU.

This caused the server to lean very heavily to those with the most power... They would destroy accounts get the miners untrained and then have a friend/ally raid that account... this is because they couldn't raid said account due to limits/being too powerful.

The server was brought to its knees and a large update occured to put an end to such a practice...

if any suggestion happened like this in main the server would die... I know I'd grow very quickly as I know a lot of LARGE inactive accounts. I'd only be limited by AT supplies but I could raise my prices obscenely high as I'd be growing at such a huge rate. (at least 2-3million UU per in game turn)

sorry but this update shouldn't and probably wont ever happen.

TheRook

Re: Liffers/minners revolt

Posted: Mon Jul 14, 2008 10:10 am
by Legendary Apophis
Too dangerous in reality, different that theory.

Re: Liffers/minners revolt

Posted: Fri Jul 18, 2008 9:46 pm
by deathguard
plus it is easy to mass a larger players def go uintrain all there miners which might be 100 mil plus go raid them and wamo u have grown over 100 mil in an hour the only ones to be safe would be those with 5 tril + defs that log in every 3 hours

Re: Liffers/minners revolt

Posted: Fri Jul 18, 2008 11:33 pm
by Tacet
Yep - it would bring the old ascended idea of revolution + raid back, with the difference of a market with almost unlimited ATs...