A measurable Victory in war....?
Posted: Tue Jul 08, 2008 2:26 am
I originally went to post this in The Rooks war victory thread - but since that contains a poll specifically to do with his suggestion, I've decided to create a new thread...
Another (and easy) way to determine victory would be to make it that if a players def drops below a certain level (determined by player size/stats at the start of the war, and their ability to recover (UP/Naq production)) for a certain amount of time (again - determined by state of account at start of the war, and recovery ability), then they are effectively captured due to having no defence (the enemy breaks through etc), and can play no part in the remainder of the war.
They then become a POW and can take no further part in it - their realm is put into Protective Custody until the end of the war. The winner is the alliance who either:
a) captures the entire opposing alliance
or
b) captures the most members of the other alliance (based on respective alliance sizes) within the time limit of the war.
There could be an option during the war for a POW/realm to be released from custody in return for a payment of resources - or as a POW exchange between the warring alliances, or as a condition of surrender. Equally - some form of tribute could be paid for release of POWs at the end of the war - whether this is in terms of resources (there would have to be sensible set limits based on the individuals/alliance capacity to produce such resources), or an enforced 'in-game' NAP.
There could then be other options built in to enhance the game - such as covert or joint military/covert operations to free POWs and captured realms - but that is getting a bit more complicated.
It's just an idea that popped into my head - based loosely on rules others have came up with for their own private battles - it needs a bit of work, but I'd be glad to hear any thoughts.
Another (and easy) way to determine victory would be to make it that if a players def drops below a certain level (determined by player size/stats at the start of the war, and their ability to recover (UP/Naq production)) for a certain amount of time (again - determined by state of account at start of the war, and recovery ability), then they are effectively captured due to having no defence (the enemy breaks through etc), and can play no part in the remainder of the war.
They then become a POW and can take no further part in it - their realm is put into Protective Custody until the end of the war. The winner is the alliance who either:
a) captures the entire opposing alliance
or
b) captures the most members of the other alliance (based on respective alliance sizes) within the time limit of the war.
There could be an option during the war for a POW/realm to be released from custody in return for a payment of resources - or as a POW exchange between the warring alliances, or as a condition of surrender. Equally - some form of tribute could be paid for release of POWs at the end of the war - whether this is in terms of resources (there would have to be sensible set limits based on the individuals/alliance capacity to produce such resources), or an enforced 'in-game' NAP.
There could then be other options built in to enhance the game - such as covert or joint military/covert operations to free POWs and captured realms - but that is getting a bit more complicated.
It's just an idea that popped into my head - based loosely on rules others have came up with for their own private battles - it needs a bit of work, but I'd be glad to hear any thoughts.