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Vegetables in Pergatory (+ the limit)

Posted: Mon Aug 11, 2008 1:07 am
by Lithium
i ve seen some accounts in pergatory + the army limit.

this shoulndnt be allowed

now it happens coz they raid and they stay down the 720 turns so they dont get auto kicked, BUG

i think tey should get kicked even if they dont have the turns , and also they should be penalized with the cost of not generating resources for 3 days (or a diff penalty)

its avoiding the rules that some just get in perg to raid/farm (+ the limit), build they MS and then they get bck in main to sell uu.

Re: Vegetables in Pergatory (+ the limit)

Posted: Mon Aug 11, 2008 4:41 am
by HellFire
Pergatory is not accessible above 35,780,822

That is not the point to where an account gets removed from pergatory, if that is what you're thinking. If an army size crosses the threshold of the army size which does deserve a kicking ( I'm not sure what it is ) you are removed, all turns, even if below 720, are removed, and you are sent back to main. =]

~HellFire

Re: Vegetables in Pergatory (+ the limit)

Posted: Mon Aug 11, 2008 4:45 am
by Clarkey
Hellfire is correct (not that I need to tell him that :-D ).

And please refrain from calling people Vegetables.

Re: Vegetables in Pergatory (+ the limit)

Posted: Mon Aug 11, 2008 4:54 am
by Juliette
The "kick" limit for perg is higher as the "entry" limit.. you can enter Perg, grow a few million more, and then get kicked out as HF and C said.

But you're definitely not kicked directly as you pass the entry limit of 37m. In my experience (alliance mates) you can stay in Perg until 45m and then are forced out.

Re: Vegetables in Pergatory (+ the limit)

Posted: Mon Aug 11, 2008 9:22 am
by Lithium
yes Lois that s what i ment , its not fair using perg to grow for 10 mil uu, there should be a less limit smth not more then 3-4 m uu

Re: Vegetables in Pergatory (+ the limit)

Posted: Mon Aug 11, 2008 9:54 am
by The Oncoming Storm
The limit at which you are kicked is actually 50% above the entry limit, so if the entry limit is 37m then the kick limit is 55.5m. This limit is actually too high in my estimation. It allows players to go into perg, grow by 18.5m units, come out, ship those units to a friend and then go back into perg and grow another 18.5m units. Then when they leave perg they have an army of 100m+ units.

Alternatively you could sell the units and build your account/planets beyond anything imagined when the perg limits were thought of.

But I am sure this debate has gone on before!!!!

Re: Vegetables in Pergatory (+ the limit)

Posted: Mon Aug 11, 2008 10:25 am
by Lithium
yea and they shopuld put an end of this exploit. i rem they created perg for small accounts that want a safe place but not to make ppl grow like hell

Re: Vegetables in Pergatory (+ the limit)

Posted: Mon Aug 11, 2008 4:10 pm
by Juliette
Yay for me! Clarkey! I know what he meant! I'm brillliant! >_>
Not.


Anyway.. lithium sweets, why bother with 10m? It's not that large, and they can't do much else.
Pergatory is a rip-off game element anyway.
Just ask my dear officer.. he got mugged when moving to Perg unprepared. :(

Re: Vegetables in Pergatory (+ the limit)

Posted: Sun Aug 17, 2008 1:38 pm
by Lore
NDCDN wrote:The limit at which you are kicked is actually 50% above the entry limit, so if the entry limit is 37m then the kick limit is 55.5m. This limit is actually too high in my estimation. It allows players to go into perg, grow by 18.5m units, come out, ship those units to a friend and then go back into perg and grow another 18.5m units. Then when they leave perg they have an army of 100m+ units.

Alternatively you could sell the units and build your account/planets beyond anything imagined when the perg limits were thought of.

But I am sure this debate has gone on before!!!!


Always seems to fall on deaf ears tho. Purg much like planets were/are, was a poorly thought out idea full of exploits.

Re: Vegetables in Pergatory (+ the limit)

Posted: Mon Aug 18, 2008 4:35 am
by Lithium
perg should be a place for ppl that are havin inactive time and just log to bank. turns there should be given as 1at/30min's , this way ppl would not go there to raid/farm. the permanence shouldn't be more then 30 days. 30% of yr income and tot up must be drained out to pay the protection of the pergatory. all accounts can join perg and when they exit they should pay an extra tax
10m accounts - 100b naq tax
100m accounts - 1T naq

Re: Vegetables in Pergatory (+ the limit)

Posted: Mon Aug 18, 2008 4:32 pm
by Lore
lithium wrote:perg should be a place for ppl that are havin inactive time and just log to bank. turns there should be given as 1at/30min's , this way ppl would not go there to raid/farm. the permanence shouldn't be more then 30 days. 30% of yr income and tot up must be drained out to pay the protection of the pergatory. all accounts can join perg and when they exit they should pay an extra tax
10m accounts - 100b naq tax
100m accounts - 1T naq

Personally I agree with most of this, Purg is nothing more then another gorilla war tactic for the smaller player to use against larger/longterm players, meh.

Re: Vegetables in Pergatory (+ the limit)

Posted: Tue Aug 19, 2008 8:19 pm
by Nobody101
Well if you did that you just defeat the purpose of perg as it there to help smaller players not limit them, if you did what you suggest you may aswell just get rid of perg... just because you feel like your missing out because you have to many lifers and cant access it doesn't mean that you have to try to wreck it for others like me who chose to keep their army small and profit off it, i would rather access perg then have 100 mill lifers as i find it more profitable this way, i would class anyone under 35 mill army in the game today as a reasonably small player in comparison to what allot of people are. To be honest i think perg is doing what it was designed to do and thats help smaller players.... I also think that some of the bigger players if given the option would use perg and are being hypocritical when they say they want it removed

Re: Vegetables in Pergatory (+ the limit)

Posted: Wed Aug 20, 2008 4:18 pm
by Lore
Yogi Bear wrote:Well if you did that you just defeat the purpose of perg as it there to help smaller players not limit them, if you did what you suggest you may aswell just get rid of perg... just because you feel like your missing out because you have to many lifers and cant access it doesn't mean that you have to try to wreck it for others like me who chose to keep their army small and profit off it, i would rather access perg then have 100 mill lifers as i find it more profitable this way, i would class anyone under 35 mill army in the game today as a reasonably small player in comparison to what allot of people are. To be honest i think perg is doing what it was designed to do and thats help smaller players.... I also think that some of the bigger players if given the option would use perg and are being hypocritical when they say they want it removed


You have just made my point perfectly, Thank you.


Purg was designed to help smaller/newer player get started and get established. It is being exploited by player who use it as a hit and run tactic, and also by players who willfully and intentionally refuse to grow so they can ride the "protection" and reap the "benifits".

I could care less one way or the other about purg, if admin would just stop the exploits. People who use purg for what its meant for I have no issues with. People who take planets and run their knowing they can't be chased is another story. Just like people who cry for help because they are small and weak and need protecting, as they constantly sell UU and refuse to grow.


@Yogi,,,
Just to be clear, IDK you or your size, and the above is not aimed at you in the least.

Lifers don't limit you mate, I could kill all mine, and Buy UU to replace them if I chose. Purg probbably would be good for my account, working the many hours and days that I do, IDK, never been to purg.

Re: Vegetables in Pergatory (+ the limit)

Posted: Thu Aug 21, 2008 2:43 pm
by Lithium
"for others like me who chose to keep their army small and profit off it"

basically u r in perg by yr choice, ppl like u get in main to sell units , then they can boost their stats (mostly MS) and farm in perg , rite ?

"Well if you did that you just defeat the purpose of perg as it there to help smaller players not limit them"

that way it doesnt help small players

small army - small stats
small army - good stats - pergatory- NO BaLLS ;)

want an example : Priller , huge MS small army ,farming massing small accounts.

Re: Vegetables in Pergatory (+ the limit)

Posted: Thu Aug 21, 2008 8:50 pm
by ducoop
Even if Priller wasn't farming Perg someone else would. Ill scan through the ranks and hit people with 25+ bil out. The beauty of perg is that the smaller players can do the same thing because most of the time you dont need much more then 30bil strike to take a nice amount of naq.

Just because someone in the game doesn't subscribe to your view of how to grow or even the same goals for the game doesn't mean they are wrong.