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How about an artificial base defence system?
Posted: Wed Aug 27, 2008 2:08 am
by sniper0432
I have an idea for everyone...
how about an artificial base defence system? this is not for the planets, but for the military and defcon. I haven't seen this suggestion yet, or anything similar to it, unless i haven't been searching hard enough lol.
anyway, i was thinking that this artificial base defence system could be used in the same manner of the mobile defence platforms for the planets, only a little more different...
you can get the artificial base defence system from the technology section. we then have seperate technology sections for the military and the defcon, but this technology is used to only boost the ability of the artificial base defence systems. i don't know yet as to how this is suppose to work, but suggestions are always welcome.
Now, how to power up the artificial base defence systems...
ah, yes...
you can access the artificial base defence system from the armory section, just like the mothership. then there will be a screen that will come up showing several things:
- original defence action before the defence system boost
- original covert action before the defence system boost
- the defence system boost for both the defence action and covert action
- something where you can buy defensive turrets and security cameras (or something similar)
- something to increase the size of the defence system capacity
the defensive turrets can boost up the defences, security cameras boost up covert (for defending from espionage and sabotaging ONLY). the capacity is used to limit the immensity of the defence system. if you didn't notice, this works just like a mothership, but for defence purposes only.
capacity price increases, while the turrets and cameras stay the same price.
Any other suggestions will be greatly appreciated, and i hope that the people in charge of SGW are happy with this.
sniper0432
Re: How about an artificial base defence system?
Posted: Wed Aug 27, 2008 2:27 am
by Defense-Forcefield
sorry if i'm wrong, but arent u talking about new technologies ?
Re: How about an artificial base defence system?
Posted: Wed Aug 27, 2008 2:37 am
by Tacet
I'm confused. Isn't this essentially the same as planets, except that it can't be stolen, only broken?
Re: How about an artificial base defence system?
Posted: Wed Aug 27, 2008 3:05 am
by Wolf359
Isn't that just the same as increasing your stats?
Re: How about an artificial base defence system?
Posted: Wed Aug 27, 2008 3:10 am
by Stickm@n
sniper0432 wrote:I have an idea for everyone...
how about an artificial base defence system? this is not for the planets, but for the military and defcon. I haven't seen this suggestion yet, or anything similar to it, unless i haven't been searching hard enough lol.
anyway, i was thinking that this artificial base defence system could be used in the same manner of the mobile defence platforms for the planets, only a little more different...
you can get the artificial base defence system from the technology section. we then have seperate technology sections for the military and the defcon, but this technology is used to only boost the ability of the artificial base defence systems. i don't know yet as to how this is suppose to work, but suggestions are always welcome.
Now, how to power up the artificial base defence systems...
ah, yes...
you can access the artificial base defence system from the armory section, just like the mothership. then there will be a screen that will come up showing several things:
- original defence action before the defence system boost
- original covert action before the defence system boost
- the defence system boost for both the defence action and covert action
- something where you can buy defensive turrets and security cameras (or something similar)
- something to increase the size of the defence system capacity
the defensive turrets can boost up the defences, security cameras boost up covert (for defending from espionage and sabotaging ONLY). the capacity is used to limit the immensity of the defence system. if you didn't notice, this works just like a mothership, but for defence purposes only.
capacity price increases, while the turrets and cameras stay the same price.
Any other suggestions will be greatly appreciated, and i hope that the people in charge of SGW are happy with this.
sniper0432
Well why don't you just become an asgard if you want a defencive boost or Replicators for covert.
You don't need to boost it more than it already is if you ascend and get the 5% bonus etc.
The Defence turrets are pretty much what
defence weapons are, they protect your home planet, and
covert levels are pretty much what your 'security cameras' are, only you upgrade how good they (they, being your spies)
Also if your mothership is good it can add additional power on to you defence in a battle if it beats the other persons, so you why would you need another thing like it but only for defence use on ground.
Hope this makes sense...

Re: How about an artificial base defence system?
Posted: Wed Aug 27, 2008 5:40 pm
by Lore
sniper0432 wrote:I have an idea for everyone...
how about an artificial base defence system? this is not for the planets, but for the military and defcon. I haven't seen this suggestion yet, or anything similar to it, unless i haven't been searching hard enough lol.
anyway, i was thinking that this artificial base defence system could be used in the same manner of the mobile defence platforms for the planets, only a little more different...
you can get the artificial base defence system from the technology section. we then have seperate technology sections for the military and the defcon, but this technology is used to only boost the ability of the artificial base defence systems. i don't know yet as to how this is suppose to work, but suggestions are always welcome.
Now, how to power up the artificial base defence systems...
ah, yes...
you can access the artificial base defence system from the armory section, just like the mothership. then there will be a screen that will come up showing several things:
- original defence action before the defence system boost
- original covert action before the defence system boost
- the defence system boost for both the defence action and covert action
- something where you can buy defensive turrets and security cameras (or something similar)
- something to increase the size of the defence system capacity
the defensive turrets can boost up the defences, security cameras boost up covert (for defending from espionage and sabotaging ONLY). the capacity is used to limit the immensity of the defence system. if you didn't notice, this works just like a mothership, but for defence purposes only.
capacity price increases, while the turrets and cameras stay the same price.
Any other suggestions will be greatly appreciated, and i hope that the people in charge of SGW are happy with this.
sniper0432
Well I actually see a glimmer of merit here. I think this needs to be discussed and see how it evolves.
I see it as a stat increase for def and covert def only, and in some ways I do like it.
The defense
Can be done similar to planets, with a base power that is purchased, or done like a MS with a certain power that simply decreases over attacks. Say it can boost your def up to 1/2 normal so as the def falls so does this new power.
Covert
I like the "security Cameras" part LOL but it makes sense. When you know covert action is coming you can work to prevent it.
Could do many things
1, lessen times sabbed before covert phasing
2, lessen the amount of weapons destroyed per sab
3, lessen the ammount of AC units killed from suicidal lifers
BUT
It needs a down side, something like a continuos cast maybe?
I'd like to see more discussion and see where it goes.
Re: How about an artificial base defence system?
Posted: Thu Aug 28, 2008 7:45 am
by Wolf359
I'm not convinced - especially if, as you put it Lore, it is more of an upgrade for def/covert def - potentially a poke in the eye for the Asgard/Replicator players?
And like I said previously - is not getting an artificial based defence system just another way of increasing stats - if so, then why not just increase those stats?
And we already have Nox and Realm Alert - so why do we need to add something else to increase those effects?
The problem with updates like these is that they are relatively short term - once everyone has them (which generally doesn't take too long), they mean absolutely NOTHING - and then all that happens is new players come in and say things like 'it's not fair, we need an update that gives us the ability to grow faster' - and the cycle continues, ad infinitum.
We get locked into a vicious circle from which there is no escape.
Therefore, don't like it.
Re: How about an artificial base defence system?
Posted: Thu Aug 28, 2008 4:00 pm
by Lore
Wolf359 wrote:I'm not convinced - especially if, as you put it Lore, it is more of an upgrade for def/covert def - potentially a poke in the eye for the Asgard/Replicator players?
And like I said previously - is not getting an artificial based defence system just another way of increasing stats - if so, then why not just increase those stats?
And we already have Nox and Realm Alert - so why do we need to add something else to increase those effects?
The problem with updates like these is that they are relatively short term - once everyone has them (which generally doesn't take too long), they mean absolutely NOTHING - and then all that happens is new players come in and say things like 'it's not fair, we need an update that gives us the ability to grow faster' - and the cycle continues, ad infinitum.
We get locked into a vicious circle from which there is no escape.
Therefore, don't like it.
As I said wolf, I see a glimmer of merit, as it stands its not worth much. I dont like the Crit/nox thing because its the same effect for everyone, and its immediate. This could give some variety.
As for them being defense based only, yes its good for asguards, but also for everyone else too. Same with Anti covert, and for replis its not that much a bonus since its only defense based.
As I said, let it evolve a bit, something may come from it, and may not.
Re: How about an artificial base defence system?
Posted: Thu Aug 28, 2008 10:21 pm
by sniper0432
Hello again! I apologise for the long delay in responding, as i had changed my email address without realising that my account would be deactivated until the admins reactivate it (not blaming anybody, it was my fault)...
Quick note: there may be some inconsistencies in here, and if so, please tell me, because I may need to fix it up...
This post is going to be a long one (I should know, it took at least 5 hours to complete!)...
Defence-Forcefield, you are partly right, I am talking about new technologies to begin with, but once you get the technology, you can then start working on the artificial base defence system.
Tacet, I see why you are confused. Don't worry, this post should explain everything for you...
Wolf359, it may be the same as increasing your stats, but with a few differences. If you continue reading, you may discover why it is slightly different. There is also a possibility that I posted some mistakes before, this post should clear things up...
Stickman, it does make sense in some way, and I have thought up some things to add to make this more fair with all races, rather than making this upgrade just one supershield, superweapon, or whatever you want to call it. Just continue reading and it should make more sense...
Lore, thanks for the ideas, appreciate it. I have taken some of your ideas and incorporated it into something that you may find interesting, and yes, I have applied downsides to this upgrade, just see if they are any good (hope it is evolved further)...
Okay, I have been thinking for a while, and I have come up with a way to make this Artificial Base Defence System working for everyone...
A little note before reading, when I say a race, I mean even the ascended versions of the race. I haven't thought of anything yet for the Daimon races, but I’ll see if I can think of something...
Also, before I said defcon. This was a mistake. I meant defence against covert attacks in your realm only...
Artificial Base Defence System:
Features:
Capacity - used to limit the amount of defence turrets and security cameras allowed to be built, along with how much narquadah can be stored at any one time in the Power Storage Facility
Defence turrets - relatively weak, but are used to defend against attacks and raids
Security Cameras - used to detect covert operations in your realm
Repairs - used to repair damaged defence turrets and security cameras, and also used to turn the defence system back on at a price
Power Storage Facility - used to store narquadah for the use of powering the defence system
NOTE: if the Power Storage Facility no longer has any more narquadah, the defence facility will stop working, and will cost a fair bit of narquadah to bring back to operation.
ANOTHER NOTE: the Power Storage Facility is not a bank. Once you store narquadah in the Power Storage Facility, you cannot take it back out; it is there for good until used up.
Advantages:
50% increase in defence action from raw
Special increase in covert (defending) from raw
Disadvantage:
1x defence system capacity paid in narquadah (power supply)
Defence system shuts down when there is insufficient narquadah in the Power Storage Facility
Can be sabotaged, destroying security cameras or defence turrets, and can even shut down the defence system if enemy covert action is strong enough
Attacks or raids can damage or destroy security cameras and defence turrets
Advantages for different races:
Tauri:???
Asgard: 50% price decrease in defence turrets, and stronger
Replicators: 50% price decrease for security cameras
Goa'uld: 25% price decrease for capacity upgrades
Disadvantages for different races:
Tauri: 25% price increase in defence turrets, and weaker
Asgard: ???
Replicators: ???
Goa'uld: 10x defence system capacity paid in narquadah (power supply), instead of 1x.
Power supply works like this:
You get the capacity of the defence system and times it by 1 (or 10 if you are the Goa'uld), and that is how much narquadah you have to pay per turn in your Power Storage Facility. This narquadah is automatically deducted from your Power Storage Facility, nowhere else. If there isn't enough narquadah in the Power Storage Facility to power the defence system, then the defence system has no choice but to shut down. If you want to make sure that you have enough narquadah to power the defence system, fill the Power Storage Facility up to the max before logging off.
Technology:
In order to be able to get an artificial base defence facility to be put into operation by a player, they will have to research a technology that will enable them to build an artificial base defence system. Once this technology is researched, a link appears in the armory section, allowing the player to start working on the artificial base defence system.
After this, new technologies will become available to boost up the power of the defence turrets, or improve the effectiveness of the security cameras. Technologies can also be researched to lower the narquadah required to power the defence system. Another technology upgrade can be researched to reduce the chances of the defence system from breaking down after sabotage, as well as decreasing the amount of narquadah required to bring the defence system back into operation.
Now to describe the features in detail:
Capacity
This shows how much defence turrets, security cameras the defence system can hold or handle, and also shows how much the Power Storage Facility can hold at any one time. Players can increase their capacity, however every time they do, the price increases. Also, the larger the defence system is, the more you have to pay in narquadah to power it. A good side to increasing the capacity is that you only have to increase the whole defence system capacity, rather than individual parts.
Defence Turrets
These defence turrets can decide the outcome of an attack against your realm. Although weak by themselves, multiple amounts of these turrets can prove to be a wonderful defence against enemy attacks. The power of these turrets can only be boosted by technology you can buy in the technology section.
Security Cameras
These security cameras can be used to detect any form of covert attack on your realm more effectively than ever before. These security cameras now allow the ability for espionage missions against your realm to be more detectable, but it doesn't mean that you can catch the culprits...
These security cameras also prevent sabotaging more effectively, however a successful sabotage may damage the defence system, if not shutting it down. Security cameras add a special bonus to your covert level when defending against covert attacks, but I do not have a specific as of yet.
Repairs
The artificial base defence system gets damaged from attacks and sabotages, so it makes sense to have a place to repair it. Players have the option to repair defence turrets and/or security cameras, with this working just like repairing normal weapons.
Also, the Power Storage Facility may also become damaged due to attacks and/or sabotages, and would start leaking narquadah back into the open if damaged. Players can also repair the Power Storage Facility here. Now an issue arrives here, why shouldn't players keep the Power Storage Facility damaged if they want the narquadah they placed into the Power Storage Facility to be back into the open? The answer is that if the Power Storage Facility leaks a certain amount of narquadah without it being repaired, then the defence system will malfunction and break down. This will result in all the defence turrets and security cameras being destroyed, and the shut down of the defence system.
If the defence system is shut down, no matter how it happened, you have to turn it back on here. Just a little note, if the defence system does require the player to turn it back on, expect to pay before turning the defence system back on. This narquadah will be used to start up the defence system. Make sure that you have narquadah in the Power Storage Facility before starting up, because the defence system will require power to keep it running. No narquadah, no power, no defence system.
Power Storage Facility
Most of the features for the Power Storage Facility have already been explained in the other sections above, but I will try my best to extend this further...
The Power Storage Facility is used to supply narquadah to the defence system to power it and keep it running. Without the Power Storage Facility, the defence system will not work.
Depending on the size of the defence system will determine the amount of narquadah used up per turn stored in the Power Storage Facility. Usually it is 1x the defence system capacity that you have to pay in narquadah, but if you are the Goa’uld, then it will be 10x the defence system capacity that you have to pay in narquadah, rather than the 1x.
The Power Storage Facility can get damaged, and when it does, narquadah stored inside starts leaking out. If too much narquadah leaks out (possibly 60-75% of the total storage capacity) before it gets repaired, then the defence system will malfunction, causing all defence turrets and security cameras which were previously installed to be destroyed, and the defence system shut down. It is very costly if you do not repair your Power Storage Facility whenever it is damaged.
Like I said before, the Power Storage Facility is not a bank. Narquadah can be stored inside it, the enemy can't touch it, but you cannot take any narquadah out of it either. It is only used to supply the defence system power, nothing more.
Oh, I almost forgot...
How does the capacity work?
There is only one capacity you need to upgrade, then the actual size will be calculated from there.
1 capacity increase will result in the following:
100 capacity increase in the Power Storage Facility
10 extra defence turrets can be installed
10 extra security cameras can be installed
The next capacity increase will be slightly more expensive than the last
That's all I have for the moment. I know its long, but at least it is something. This should give everyone a clearer picture on what my idea is and how it will make game play more interesting. If not, then I would gladly take any other ideas people can come up with.
Thankyou all for bearing with me,
sniper0432
Re: How about an artificial base defence system?
Posted: Thu Aug 28, 2008 11:39 pm
by Demon Lord Razgriz
Very nice! With a little more work, I can easily see this put in place.
Maybe if you tweak it enough and in the right places, this can replace the current defense system and allow the spies to do what they should do, spy on others instead of hiding your stats.
Re: How about an artificial base defence system?
Posted: Fri Aug 29, 2008 12:42 am
by sniper0432
Good point there Demon Lord Razgriz! Spys should only spy, nothing else.
This defence system can replace the concealment of your realm stats from potential enemies, therefore allowing your spys to focus more on spying, while a special team is in charge of the defence system, making sure that everything runs smoothly and prevent successful covert attacks. I think that the special team can be built up using UU, and the units you can train them into are the following:
- Security Personnel (works with the security camera footage to prevent successful covert attacks)
- Maintenance Personnel (can make repairs to your defence system on a regular basis for lower than the original repair price [the narquadah is automatically deduced from your narquadah out in the open,])
These units can be purchased from the training section once the proper technologies are researched.
If anyone disagrees with this, please tell me.
sniper0432
Re: How about an artificial base defence system?
Posted: Fri Aug 29, 2008 2:22 pm
by Wolf359
Having read your explanations (briefly), I'm not totally unconvinced any more - there may be something to this! Will have a more detailed look later.
Demon Lord Razgriz wrote:Very nice! With a little more work, I can easily see this put in place.
Maybe mate, maybe! But remember that we've seen many blinding ideas, that would've been good for the game and that the vast majority seemed to want, that were never implemented.

Re: How about an artificial base defence system?
Posted: Fri Aug 29, 2008 2:30 pm
by sniper0432
Well, i'm glad your interested now, Wolf359. I'm trying to incorporate all these ideas i have been having altogether so then this may work for everyone.
Pity some really good updates that were suggested before were never actually implemented, too bad...

If there are any other ideas out there which could hopefully bring this idea into a new update for the game, that would be greatly appreciated.
I am still thinking on the prices of these things, whether or not this can be affordable to the n00bs of the game, or for the experienced and those who can afford it...
Re: How about an artificial base defence system?
Posted: Sat Aug 30, 2008 12:38 am
by Slugworth Assrot
This idea pwns!
I like the idea of naq as a power source (as it should be) instead of just currency :p
I wonder if there could also be a refining process... to turn plain Naquadah into Naquadriah or w/e... Dont ask me why... could have some cool uses.
>.>
Re: How about an artificial base defence system?
Posted: Sat Aug 30, 2008 2:12 pm
by sniper0432
hmm, refining narquadah... that could work...
how about this, the narquadah is stored in the Power Storage Facitily for use to power the defence system. if the narquadah is needed, it passes a refinement stage, where one unit of narquadah is transformed into 10 units of power for economy reasons. the units of power is used to power the defence system instead of narquadah.
however, i think that this refinement stage should be technology that requires to be researched. This is because it does save narquadah, which can be very useful when the defence system gets too large.
Hmm... how about 10 levels of research for the refinement stage:
Level 1
allows refinement of narquadah into power units, 10 power units per one unit of narquadah
Level 2
20 power units produced per one unit of narquadah
Level 3
40 power units produced per one unit of narquadah
Level 4
80 power units produced per one unit of narquadah
Level 5
160 power units produced per one unit of narquadah
Level 6
320 power units produced per one unit of narquadah
Level 7
640 power units produced per one unit of narquadah
Level 8
1280 power units produced per one unit of narquadah
Level 9
2560 power units produced per one unit of narquadah
Level 10
5120 power units produced per one unit of narquadah
Prices should double with every level, because the refinement stage levels always produce double the power from one unit of narquadah than the last upgrade. Also, prices should start relatively high due to the ability for it to save narquadah.
The Goa'uld should have a slight advantage on getting this technology, however they would need to pay 25% more than all other races, but get 200% of what the refinement stage can produce in power units. Of course, this part can be scrutinised by many, and may not pass everyone. if not 200%, then it can be 150%, or a 25% price decrease. i have no idea what to do.
any other ideas are also welcome,
sniper0432