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Military Experience Values

Posted: Wed Sep 03, 2008 3:35 pm
by Norbe
I would like to suggest a few changes to the ME calculation values so that they reflect the costs more.

For instance Mothership Fleets cost 10x as much as mothership weapons/shields - yet give 100 less ME if destroyed. It should be much closer to their cost value. Planet defenses also do not relect the cost of the defenses at all. They should also be raised. And whilst the planet taken value is correctly higher, it should still be increased further in my opinion, as it is impossible to take more than one planet per day.

Also the difference between attack and defense kills should not be so high, as they are the same cost of units either way, whether killed defending or attacking.

My suggested changes are bolded below. Others please feel free to write your own suggestions and we can work out the average, then put it to admin.

Attack Soldiers Killed(30)
Defence Soldiers Killed(50)
Attack Super Soldiers Killed(200)
Defence Super Soldiers Killed(300)
Spies Killed(100)
Spy Killers Killed(75)
Mothership Weapons Destroyed(300)
Mothership Shields Destroyed(300)
Mothership Fleets Destroyed(2000)
Planet Defences Destroyed(3000)
Planets Taken(20,000)


~Norbe.

Re: Military Experience Values

Posted: Wed Sep 03, 2008 4:49 pm
by Lore
I'd also like to see a yearly reset. Otherwise it will always be the same people at the top, and newer players will never have a future in it really. Maybe do it like waves in Q were the points are recorded in an award type display?

Sorry for hijacking, I'll split if you want