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destroying planets

Posted: Sat Sep 06, 2008 4:58 am
by dukecarnige
hey guys i thourt about planets and i was thinking there should be an options where u can destroy them...

i was thinking along the lines of u can destroy a planet but it involves 2 accounts and it takes 3 MT each and your MS not being used for 24 hours. the planet should probably be in orbert of one of the 2 players accounts. and with an attack of 15 turns each the planet will be destroyed.

this may remove to aspect of having a surplus of abandoned planets and add an aspect of if u don't wont your enemy to have your planets and the resources from them... also will make the make planet option more needed as u can not just go out and find better planets then u can make.

another aspect is that on your own with out the 2nd player. u can install a hidden plant self destruction bomb. u can install them like beakions, they should cost a lot of naq but when activated the planet is destroyed. one aspect should be that u can only install them when the planet reaches monstrous size.
when the planet is stolen u can activated the bombe destroying the planet. or u can save it if u are planing to take it back.

on another side the attacking player can search the planet for hidden bombs the search can take 24 hours in which that can give the original owner time to retake there planet. and u cannot put a bomb on the planet unless it has been in your control for 48 hours.

last of all if u are greedy and u would rather see your planet destroyed then abandon it u can destroy the planet your self rather then have some one benefit from your investment

Re: distroying planets

Posted: Sat Sep 06, 2008 7:41 am
by Hntrchan
Sounds fun. As far as cost it should be tied with the beacon. Since forum never does anything unless he can come up with a back story.

I can totaly see some witty scientist modifing say 20 beacons into a self disturct array or for greater effect 100 beacons will generate a black hole causing other planets within that solar system to take dame or loose resources for xx amount of time.

For the person holding the planet it would mearly look like the planet went super nova.

Damn this could be so much fun!

Re: distroying planets

Posted: Sat Sep 06, 2008 9:12 am
by 12agnar0k
Interesting, but id rather they stayed as undestroyable permanents lol. Although boobytrapping your planet to damage itself (nto destroy) and all other planets (even if slightly) in another players realm when upon being stolen could be fun :P, lol.

Re: distroying planets

Posted: Sat Sep 06, 2008 10:21 am
by Informer
interesting, i like the idea, but is there something that can be done to stop abuse.

e.g someone selling the planet to person B then simply blowing it up once he's got their UU, etc ??

Re: distroying planets

Posted: Sat Sep 06, 2008 10:45 am
by 12agnar0k
Informer wrote:interesting, i like the idea, but is there something that can be done to stop abuse.

e.g someone selling the planet to person B then simply blowing it up once he's got their UU, etc ??


Haha lol, evil scammers :P

Re: distroying planets

Posted: Sat Sep 06, 2008 1:21 pm
by Clarkey
This is a suggestion, not an upcoming update, therefore moved to Suggestions.

Re: distroying planets

Posted: Sat Sep 06, 2008 1:58 pm
by Lore
some other ideas on the subject

viewtopic.php?f=13&t=113738

Re: distroying planets

Posted: Sat Sep 06, 2008 4:27 pm
by dukecarnige
well to stop scamers u can not pay them untill the planet has been serched 24 hours if they dont trust u or u dont trust them u shouldt bye a planet off them. if they do scam u from there mass them

Re: distroying planets

Posted: Sun Sep 07, 2008 4:01 pm
by MEZZANINE
Blowing up planets, I like it :D

Re: destroying planets

Posted: Sun Sep 07, 2008 7:05 pm
by 12agnar0k
Heres a thought,

Another size increase, cost 10x the previous (as usual) so 10 tril, Name will be Super Nova.
It significantly increases the stat of the planet say by 50% as an example.
But it becomes very unstable.
If someone attempts to drag a Super Nova through space the thing will explode nuking the fleets of the person attempting to move the planet to 0 and destroying the planet.

Attacker gets to destroy a Planet at the cost of all his fleets --- Maybe even a slight reduction in hangers (Big blast it damages your ship sending out fleets) --- (if the defender wants to make the attacker loose more in the attack all they need so is build mroe defence, requires more fleets.)
Defender gets the nice stat boost which will pay off greatly for those bigger planet holders out their and gets to ensure someone taking thier planet wont ever get to use it.

The fact that it is a size increase means it can be spied so if you want to keep the planet your taking (Dont take a Super Nova.)

Thoughts? Comments?

Another possible idea.

The ability to equip a Super Nova Bomb to your fleets, the bomb can be brought by either cost all 3 MT's possibly or cost a significant amount of naqudah.
You get a check box (if you have a Super Nova Bomb) when you attack a planet, if you check the box your MS takes the bomb and uses it, if you dont it wont.

The Super Nova Bomb is extreemly delicate.

If you dont take the planet in a clean sweep while using the super nova bomb, i.e your attack gets defended. The bomb will explode destroying all your fleets to 0 --- Maybe even a slight reduction in hangers (Big blast it damages your ship sending out fleets) ---.
If you breach the planets defences then your fleets successfully managed to deploy their Super Nova Bomb and the planet explodes causing you a slight extra repair cost to your fleets but nothing that cant be fixed, but totally destroying the planet as apposed to just taking it home.

Thoughts? Comments?


..

My ideas are structured in such a way that hopefully, they will only end up destroying a planet that would have been taken anyway. In war if your opponents are good and take all your planets at once or take 1 and abandon it, your chances of getting them back anyway is slim to none, but now it will be none if a party so chooses.
My idea isnt supposed to make Planets easier to take, thus making them also easier to destroy than they were to capture or get rid of, as I think that would be unfair on the Planet holder.
Idea number 1. Is a Planet Holder can get extra bonuses from a planet, but it is volotile and if someone takes it, you wont ever get it back.
Idea number 2. Is a Planet taker can pay extra cost and take extra risk to attempt a planet destruction instead of capture,
The two ideas complement each other in the fact that one works for and by the defender and the other works for and by the offender. So If both would be implemented they should balance out quite nicely.

Which means lots of exploding planets good times, and if you dont want your planets to explode, defend them or hide them :D


...

Maybe if you use a Super Nova Bomb on a Super Nova planet, it also does some residule affects on the players other planets as well as Hanger damage, Super Massive Super Nova explosions are good for nobody.

Yeah i think the super nova bombs/planets should damage hangers a little bit, even if just a little,
and a super massive super nova bomb should be devestating (well lets not go over board but yeah pretty damaging)

Re: destroying planets

Posted: Mon Sep 08, 2008 5:18 pm
by Lore
going to study it a bit, personally it seems over the top. Way to powerful, and something more then likely no one would use.

Will study it some more

Re: destroying planets

Posted: Mon Sep 08, 2008 7:16 pm
by 12agnar0k
Lore wrote:going to study it a bit, personally it seems over the top. Way to powerful, and something more then likely no one would use.

Will study it some more

indeed, but if it were to be implemented it should be controlled, mine seems to be a more controlled version in my opinion..