The Politics of SGW
Posted: Wed Sep 10, 2008 4:42 pm
This is in a sense a reply to dralegs topic about the war. I have posted it here because I do not want this to be buried on page 3 of a topic and never ever read, because it is important, at least to me if not everyone else. If the mods believe this is not the case then feel free to merge it or whatever.
As a player who now for all intesive purposes is no more (See Quitting Section), I feel I can speak freely about the politics and this war. Albeit it with my perhaps still slightly biased opinion.
The truth is that this war is built on anger, hatred and rivalry, plus also the power greed of certain individuals. I know you do not all need a history lesson, but this is it from my perspective, and to truly discribe the implications of this war involves and understanding of that history.
When I arrived in this game, and joined TÅTS, the biggest alliance in terms of army and stats was Omega. They were and still are an alliance who purposely throughout the games history have grouped together with other powerful alliances to form coalitions. Those coalitions then systematically wiped out anyone who they percieved as a threat. There was the Grand Alliance (with EPA and i dont know the others sorry). There was the Coalition of Paragons (with Dirty Dozen and Dark Dominion). There is now the so called "Fundamentally Unbreakable Alliance".
To name the alliances on the other side, the enemies of Omega is harder. Perhaps because for a long time they were never allowed to truly challenge. The only ones that spring to mind really from a long way back are Tauri Ålliance and Crystal Force (Yes I will dare say their name!). Surprise surprise when Crystal Force grew in power they were destroyed by the Grand Alliance, forced to disband in a big war.
With no natural enemies to hold them back, Omega instituted policies that could be considered "Absurd", "bullying" or perhaps "against the interest of the game". Instead of relishing the prospect of a new alliance building to challenge them, they did all they could to prevent it, particualry in the ascended server. Eventually many alliances grouped together to put an end to this, forming the so-called "Coalition of Independant Alliances". Together, around 12-14 alliances (sorry i dont remember the exact number) fought against the Coaliton of Paragons (CoP), and supposidly achieved their goal of ending the dominant reign of CoP. It was here that for the first time powerful challengers emerged to threaten Omega, namely The Legion.
Truth be told though Omega's reign did not truly end. Although Dirty Dozen parted company from Omega and Dark Dominion. Omega and Dark Dominion dealt with ths in their own way, simply forming new sub-alliances to house additional members, making up for the power-loss.
Here is where things get contradictory. The Legion responded by expanding and creating its empire. In the process they also grew in power, and began to mimic Omega's historical actions. Aiming to grow and achieve dominance, they hit hard at smaller alliances, trying to stomp out threats before they began. However this was not on as large scale as Omega had done in the past. (Also my personal opinion is that the Zion War was part of a larger struggle, but i cannot go into more detail).
So there was now two factions. FUALL and The Legion. War was basically inevitable. Why? Because they both wanted to take the power from each other. Eventually the ineveitable war began, that was months ago now. Many alliances have joined the war, each for their own reasons. Tauri Ålliance for example joined because of being bashed down by Omega so many times in the past. Same with The Order. Same with a lot of other alliances.
Draleg, you wanted to know where the game goes from here. You say its "Game Over", and in my opinion you are right. FUALL want to dominate the game without challenge. To build stats that can never be taken, yet to take everything from others. That is no game. There is no fun for anyone there. The Task Force however want to stop this from happening. They want the future to be a game where they can mass and have fun. If no single player or group dominates, then that is possible. But that would mean it is the end of FUALLs gameplay of domination. Game Over for FUALL.
So simply put this war is either the end of all decent gameplay in SGW, or the end of the biggest most powerful groups. If Omega did not seek so much power, other alliances would not have grouped together to counter it, and farmfests like this would not be neccessary.
Someone mentioned the fact that it is impossible to have a "winner" in a war here. That is incorrect, it is not impossible to have a winner if the terms are set. The problem lies in the development of the politics surrounding the empires and the mentality of the leaders. If the leaders fought simply for enjoyment rather than as a power struggle, then wars would have set terms (as the new ingame war systems do) and thus actual winners.
Unfortunately changing the mentality of the politicians is as improbable in StargateWars as it is in real life. They all crave power, yet when they get it they are still just playing at politics instead of bettering the world. I could rant on all day about George Bush, Gordan Brown and Vladimir Putin, but that is for another thread on another forum (perhaps the local pub). This is about StargateWars. In this game, this virtual environment we have created, the only way that this war can truly end is for the politicians to stop thinking politically. If FUALL and TLE truly want to have a fun game, then they need to stop seeking more power and instead think more about how they use the power they already have. To create a fun atmosphere for all players we must all step back and look carefully at ourselves and ask questions. Do I enjoy this game? If yes, what do I enjoy about the game?
I can tell you what I enjoyed about this game. Fighting alongside my friends. Massing AND being massed. I know many players also agree with me. One side is boring without the other. I can only hope that one day Omega realise that dominating without being challenged is not very fun. They only need look at the ascended server for proof, as the game there is better than ever because everyone is closer in terms of power. If the power seekers in main stop trying to dominate and start playing the game as it was meant to be, then and only then will it be a game worth playing.
~Norbe.
As a player who now for all intesive purposes is no more (See Quitting Section), I feel I can speak freely about the politics and this war. Albeit it with my perhaps still slightly biased opinion.
The truth is that this war is built on anger, hatred and rivalry, plus also the power greed of certain individuals. I know you do not all need a history lesson, but this is it from my perspective, and to truly discribe the implications of this war involves and understanding of that history.
When I arrived in this game, and joined TÅTS, the biggest alliance in terms of army and stats was Omega. They were and still are an alliance who purposely throughout the games history have grouped together with other powerful alliances to form coalitions. Those coalitions then systematically wiped out anyone who they percieved as a threat. There was the Grand Alliance (with EPA and i dont know the others sorry). There was the Coalition of Paragons (with Dirty Dozen and Dark Dominion). There is now the so called "Fundamentally Unbreakable Alliance".
To name the alliances on the other side, the enemies of Omega is harder. Perhaps because for a long time they were never allowed to truly challenge. The only ones that spring to mind really from a long way back are Tauri Ålliance and Crystal Force (Yes I will dare say their name!). Surprise surprise when Crystal Force grew in power they were destroyed by the Grand Alliance, forced to disband in a big war.
With no natural enemies to hold them back, Omega instituted policies that could be considered "Absurd", "bullying" or perhaps "against the interest of the game". Instead of relishing the prospect of a new alliance building to challenge them, they did all they could to prevent it, particualry in the ascended server. Eventually many alliances grouped together to put an end to this, forming the so-called "Coalition of Independant Alliances". Together, around 12-14 alliances (sorry i dont remember the exact number) fought against the Coaliton of Paragons (CoP), and supposidly achieved their goal of ending the dominant reign of CoP. It was here that for the first time powerful challengers emerged to threaten Omega, namely The Legion.
Truth be told though Omega's reign did not truly end. Although Dirty Dozen parted company from Omega and Dark Dominion. Omega and Dark Dominion dealt with ths in their own way, simply forming new sub-alliances to house additional members, making up for the power-loss.
Here is where things get contradictory. The Legion responded by expanding and creating its empire. In the process they also grew in power, and began to mimic Omega's historical actions. Aiming to grow and achieve dominance, they hit hard at smaller alliances, trying to stomp out threats before they began. However this was not on as large scale as Omega had done in the past. (Also my personal opinion is that the Zion War was part of a larger struggle, but i cannot go into more detail).
So there was now two factions. FUALL and The Legion. War was basically inevitable. Why? Because they both wanted to take the power from each other. Eventually the ineveitable war began, that was months ago now. Many alliances have joined the war, each for their own reasons. Tauri Ålliance for example joined because of being bashed down by Omega so many times in the past. Same with The Order. Same with a lot of other alliances.
Draleg, you wanted to know where the game goes from here. You say its "Game Over", and in my opinion you are right. FUALL want to dominate the game without challenge. To build stats that can never be taken, yet to take everything from others. That is no game. There is no fun for anyone there. The Task Force however want to stop this from happening. They want the future to be a game where they can mass and have fun. If no single player or group dominates, then that is possible. But that would mean it is the end of FUALLs gameplay of domination. Game Over for FUALL.
So simply put this war is either the end of all decent gameplay in SGW, or the end of the biggest most powerful groups. If Omega did not seek so much power, other alliances would not have grouped together to counter it, and farmfests like this would not be neccessary.
Someone mentioned the fact that it is impossible to have a "winner" in a war here. That is incorrect, it is not impossible to have a winner if the terms are set. The problem lies in the development of the politics surrounding the empires and the mentality of the leaders. If the leaders fought simply for enjoyment rather than as a power struggle, then wars would have set terms (as the new ingame war systems do) and thus actual winners.
Unfortunately changing the mentality of the politicians is as improbable in StargateWars as it is in real life. They all crave power, yet when they get it they are still just playing at politics instead of bettering the world. I could rant on all day about George Bush, Gordan Brown and Vladimir Putin, but that is for another thread on another forum (perhaps the local pub). This is about StargateWars. In this game, this virtual environment we have created, the only way that this war can truly end is for the politicians to stop thinking politically. If FUALL and TLE truly want to have a fun game, then they need to stop seeking more power and instead think more about how they use the power they already have. To create a fun atmosphere for all players we must all step back and look carefully at ourselves and ask questions. Do I enjoy this game? If yes, what do I enjoy about the game?
I can tell you what I enjoyed about this game. Fighting alongside my friends. Massing AND being massed. I know many players also agree with me. One side is boring without the other. I can only hope that one day Omega realise that dominating without being challenged is not very fun. They only need look at the ascended server for proof, as the game there is better than ever because everyone is closer in terms of power. If the power seekers in main stop trying to dominate and start playing the game as it was meant to be, then and only then will it be a game worth playing.
~Norbe.