Nuto_vixen wrote:If its ok for Asgards to invest ONLY on defence, then its ok for Tauri to invest only on Attack.
So many times I have reconned Asgards and found they have +2bil defence, and 0 attack.
So why the double standards? Atleast you know they are PLAYING the game, not just sitting back and watching.
There is a difference between some investing only in attack, and someone investing only in defence. The only way to take a persons attack weapons is to sabotage them. Defense on the other hand, can be dropped via a mass attack. (far easier than sabotage, and much more effective as it also kills the units)
scben wrote:one way to slove this problem is to have defence and offense linked. here is my idea:
instead of buying attack weapons and defence weapons only buy weapons and their effectiveness depends on the bonuses and what not. this would mean that everyone would have a military that attack and defend which is what they would really do. i would think this could be done by putting everyone on a 2 day ppt selling all the weapons at cost and then putting in the new armory of like 5 ships. cause really people only buy the most expensive but there is a need for the newer player to be able to attack and defend. the ranking would work the same like if u are tauri and u buy 100 ships your attack ranking would be better than your defensive ranking due to the bonuses. i hope this make some sense.
This has been suggested a number of times.
I would be in favor of it, or something close to it.
Such as: everyone’s weapons are sold at cost, and new weapons (which would combine strike and defense) are automatically purchased using the same amount of naquadah. (or you could do like was done when forum changed the races in the regular server to ones similar to the ascended server. Weapons sold at cost, and naqaudah was placed in the bank, regardless of bank limit)
Wolf359 wrote:Er - why should there be a solution against players wo only invest in attack?
You could just as easily say 'Players who only invest in defence'!!!
The point being that it is up to people how they play this game and they don't have to conform to balancing out there stats,
That is because there is a solution to the players who invest only in defense. It is called a mass attack, and its something you have become rather proficient at.
Strike on the other hand does not have a simple solution at this point. If there were another way to bring down a player that had only defense, it wouldn’t be an issue. For instance, an “attack military” option? Something to where people could attack another player’s strike force without having to sabotage them. The reason for this is sabotaging is a pain because of all the limits. (can take only a certain percentage of weapons per sabotage, and after so many covert missions, you get the “This realm has had to much covert activity msg…” which effectively stops you sabotage way before you are ready to call it quits.) The people who have high attacks, generally have very high covert lvls. This becomes an issue because when they decide to take on, or just outright farm, newer players. (or anyone with a lower covert than themselves) There is absolutely nothing a newer player can do to a vet player with huge covert, huge strike, and no defense. (A calculated plan? No doubt, but hardly one that a vet player should need to use.)
What does a huge defense get you?
It makes it so ONE player is less likely to be attacked.
What does a huge strike give you?
The ability to attack MANY players without any fear of repercussion… Furthermore, people can team attack (mass attack) and smash a high defense.
Perhaps if there was an option to team defend? No that wouldn't make sense either, but that would be the other side of the coin. (allowing people to band together to have enormous defenses in order to survive mass attacks)
I mean really, what are you going to do to someone with a huge strike if their covert is higher than yours?
Not a thing… Not a thing…
I don’t mind the different strategies for playing the game, its just that this strategy does not have any good way to circumvent it. Now, some of you will say you could just farm the person with a high strike action. That is not generally feasible as the people with high strike actions and no defense most often have very few untrained units as well. So the amount of naquadah they make per turn is very limited, and they aren’t in much danger there either.
Hopefully that clears it up for anyone who was wondering. If not, send me a pm, or post here again, and I'll endeavor to explain it more thoroughly.