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AC power
Posted: Sun Oct 12, 2008 3:13 pm
by Hikari
how do you AC someone successfully?
was it 4x their covert power or was it 3x their covert power?
Also, what if they have critical on?
does that affect anything?
Thanks!
Yes, I looked through the guides and used the search button.
Re: AC power
Posted: Sun Oct 12, 2008 3:31 pm
by bigcakes
u just have to have a higher AC than their covert, also must have a higher attack than their def. i dont think critical affects it except they get phased after so many attacks. sorry if this is wrong.
kbye
john
Re: AC power
Posted: Sun Oct 12, 2008 3:36 pm
by Morbius2271
bigcakes wrote:u just have to have a higher AC than their covert, also must have a higher attack than their def. i dont think critical affects it except they get phased after so many attacks. sorry if this is wrong.
kbye
john
I thought it was nox that caused someone to phase, not crit. but idk for sure
Re: AC power
Posted: Sun Oct 12, 2008 3:38 pm
by bigcakes
yeah, thought thats what he meant, crit+nox.
Re: AC power
Posted: Sun Oct 12, 2008 4:02 pm
by Lore
Nox causes the phasing, Crit increases covert power, and you can AC through a standing defense. It just cost more.
Re: AC power
Posted: Sun Oct 12, 2008 4:06 pm
by bigcakes
i thought the new update made it so u had to have a higher attack than their defense while u ACed? or did that just higher losses if u dont?
kbye
john
Re: AC power
Posted: Sun Oct 12, 2008 4:15 pm
by Lore
bigcakes wrote:i thought the new update made it so u had to have a higher attack than their defense while u ACed? or did that just higher losses if u dont?
kbye
john
I believe it just cost you more but is still possible, I'll try to get a known ACer over here to comment.
Re: AC power
Posted: Sun Oct 12, 2008 4:19 pm
by bigcakes
kk, thanks. im not a pro on it.
kbye
john
Re: AC power
Posted: Sun Oct 12, 2008 5:49 pm
by Hikari
how bout if you wanted to AC without ANY losses?
Re: AC power
Posted: Sun Oct 12, 2008 5:53 pm
by Lore
0 loses the defense needs to be 0, and you still have to beat their covert power.
Re: AC power
Posted: Mon Oct 13, 2008 12:33 am
by Clarkey
Nope. You don't need to beat their covert power.
You need to have close to their covert power, but don't need to beat it.
Re: AC power
Posted: Mon Oct 13, 2008 3:42 am
by urogard
King Clarkey wrote:Nope. You don't need to beat their covert power.
You need to have close to their covert power, but don't need to beat it.
actually your assassin needs to be larger than their covert.
but because of the fact that mercs and supers add to assassin power if there is no defense you don't necesarily have to start out with higher assassin than enemy covert
Re: AC power
Posted: Tue Oct 14, 2008 6:59 am
by Mystake
urogard wrote:King Clarkey wrote:Nope. You don't need to beat their covert power.
You need to have close to their covert power, but don't need to beat it.
actually your assassin needs to be larger than their covert.
but because of the fact that
mercs and supers add to assassin power if there is no defense you don't necesarily have to start out with higher assassin than enemy covert
ding ding ding ding ding!!
Re: AC power
Posted: Wed Oct 15, 2008 5:59 am
by Nimras
For the other things here is from the updates:
Anticovert (AC) being tied to attack army vs. defence army
It was always intended to have a prerequisite on anticovert destroying covert. It needed an army to hide behind while it hunted. The weakest account ingame, with a large AC, should not be able to invade successfully the top realms
Instead of adding a minimum 'can or can not' AC-- a multiplier of (attack strength / defence strength) was added to the effects of the AC. Without a full army to hide behind, they cannot be as effective as they possibly can.
This way, even the weak army can send in AC and hunt covert, but the weak army does not do so as successfully. But they do do it....
and
Anti-Covert or Spy Killers
The amount of damage that can be done, is now modified by an attack/defence value when the attack is lower than the defence. In short, the effectiveness of the anti-covert is limited when the attack force is lower than the defence force. They simply do not have the same relative army to hide behind, in order to do their job...
And from the calc part (dont know if it is up to date)
War (attack) Anti-Intelligence Military Unit Death Rates and enemy Covert Agent Kill Rates: The base value for 'anti-intelligence power' is your anti-covert power minus their covert power. If they have no defence, each 2 normal military units, and each super, counts as an additional anti-intelligence unit - to a maximum of 3 times your anti-intelligence unit count. This amount is then multiplied by turns used divided by 15. This again is your base anti-intelligence power.
To determine how many enemy agents killed, it is your power from above, divided by their total covert divided by the number of spies they have (ie your power left divided by thier power per spy), up to a maximum of 3% of their spies on a 15 turn attack.
The amount of anti-intelligence units you lose (win or lose the attack is the same) is their defence power divided by your power per anti-intelligence agent to a maximum of 3% of your anti-intelligence agents. This means using anti-intelligence on a stronger defence force loses more anti-intelligence agents.
Re: AC power
Posted: Wed Oct 15, 2008 11:40 pm
by Anima
how would you AC someone with a 3tril defence?