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Realistic Mothership Battles
Posted: Tue Oct 14, 2008 3:36 pm
by CommandoDude
Two Battles of mine that I felt rediculous.
Hyperion uses its Nuclear Volley to inflict 3,180,930,000 damage, destroying 0 Matter-Phasic Shields on My Mothership!
Blowing through the extended shield defenses, it also destroyed 0 Nano Volley, and totally destroyed 0 fleets!
CommandoDude's Hyperion adds 786,070,829 additional attack onto their ground troops!
My Mothership uses its Nano Volley to inflict 72,420,000 damage, destroying 2 Energy Shields on Hyperion!
---
Hyperion uses its Nuclear Volley to inflict 2,624,550,000 damage, destroying 13 Energy Shields on sempifi!
Blowing through the extended shield defenses, it also destroyed 18 Energy Volley, and totally destroyed 1 fleets!
CommandoDude's Hyperion adds 454,093,000 additional attack onto their ground troops!
sempifi uses its Energy Volley to inflict 649,467,000 damage, destroying 6 Energy Shields on Hyperion!
Blowing through the extended shield defenses, it also destroyed 53 Nuclear Volley, and downed 20 fleets!
^ 359,280,000 Additional Defence
I mean, Common! Look how much more damage I delt then them, and I took worse damaged every time. Add the fact that I'm Tuari, and the others weren't Asgard.
Re: Realistic Mothership Battles
Posted: Tue Oct 14, 2008 3:51 pm
by GeneralChaos
We where just discussing this before on an msn convo lol,
the example i had was the person i hit only had like a 24,000,000 strike, and my def at the time on my msn was 150bill + and they did more damage to me than me to them, it doesn't make sense, the same rule should apply to MS as it does to strike/ def,
If you have a 20bill strike and hit someone with 600bill def, you take massive damage the the defender takes none, we said that if the persons strike on there MS is below 10-20% of your defense on your MS you should take no damage, or very very very little, this would make MS battles a little more interesting, and wouldn't take aslong either.
Re: Realistic Mothership Battles
Posted: Wed Oct 15, 2008 2:27 am
by Wolf359
Hmmm...
It kind of makes sense - smaller armies being more difficult to hit than bigger ones - i.e. if you had an army of 1 man running with machine guns blazing towards an army of 10,000, the chances are that he'll destroy more of the enemy before they actually destroy him.
You can port that across to motherships - more powerful motherships = more weapon systems, which implies a bigger ship, therefore easier to hit.
There probably does need to be a balance somewhere though. Not sure how that's achieved.
Re: Realistic Mothership Battles
Posted: Wed Oct 15, 2008 5:40 am
by GeneralChaos
All admin has to do it lower the % that its currently at, so that when a MS has no strike of very low millions it wont destroy a def in the billions, else technically you could mass someones down with nothing, time consuming but possible.
Re: Realistic Mothership Battles
Posted: Thu Oct 16, 2008 5:31 pm
by Lore
Wolf359 wrote:Hmmm...
It kind of makes sense - smaller armies being more difficult to hit than bigger ones - i.e. if you had an army of 1 man running with machine guns blazing towards an army of 10,000, the chances are that he'll destroy more of the enemy before they actually destroy him.
You can port that across to motherships - more powerful motherships = more weapon systems, which implies a bigger ship, therefore easier to hit.
There probably does need to be a balance somewhere though. Not sure how that's achieved.
HE HE HE HE I love this
OK Wolf, I have to fully disagree with your line of thinking here mate. Let me explain why.
1 man is human(Or whatever). One head shot and he is dead. For the most part 1 actual hit of any kind can cause death or dismemberment. I do agree one man is more mobile and a harder target. But MS size nor weapondry effects it movements or dexterity.
Now on a MS, Repeated hits can occur and cause minimul damage. This is because unlike the human counterpart that is basicly 1 hit 1 kill the MS damage should be in direct corrolation to the strike potential.
Sorry but 1 loaded gun should not destroy the same amount of shields as 100 loaded guns. 1 head shot on a human DOES have the same effect as 100 head shots.
JMO
Re: Realistic Mothership Battles
Posted: Fri Oct 17, 2008 12:06 am
by Wolf359
I didn't say 1 loaded gun should do the same amount of damage as 100 - I said it kind of makes sense that a bigger ship is more easily damaged than a smaller one.
You can strip out the part about the one man army completely, and just keep it to MS.
The assumption in this game is that all MS for all races have comparative technology.
Logically, more weapons, more shields, and more hangars means a bigger MS. A bigger MS means that it is easier to hit than a smaller MS, which means that you need to be closer to a smaller target to hit it. This in turn means, that more hits will be scored on a larger target than a smaller one, which logically means more damage (either to it's shields, or it's systems).
The flaw occurs in the that MS cannot be destroyed, and maybe in the way it is coded.
Re: Realistic Mothership Battles
Posted: Fri Oct 17, 2008 1:20 am
by grimgor
i.e. if you had an army of 1 man running with machine guns blazing towards an army of 10,000, the chances are that he'll destroy more of the enemy before they actually destroy him.
not really cause the army of 10K would quickly find cover then pin him down with there large amount of fire power
back to MS
also depend on what sheild you have compare to the enermy cause it could of been
them
10B sheild and 2B volleys
you
1B sheild and 7B volleys
which means that you need to be closer to a smaller target to hit it.
if you cant hit a mothership you got problems

also the further you are away the less damage your energy beams will do
Re: Realistic Mothership Battles
Posted: Fri Oct 17, 2008 6:02 am
by 12agnar0k
I dont think you can actually fully destroy MS's due to the amount on naq invested in them, it would be unfair, but they only cost like 500 bil or 50 bil or w.e it is to build them right, so if a MS gets attacked enough, it will be destroyed and you will have to rebuild another MS for 500 bil but it comes with all the same hangers/volleys/shields as before.
This means their will be a repair button on the armoury to repair the actual MS HULL itself, this is only damaged when another MS fires upon it through its volley's/sheilds.
This means it can be costly to leave your MS unbuilt and not sent away, adding a bit more build it or hide it strategy.
If the shields or volleys soak up the damage then the hull doesnt get hurt,
worth some more thought.
sry for posting here but it was led on from Wolfs train of thought.
Re: Realistic Mothership Battles
Posted: Fri Oct 17, 2008 7:46 am
by Wolf359
grimgor wrote:which means that you need to be closer to a smaller target to hit it.
if you cant hit a mothership you got problems

also the further you are away the less damage your energy beams will do
People keep making my point for me! If you are small, you can afford to be further away and still hit something big - yes, you may do less damage per hit, but you will score more hits, relatively. If you are trying to hit something small, then you need to be closer. If you are bigger, then your smaller opponent has a better chance of hitting you than you do of hitting him, therefore he lands more hits on you (and thus more damage - since you both have to be the same distance away from each other), than you do on him.
grimgor wrote:i.e. if you had an army of 1 man running with machine guns blazing towards an army of 10,000, the chances are that he'll destroy more of the enemy before they actually destroy him.
not really cause the army of 10K would quickly find cover then pin him down with there large amount of fire power
You assume they have cover. And, if they do, then the 1 man army probably does too, and could quite happily use it to pick several enemy off prior to anyone even knowing where he's hooting from.
You assume they see him coming.
Another thing about a small force is that it is easier to remain undetected, and it is easier to defend.
Re: Realistic Mothership Battles
Posted: Fri Oct 17, 2008 11:51 am
by GeneralChaos
If what your saying is true then, when i attack with 1 armed attacker, against someone with 1million defenders i should beable to take out say 10 or 20 of there supers before my 1 dies, * say i got a crazy weapons * but the way the game is set, i get devastating damage and get toasted.
The same should be the same for then a MS strike is below a certain % of the Defense of MS hitting it.
Keep within the dynamics of the game.
Re: Realistic Mothership Battles
Posted: Fri Oct 17, 2008 2:44 pm
by Lore
OK, Well seems we have totally different ideas about MS. Maybe its because I don't watch the show. Seems to me your line of thinking is completely screwwy tho.
You see it like this
When you add a gun to a MS you had to its overall size, same with a shield
I see it like this
When you add a weapon to a MS you stick it on the blank spot on the hull.
All MS are the same price and have the same cost so I always assumed they were of basicly the same size and do not change sizes, if that were the case then why is there not a MS size tech like there is on planets?
I see a MS like a very large ship like a say 1/2 mile long?(just throwing a size)
ok you add 1 weapon, you got to make the ship 10 feet longer? so the original 1/2 mile spot of hull never gets covered with weapons and shields? Just sounds plain odd to me. IDK
If MS sizes physically increase then I can somewhat see your points, just think its stupid for a MS to have 10K guns on front, 10K shields on back, and a half mile of open hull, guess we can make money advertising on it tho LOL
Re: Realistic Mothership Battles
Posted: Fri Oct 17, 2008 4:57 pm
by grimgor
You assume they see him coming.
well if you cant see 1 man running with machine guns blazing
You Must Be
blindmy mothership is sponsor by hasbro

Re: Realistic Mothership Battles
Posted: Fri Oct 17, 2008 5:20 pm
by Morbius2271
grimgor wrote:my mothership is sponsor by hasbro

My is sponsored by lego

Re: Realistic Mothership Battles
Posted: Sat Oct 18, 2008 3:20 am
by Wolf359
GeneralChaos wrote:If what your saying is true then, when i attack with 1 armed attacker, against someone with 1million defenders i should beable to take out say 10 or 20 of there supers before my 1 dies, * say i got a crazy weapons * but the way the game is set, i get devastating damage and get toasted.
The same should be the same for then a MS strike is below a certain % of the Defense of MS hitting it.
Keep within the dynamics of the game.
I'm not going outwith the dynamics of the game - just stating that it is quite realistic.
Lore wrote:OK, Well seems we have totally different ideas about MS. Maybe its because I don't watch the show. Seems to me your line of thinking is completely screwwy tho.
You see it like this
When you add a gun to a MS you had to its overall size, same with a shield
I see it like this
When you add a weapon to a MS you stick it on the blank spot on the hull.
All MS are the same price and have the same cost so I always assumed they were of basicly the same size and do not change sizes, if that were the case then why is there not a MS size tech like there is on planets?
I see a MS like a very large ship like a say 1/2 mile long?(just throwing a size)
ok you add 1 weapon, you got to make the ship 10 feet longer? so the original 1/2 mile spot of hull never gets covered with weapons and shields? Just sounds plain odd to me. IDK
If MS sizes physically increase then I can somewhat see your points, just think its stupid for a MS to have 10K guns on front, 10K shields on back, and a half mile of open hull, guess we can make money advertising on it tho LOL
heh heh - I'm not going off the show - I'm going off reality...
A large warship is easier to detect and hit than a smaller one. Similarly, a small organised fighting force ccan be more effective than a larger one, which may be more difficult to organise.
grimgor wrote:You assume they see him coming.
well if you cant see 1 man running with machine guns blazing
You Must Be
blindmy mothership is sponsor by hasbro

The idea being he doesn't open fire until in range - and thus takes out a good amount of the enemy before they realise he's there!
Re: Realistic Mothership Battles
Posted: Sat Oct 18, 2008 6:23 am
by Lore
Wolf359 wrote:Lore wrote:OK, Well seems we have totally different ideas about MS. Maybe its because I don't watch the show. Seems to me your line of thinking is completely screwwy tho.
You see it like this
When you add a gun to a MS you had to its overall size, same with a shield
I see it like this
When you add a weapon to a MS you stick it on the blank spot on the hull.
All MS are the same price and have the same cost so I always assumed they were of basicly the same size and do not change sizes, if that were the case then why is there not a MS size tech like there is on planets?
I see a MS like a very large ship like a say 1/2 mile long?(just throwing a size)
ok you add 1 weapon, you got to make the ship 10 feet longer? so the original 1/2 mile spot of hull never gets covered with weapons and shields? Just sounds plain odd to me. IDK
If MS sizes physically increase then I can somewhat see your points, just think its stupid for a MS to have 10K guns on front, 10K shields on back, and a half mile of open hull, guess we can make money advertising on it tho LOL
heh heh - I'm not going off the show - I'm going off reality...
A large warship is easier to detect and hit than a smaller one. Similarly, a small organised fighting force ccan be more effective than a larger one, which may be more difficult to organise.
Sorry Wolf but you completely side step my question and outlook and looked solely at yours alone, I expected better from you mate
You can not just assume your "reasoning" is correct when another "reasoning" is presented that contradicts your own.
Why does the over size of the MS increase with the addition of 1 weapon?
lets go even futher,
Why is the size of a "bare" mothership before any weapon is installed?
How much does 1 weapon add in size?
How much does 1 shiels add in size?
How much does 1 hanger add in size?
I still stand by my reasoning based on the fact there is no size increase Tech and it would be foolhearty to think that a MS decreases in size as it massed.
Your line of thinking is a MS is "born" at (random number) 5000 feet long. Every weapon/shield/hanger adds 10 feet to the overall size, so at 5K shields/ 5K weapons /5K hangers the MS is now 155K feet long.(10 foot increase per 15K additions). Also as the ship is massed it looses?? its size? so a MS starts off looking like a transport ship, bare with no weapons, is armed and now looks totally different like a battle cruiser, and comes back from war not looking like a battle cruiser full of holes and damaged weapons, but as a small transport.
Its not realistic to believe the original part of the ship is not armed, nor is it realitic to beleive the physical size depends on weapondry.