GOING LIVE MONDAY, NOV 17th, 2008
The goal of pergatory has always been to provide a 'slower style' of play for anyone wishing it, who is not too powerful to appreciate it
This has recently proven to be not the case, when others put their mind to it (congratulations to you).
So -- the following changes are proposed to bring back the initial function intended within pergatory:
1) Glory max per turn to 1, regardless of rank.
2) Slowing the growth of army size limit over time. It will not get lower than it is currently. reduced by 25 growth (does not affect current entry requirements -just how quick those requirements grow)
3) 24hour 'no attack' before being able to enter. (plus similar ppt/vac limits, like vacation is now)
4) max of 4x15turn hits per day, per opponent. Or any combination adding to 60 attack turns used in last 24 hours (day=24hours previous)
It does not seem a huge update, but it should stop 'massing' within pergatory, by players or their mercenary hires, and allow any one player within pergatory to not expect insane amounts of activity against their accounts within a short time frame....which (see the top of this post) was the goal of pergatory.
Comments accepted. go live mon, nov 17...
Changes to Pergatory
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Changes to Pergatory
Don't make me use this!!!
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Re: Changes to Pergatory
Would have preferred no G&R in perg at all.
Also to have seen something to stop people from coming out of perg, selling their UU (or shipping it to a friend to hold) and going back in.
Also to have a limit on the number of ascentions you can have done to get in (for example, if you are a LG+0 you are considered too experienced to get in).
Happy to see the 24 hour no attack rule to get in.
The rest I don't have any opinion of, I know they wouldn't have effected me when I was in perg and don't expect them to overly worry the players they are aimed at.
Also to have seen something to stop people from coming out of perg, selling their UU (or shipping it to a friend to hold) and going back in.
Also to have a limit on the number of ascentions you can have done to get in (for example, if you are a LG+0 you are considered too experienced to get in).
Happy to see the 24 hour no attack rule to get in.
The rest I don't have any opinion of, I know they wouldn't have effected me when I was in perg and don't expect them to overly worry the players they are aimed at.
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Re: Changes to Pergatory
Forum wrote:The goal of pergatory has always been to provide a 'slower style' of play for anyone wishing it, who is not too powerful to appreciate it
This has recently proven to be not the case, when others put their mind to it (congratulations to you).
So -- the following changes are proposed to bring back the initial function intended within pergatory:
1) Glory max per turn to 1, regardless of rank.
2) Slowing the growth of army size limit over time. It will not get lower than it is currently.
3) 24hour 'no attack' before being able to enter.
4) max of 4x15turn hits per day, per opponent.
It does not seem a huge update, but it should stop 'massing' within pergatory, by players or their mercenary hires, and allow any one player within pergatory to not expect insane amounts of activity against their accounts within a short time frame....which (see the top of this post) was the goal of pergatory.
Comments welcome. Final details not finalized. Goal of update: to allow chaos to run a slower pace than main. Including massing.
In my opinion, to make this update more affected, you should put that pergatory should not be accessible at a certain rank. for example if you are at rank 1-200 you cannot enter pergatory.
to the other updates to pergatory i am alright with, i personally think that you should add a update saying that people cannot enter normal realm from pergatory, so that they could sell the units and be able to go back to pergatory and maybe make the 24 hours no attack to 48 hours.
other than that , i think this update will help many people that are building in the pergatory realm.
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Re: Changes to Pergatory
Or have a minimum amount of time before you could go back into perg, for example you need to be at least two weeks between the time you leave perg and the time when you can go back in.
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Re: Changes to Pergatory
Rank means jack all.. just look at ascended. Dropping rank is easier than baking a pie.
Great updates afaics, Forum. Nice one!
Great updates afaics, Forum. Nice one!
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Re: Changes to Pergatory
Forum wrote:The goal of pergatory has always been to provide a 'slower style' of play for anyone wishing it, who is not too powerful to appreciate it
This has recently proven to be not the case, when others put their mind to it (congratulations to you).
So -- the following changes are proposed to bring back the initial function intended within pergatory:
1) Glory max per turn to 1, regardless of rank.
2) Slowing the growth of army size limit over time. It will not get lower than it is currently.
3) 24hour 'no attack' before being able to enter.
4) max of 4x15turn hits per day, per opponent.
It does not seem a huge update, but it should stop 'massing' within pergatory, by players or their mercenary hires, and allow any one player within pergatory to not expect insane amounts of activity against their accounts within a short time frame....which (see the top of this post) was the goal of pergatory.
Comments welcome. Final details not finalized. Goal of update: to allow perg to run a slower pace than main. Including massing.
Awesome update
1) make it NO GnR there is no glory while under the protection of no massing in perg.
2) what exactly does that mean, like your UP slows down when you reach perg limit, or what??
3) THANK YOU, THANK YOU, THANK YOU
4) Good idea, although im gonna have to pipe up and say it to be fair, say i go to perg, and farm them all or most, they technically could never mass me in retal, sure a tactical strike would work but yea, well i suppose they can still do there 60 x 1 AT's.
You do however need to set a limit to which they are removed from perg, but yea for now what is your update about slowing growth mean.
Deep within Noob Cave, you find a strange pool filled with a glowing blue liquid. You think back to what your mother told you about unfamiliar liquids found in caves.
You're pretty sure she said "Drink it! What's the worst that can happen?"
You're pretty sure she said "Drink it! What's the worst that can happen?"
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Re: Changes to Pergatory
I also dont think that someone should beable to leave and join perg as many times as they want, there should be a limit of 5 max, then it makes you stay in main as you upset the galactic council,
Seeing as you should not beable to gain GnR in there it would not affect ascending.
Seeing as you should not beable to gain GnR in there it would not affect ascending.
Deep within Noob Cave, you find a strange pool filled with a glowing blue liquid. You think back to what your mother told you about unfamiliar liquids found in caves.
You're pretty sure she said "Drink it! What's the worst that can happen?"
You're pretty sure she said "Drink it! What's the worst that can happen?"
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Re: Changes to Pergatory
Sweet, just 1 question. What do you mean by slowing of growth once over the limit to get in.Forum wrote:The goal of pergatory has always been to provide a 'slower style' of play for anyone wishing it, who is not too powerful to appreciate it
This has recently proven to be not the case, when others put their mind to it (congratulations to you).
So -- the following changes are proposed to bring back the initial function intended within pergatory:
1) Glory max per turn to 1, regardless of rank.
2) Slowing the growth of army size limit over time. It will not get lower than it is currently.
3) 24hour 'no attack' before being able to enter.
4) max of 4x15turn hits per day, per opponent.
It does not seem a huge update, but it should stop 'massing' within pergatory, by players or their mercenary hires, and allow any one player within pergatory to not expect insane amounts of activity against their accounts within a short time frame....which (see the top of this post) was the goal of pergatory.
Comments welcome. Final details not finalized. Goal of update: to allow perg to run a slower pace than main. Including massing.
I would like to see an update where once you reach a certern(Sp?) size you get kicked of perg automaticing.
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Re: Changes to Pergatory
Rudy Pena wrote:Sweet, just 1 question. What do you mean by slowing of growth once over the limit to get in.
I would like to see an update where once you reach a certern(Sp?) size you get kicked of perg automaticing.
Certain*
Automatically*
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Re: Changes to Pergatory
DaDigi wrote:Rudy Pena wrote:Sweet, just 1 question. What do you mean by slowing of growth once over the limit to get in.
I would like to see an update where once you reach a certern(Sp?) size you get kicked of perg automaticing.
Certain*
Automatically*
Thanks
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Re: Changes to Pergatory
4) max of 4x15turn hits per day, per opponent.
how would you raid would seem to make it impossible to raid,
the inactives in perg will be huge lol
how would you raid would seem to make it impossible to raid,
the inactives in perg will be huge lol
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Re: Changes to Pergatory
Forum wrote:1) Glory max per turn to 1, regardless of rank.
This is an improvement however I still think there should be no G&R.
Forum wrote:2) Slowing the growth of army size limit over time. It will not get lower than it is currently.
I have no problems with that.
Forum wrote:3) 24hour 'no attack' before being able to enter.
This is the best Perg update ever.
Forum wrote:4) max of 4x15turn hits per day, per opponent.
I have a question about this. Is it the max number of hits, i.e. 4x15 = 60, or is it the number of 15's you use, i.e. 4.
So basically if you hit someone with... 4x14turn, and then 4x1turn which = 60 is that the limit? Or can you carry on because you didn't use the full 15 strikes?
Overall good updates.
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Re: Changes to Pergatory
1) Glory max per turn to 1, regardless of rank.
I agree with this. If your strong enough to make more then one a turn. You should be playing with the big boys.
2) Slowing the growth of army size limit over time. It will not get lower than it is currently.
Not exactly sure what you mean here.....
3) 24hour 'no attack' before being able to enter.
No Objections here.
4) max of 4x15turn hits per day, per opponent.
No, no, no. What about all the farms that you can farm 6 times a day? and Raiding would be killed.
NO no no no no no. x.x
I agree with this. If your strong enough to make more then one a turn. You should be playing with the big boys.
2) Slowing the growth of army size limit over time. It will not get lower than it is currently.
Not exactly sure what you mean here.....
3) 24hour 'no attack' before being able to enter.
No Objections here.
4) max of 4x15turn hits per day, per opponent.
No, no, no. What about all the farms that you can farm 6 times a day? and Raiding would be killed.
NO no no no no no. x.x
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Re: Changes to Pergatory
(note: if you total population size is greater than 407,123,288 disease will surely strike your lands. Above 305,342,466 and raiding is no longer possible. Above 203,561,644 and trading/buying units no longer possible. Pergatory is not accessible above 40,712,329)
In the meet, it was discussed how fast those numbers should grow, or even decrease. Since this has been mentioned in a perg update though, I am not sure if Admin means just slowing the Perg Armysize Limit, or All.
I too, would like some clarification on that point. But overall, great updates. And I'm glad they came in so quickly from discussion
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Re: Changes to Pergatory
not bad not bad.... not like it affects me anymore... but not too happy bout that 4 x 15 attacks, you should still be able to be massed their ...
I still think their should be an absolute limiter on where you get kicked if your army hits that number after a day or something (which prevents massing someone with 1 UU under limit or whatever and escaping), unless this has already been added in ? Only mentioned this because i think people are growing over that limit and still staying in perg?
I still think their should be an absolute limiter on where you get kicked if your army hits that number after a day or something (which prevents massing someone with 1 UU under limit or whatever and escaping), unless this has already been added in ? Only mentioned this because i think people are growing over that limit and still staying in perg?
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