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Best "turtle" strategy?
Posted: Fri Nov 14, 2008 8:01 pm
by MGZ
Okay, so I've been ascended for a good few years now. This includes a period of time (I forget how long) when I did not play. However, I have grown my account into something respectable since I started playing again. The question I now have is what are some people's strategies for the style of play I employ - that is to say, sitting behind high defence and assassin power and being self-sufficient. with my dwindling expansion rate I am looking for anywhere I can afford to reassign units and resources.
can I afford to transfer covert into assassin/resource gathering? should I build some weapons and attack people to be rid of my heretofor unused massed invader planets - and if I did, would the loss of a large number of those units have a positive impact on my planet find percentage?
Re: Best "turtle" strategy?
Posted: Fri Nov 14, 2008 10:17 pm
by fremen
For safest defense strategy it really depends on the max amount of dmu you allow to build up in the open. If you login infrequently you will eventually get your defense beaten or broken.
If you login frequently enough then you can keep your defense and assassin levels moderate to high. I don't recommend leaving out all covert unless you play my style.
Is your main goal to avoid being attacked or to maximize dmu production?
Re: Best "turtle" strategy?
Posted: Sat Nov 15, 2008 3:22 am
by Tacet
Another thing - if you really feel that you have to have a big defence, never admit it on this forum. There are too many ppl who loves the opportunity to teach someone a lesson. And you can't really blame them...

Re: Best "turtle" strategy?
Posted: Sat Nov 15, 2008 4:28 am
by MGZ
@ fremen - I am trying to avoid being attacked. At the same time, I am also trying to postpone my planet find percentage reaching zero (so that I can continue to increase my defenses before the option of building more troops/weapons goes away).
@ tacet (and anyone else thinking likewise) - there is no need to teach that lesson. I do not claim my defense is so great - I have suffered losses to high attack powers already; that's why I'm logging in a little more often now.
Re: Best "turtle" strategy?
Posted: Sat Nov 15, 2008 12:00 pm
by Lore
MGZ wrote:
@ tacet (and anyone else thinking likewise) - there is no need to teach that lesson. I do not claim my defense is so great - I have suffered losses to high attack powers already; that's why I'm logging in a little more often now.
There never has been a need for it, but it thrills certain people to do it none the less. Since people can not be hurt, they don't care to lose 1/10 what you lose to gain the enjoyment of decimating your account.
Just ask around, some have decimated accounts for no other reason then their rank or defensive strength.
Due to game mechanics incomes and defenses are total liabilities, assasin power is far to powerful and the game is drasticly unbalanced, but it continues on.
Best thing you can do is commit all to strike, lose your def and income and log in once a week to farm all your AT away. Game is stagnat and pointless at this stage.
Re: Best "turtle" strategy?
Posted: Sat Nov 15, 2008 1:15 pm
by Tacet
Lore wrote:MGZ wrote:
@ tacet (and anyone else thinking likewise) - there is no need to teach that lesson. I do not claim my defense is so great - I have suffered losses to high attack powers already; that's why I'm logging in a little more often now.
There never has been a need for it, but it thrills certain people to do it none the less. Since people can not be hurt, they don't care to lose 1/10 what you lose to gain the enjoyment of decimating your account.
I've learned that lesson myself as well, and am not one to teach it to others. I just meant, don't mention the word "high" in regard to your stats. There are ppl who'll immediately reason that high = stat builder, even though it is not the truth. Ppl assassinate for very poor reasons on ascended.
And yeah, Lore has the truth of it. The best way of playing ascended is to follow the pirate way, though I'm a bit too lazy for that.
Re: Best "turtle" strategy?
Posted: Sat Nov 15, 2008 1:44 pm
by Lore
Tacet wrote:I've learned that lesson myself as well, and am not one to teach it to others. I just meant, don't mention the word "high" in regard to your stats. There are ppl who'll immediately reason that high = stat builder, even though it is not the truth. Ppl assassinate for very poor reasons on ascended.
And yeah, Lore has the truth of it. The best way of playing ascended is to follow the pirate way, though I'm a bit too lazy for that.
Is there any other attack worth useing? I mean really? It doesnt bother me that people use the most effective attack, what bothers me is Admin knows how unbalanced and skewed the attacks are and does nothing about it.
The pirate way is the only way to excell in ascended. If you try to actually play, carry out massings and the like, you will see its fairly pointless as long as assasination is as powerful as it is.
Re: Best "turtle" strategy?
Posted: Sat Nov 15, 2008 2:24 pm
by Tacet
Lore wrote:Is there any other attack worth useing? I mean really? It doesnt bother me that people use the most effective attack, what bothers me is Admin knows how unbalanced and skewed the attacks are and does nothing about it.
The pirate way is the only way to excell in ascended. If you try to actually play, carry out massings and the like, you will see its fairly pointless as long as assasination is as powerful as it is.
Nope, there's nothing else worth using. Normal attack losses are very high, and it is (almost) impossible to kill the weps, nevermind the defenders, in 30 hits (I've actually tried before!). I'm not complaining about ppl using assassination - it is the only real option; some ppl just assassinate (read 'annihilate account') for very debatable reasons.
The assassination power imbalance is something that should be adrressed, the sooner the better.
Re: Best "turtle" strategy?
Posted: Sat Nov 15, 2008 2:26 pm
by Lore
Tacet wrote:The assassination power imbalance is something that should be adrressed, the sooner the better.
well its not because the players havent been asking for it to be.
Re: Best "turtle" strategy?
Posted: Sat Nov 15, 2008 2:41 pm
by MGZ
the point I'm taking from this thread is that I should focus and building my assassin power as a means of self-defense. I'm a generally lazy player, logging in a few times a day to trade DMU for LF cache. that's how I operate. I have not the inclination to be a pirate, only the willingness to to sit and grow in isolation and anonymity.
Re: Best "turtle" strategy?
Posted: Sat Nov 15, 2008 3:02 pm
by Lore
MGZ wrote:the point I'm taking from this thread is that I should focus and building my assassin power as a means of self-defense. I'm a generally lazy player, logging in a few times a day to trade DMU for LF cache. that's how I operate. I have not the inclination to be a pirate, only the willingness to to sit and grow in isolation and anonymity.
Then the best thing you can do is bank/convert as often as possible. Secondly, if you know you can't then untrain your income. I untrain any time im going to be away from the pc 8 hrs or more.
finding a good balance is difficult, def to small you get farmed, to big you get educated. Income to high you get farmed, to low you don't grow.
Personally i run wide open when online and untrain when im off, or drop to 1 bill income planets anyway.
really only you can answer your own question
Re: Best "turtle" strategy?
Posted: Sun Nov 16, 2008 11:51 am
by fremen
Lore wrote:Tacet wrote:The assassination power imbalance is something that should be adrressed, the sooner the better.
well its not because the players havent been asking for it to be.
You have to admit that every time the game gets adjusted there are more complaints then praise no matter what the adjustment. I get so annoyed reading the comments of "I want a full refund" and "This is the worst update ever" (reads to me as only an idiot would make this change.)
It is a great game, flaws and all. Players will always use the most effective weapon. When the next update happens, I fully expect assassin power to be reduced. I do wonder what the server will look like after the teeth have been either pulled or filed down for assassins. I predict the return of mega-defenses.
Re: Best "turtle" strategy?
Posted: Sun Nov 16, 2008 12:07 pm
by Tacet
Probably, but it would still be possible to take them down, it would only cost more. At the moment it is pointless to build any def except to keep the smallest of farmers out.
What I'd like to see is a balance where def actually means something. I like assassins, but not the current balance. Currently you have a T-rex's teeth against a 3 week old kitten.
As for the next updates, Admin always manages to surprise us. Sometimes we like them, sometimes we don't. When I don't like them I'll say so, while also saying 'thanks' for those that I do like.
Re: Best "turtle" strategy?
Posted: Sun Nov 16, 2008 3:00 pm
by MGZ
I keep hearing the complaint that assassin takes down high defences like a hot knife through butter. what if you have a balance between the two? I like to think I do, so does that protect me (at least somewhat) from being b*tch slapped by an assassin attack?
Re: Best "turtle" strategy?
Posted: Sun Nov 16, 2008 4:57 pm
by Lore
MGZ wrote:I keep hearing the complaint that assassin takes down high defences like a hot knife through butter. what if you have a balance between the two? I like to think I do, so does that protect me (at least somewhat) from being b*tch slapped by an assassin attack?
NO
All anyone has to do is beat your Assasin power by 1 point and you lose 94% of both your def and strike units, and they lose very little.