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Miners/Lifers

Posted: Mon Nov 24, 2008 3:38 am
by Ashu
I'm curious about how much naq per turn can 100.000.000 miners/lifers cand make?


:smt017 :smt114

Re: Miners/Lifers

Posted: Mon Nov 24, 2008 3:57 am
by urogard
http://stargatewars.com/help.php#Calculations

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btw, 100 mil lifers produce as much as 400 mil untrained soldiers

Re: Miners/Lifers

Posted: Mon Nov 24, 2008 4:01 am
by Ashu
I couldn't calculate that if my life depended on it.I haven't done any math in 2 years!


:smt117 :smt111 :smt114

Re: Miners/Lifers

Posted: Mon Nov 24, 2008 5:41 am
by Tacet
Try a calculator?

Assuming that you're your own commander, unascended and not Goa'uld:

100,000,000 * 80 * 1.1

I'm sure it cannot be that hard?
http://www.math.com/students/calculator ... /basic.htm

Re: Miners/Lifers

Posted: Mon Nov 24, 2008 9:56 am
by urogard
Ashu wrote:I couldn't calculate that if my life depended on it.I haven't done any math in 2 years!

not knowing how to do something would be the first time in a very long time to be the only reason why i wouldn't be able to do something.

besides how can anyone forget how to multiply 2 numbers :?

Re: Miners/Lifers

Posted: Mon Nov 24, 2008 10:13 am
by Ashu
That is a false silogism.
I could calculate everything...but i think the whole point of this is for someone to GIVE ME THE ASNWER.

Re: Miners/Lifers

Posted: Mon Nov 24, 2008 10:46 am
by Tacet
I am NOT going to pick up a calculator to work out a minor math problem you're too lazy to do yourself! :lol:

Re: Miners/Lifers

Posted: Mon Nov 24, 2008 12:05 pm
by urogard
Tacet wrote:I am NOT going to pick up a calculator to work out a minor math problem you're too lazy to do yourself! :lol:

My point.

If it's something that, even if you don't know, but can find a way HOW to figure out within a few minutes with using your brain, few people will bother with wasting their time giving you the answer, becauses chances are you will come back very soon with yet another trivial matter which you just can't be arsed to figure out but desperately want to waste other people's time.

now if it's something more complicated like efficient massing methods or game mechanisms which aren't always obvious, no problemo, many people will explain that to you anytime